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[WIP] UGX WeaponsEditor++

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Created 10 years ago
by treminaor
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WeaponsEditor++

Release Topic: http://ugx-mods.com/forum/index.php?topic=1535

Hey guys, I've been working on an app for the last couple days which is an improvement on Asset Manager's weapon-editing capabilities, called WeaponsEditor++. The development of this program is part of our effort to release a UGX Developer Package at a later date.


Features rundown:

  • You can open any weaponfile with the program, no GDTs necessary.
  • You can find any weaponfile setting within seconds using the Search for Setting feature.
  • You can edit any weaponfile type (bullet, projectile, grenade, gas, turret) without changing any program settings - it will detect what settings to display.
  • You can base a new weaponfile off of an existing one by using the Save As feature.
  • You can save changes to the currently opened weaponfile by using the Save feature.
  • All settings have tooltips which describe what the setting does - some are taken directly from Asset Manager, others are new or rewritten to be more useful and descriptive.
  • You can navigate to your root/mods or root/raw/weapons folder using the convenient buttons on the side of the window.
  • and more? Suggest features for me to add!

To-Do list:

  • Treyarch did not write tooltips for the following items: All anims, all effects, viewmodel/worldmodels, left colum of HUD page, 'supressAmmoReserveDisplay’ - will write these later.
  • Some of Treyarch’s tooltips are utter shit - rewrite these later.
  • Any community features suggestions
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Relentless Mapper
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you can add the PAP feature like in the another old tool you made :)
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Let's keep this thread on topic from here on in. -DBZ

+1 to off-topic reply -DBZ

lmao. Too funny.

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Will there we a list when we import a GDT that shows what's inside it and let us choose what weapon were modifying? also can it export and create GDT files?
Last Edit: December 08, 2013, 09:08:26 pm by daedra descent
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Will there we a list when we import a GDT that shows what's inside it and let us choose what weapon were modifying? also can it export and create GDT files?
GDT files are an inefficient way to do work with weaponsfiles, this replaces the need for GDTs. Edit your weaponfiles directly.
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Finally finished the type-specific settings. Getting closer to releasing a beta version :D
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maps:
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http://ugx-mods.com/forum/index.php?topic=2294.0 (Release)
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http://ugx-mods.com/forum/index.php?topic=2659.0
[WIP] mapping 39%, weapons 85%, scripts 65%
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wow you guys are reallly good at what you do ...... would be awesome to use ... when i get this map working lol
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Alright, file saving is done. Now I just need to make some tooltip verbiage improvements and then I'll be ready to post a beta :)
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Added online versionchecking - the program will notify you when a new version is available. Program is ready for beta testing - will post in the Release section shortly.

Edit: Release topic: http://ugx-mods.com/forum/index.php?topic=1535

 
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