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Gympie6's Script Placer (WIP)

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Created 2 years ago
by gympie6
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Location: nl
Date Registered: 20 September 2013
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My published cod maps:

Subzero
Djinncaves
Enclosed (a.k.a baconcube)
Bayern
Snowblind
Furtrelock

Black Ops Perks: https://www.ugx-mods.com/forum/scripts/55/call-of-duty-world-at-war-black-ops-perks/22180/
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gympie6's Groups
Scripter Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community.
gympie6's Contact & Social LinksTeffrieGympie5#5971TheRevenantSkullTeffrie
Hi, a few weeks ago I was speaking with a few friends & dudes about the current script placer and we agree that the script placer is getting old.
It works well enough to get things done but maybe it's time to create a new scripter with new features.
 



 


The current plan is to implement this:

Some other plans I have in mind:


Last Edit: May 09, 2024, 06:26:35 pm by gympie6
<32:+1:1
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Hi, a few weeks ago I was speaking with a few friends & dudes about the current script placer and we agree that the script placer is getting old.
It works well enough to get things done but maybe it's time to create a new scripter with new features.
 


(Image removed from quote.)
 

The current plan is to implement this:

Some other plans I have in mind:


If you know any features you would like to see in this script placer, be my guest to leave a comment. :)
(Keep in mind that bosses,  weapons or other packs can be huge and the application will increase in size)
Good Job :)  
 
:)1
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Location: nl
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gympie6's Contact & Social LinksTeffrieGympie5#5971TheRevenantSkullTeffrie
Updated topic. :)
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you can put your perks to script placer. it would be cool
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gympie6's Groups
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gympie6's Contact & Social LinksTeffrieGympie5#5971TheRevenantSkullTeffrie
you can put your perks to script placer. it would be cool
That was actually the plan but forgot to add it. :poker:  
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I've had some issues with the UGX Script Placer, so can't wait for this to release!
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gympie6's Contact & Social LinksTeffrieGympie5#5971TheRevenantSkullTeffrie
I've had some issues with the UGX Script Placer, so can't wait for this to release!
Glad people are still interested in the script placer, the progress is going slow and I really regret that I have started this project mostly because of time...
Oh well I hope I can do a beta release soon...
 
Not gonna make any promises.
:thumbsup-smiley:1
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gympie6's Contact & Social LinksTeffrieGympie5#5971TheRevenantSkullTeffrie
Currently working on the Map Remover, great feature that was part of the old script placer.
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Hi Gympie, for some reason this doesn't create my mod's patch file when creating a new map. Do you know why?
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gympie6's Contact & Social LinksTeffrieGympie5#5971TheRevenantSkullTeffrie
Hi Gympie, for some reason this doesn't create my mod's patch file when creating a new map. Do you know why?
Hi Ghetto_Wizzz, that's a new feature of the scriptplacer. Note:
 
'You no longer have to compile the MAPNAME_patch file! It's already added to your mod.csv & modbuilder'
 
It's still secretly created in your zone_source folder.
 
I always found it unnecessary to compile two times just to include some files into the mod.
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fair enough actually. Thanks for the fast response Gympie! :D
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gympie6's Contact & Social LinksTeffrieGympie5#5971TheRevenantSkullTeffrie
You're welcome! :)
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Gympie6 is legit a saint for World at War modding in modern day :D
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gympie6's Contact & Social LinksTeffrieGympie5#5971TheRevenantSkullTeffrie
Thank you! I am trying to do my best. :)
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Hi, how are you? I'm using your Placer script and everything is great, but when I use a custom HUD, it doesn't appear in the game. If I use another Placer script, the HUD works perfectly. What can I do?
Last Edit: July 11, 2025, 08:42:39 pm by Moderator (Approval)

 
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