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[Video] Blundergat, Sweeper, & Vitriolic Withering in UGX Mod v1.1!

HOT
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Created 11 years ago
by SajeOne
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did you make the animations yourself or did someone give you the legitimate animations ?
We made our own but they obviously do not compare to the originals, because every animation is unique and every animator has his own style and perception of movement.

We were given the animations which were used in the video and will credit the rightful people when the mod is released.

Also numerous corrections had to be made to the source tanim files, such as aligning the cartridges to the loader and animating the armor for the Sweeper and V Withering.
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We made our own but they obviously do not compare to the originals, because every animation is unique and every animator has his own style and perception of movement.

We were given the animations which were used in the video and will credit the rightful people when the mod is released.

Also numerous corrections had to be made to the source tanim files, such as aligning the cartridges to the loader and animating the armor for the Sweeper and V Withering.
the reason for those "mis alignments" is that maya doesnt know how to display the animation data properly but it would work in game, just maya doesnt know how to display it correctly when it is being played in maya
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the reason for those "mis alignments" is that maya doesnt know how to display the animation data properly but it would work in game, just maya doesnt know how to display it correctly when it is being played in maya
The tanim which we received did not look correct when imported into the game untouched - the misalignments we saw in Maya were also replicated in the game. Fixing the alignments fixed it in-game.

I don't see a reason why Maya would be incapable of interpreting the positioning of a joint while the shitty CoD engine could - to me it sounds like a shortfall of the tanim importer, not Maya.
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Hmm well you seem to know the problem all of a sudden, fix it then.
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Hmm well you seem to know the problem all of a sudden, fix it then.
And what was the point of you posting here in the first place? To actually be helpful or to pretend you know everything?

We already fixed the anim, as stated earlier. There is an issue with the Sweeper/Withering reload but that's related to something I did, not the tanim or Maya.

I don't care whether the problem is Maya or the importer tool, I was merely suggesting the likely problem and apparently you are sensitive about that...
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There were no stats on the CoD Wikia or weapon files from BO2 to get state times from, which makes it very difficult to correctly judge things like reload time and fire rate. If you have a specific time in seconds that the Blundergat would take to reload (without SpeedCola) then let me know and I will change it.
Sorry, I don't have the exact time. I really appriciate all of the hard work you've done with it anyway, a little reload time change won't ruin anything.
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And what was the point of you posting here in the first place? To actually be helpful or to pretend you know everything?

We already fixed the anim, as stated earlier. There is an issue with the Sweeper/Withering reload but that's related to something I did, not the tanim or Maya.

I don't care whether the problem is Maya or the importer tool, I was merely suggesting the likely problem and apparently you are sensitive about that...
calm down lol i was just curious to begin with also im not pretending to know everything its what tom has told me since he was the one who created the tanim format and the xanimation exporter so i think he would know what hes talking about, besides blundergat anims are easy if you have direct xanim exporter ;)
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calm down lol i was just curious to begin with also im not pretending to know everything its what tom has told me since he was the one who created the tanim format and the xanimation exporter so i think he would know what hes talking about, besides blundergat anims are easy if you have direct xanim exporter ;)

Now if only everybody could get their hands on that.  ???  Wouldn't the custom zombies quality level improve
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calm down lol i was just curious to begin with also im not pretending to know everything its what tom has told me since he was the one who created the tanim format and the xanimation exporter so i think he would know what hes talking about, besides blundergat anims are easy if you have direct xanim exporter ;)
I've been calm the entire time, which has nothing to do with this discussion other than trying to redirect the subject to me.

I'm still not seeing the point of why you started this in the first place, other than to flaunt some tools that the rest of the community does not have access to. Unless you're going to contribute something useful to this topic or community, just leave.
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im more than happy to leave, is there a more efficient way to leave the most ultimately gay experience?
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im more than happy to leave, is there a more efficient way to leave the most ultimately gay experience?
Yes, the most efficient way is to stop experiencing any site is to stop logging in :)
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im more than happy to leave, is there a more efficient way to leave the most ultimately gay experience?
Wow, thats some mature creativity here. - Looks like certain people will never change.

Goodbye, come back when you have learned how to behave as an adult, thanks.
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he just jealous that this mod is looking so epic, more than *** will ever be
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im more than happy to leave, is there a more efficient way to leave the most ultimately gay experience?
Gay means happy and Ultimately Happy Experience seems cool. 
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Just reviewed footage and had a thought regarding the Vitrolic's explosion sound - would you consider using the Scavenger sound?
It is pretty much identical imo and would be more in line with the original sound from MotD

Another thought regards a comment you made about the Blundergat and Crossbow, curious if both will feature together or whether the Crossbow will be replaced - I don't know what others may think but you could trade out the Crossbow freeing up some space?

Irrespective of any of this I once again applaud your work and look forward to a very bright future :)

 
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