Has the ability to issue warnings to users, edit and remove posts from the forum and to move topics to other boards. Upholds the rules of the forum. Moderates Chat Rooms.
Has the ability to issue warnings to users, edit and remove posts from the forum and to move topics to other boards. Upholds the rules of the forum. Moderates Chat Rooms.
Has the ability to issue warnings to users, edit and remove posts from the forum and to move topics to other boards. Upholds the rules of the forum. Moderates Chat Rooms.
Announcements ============ http://youtube.com/UGXMods We will be posting UGX-related news and devblogs there instead of on our personal accounts New Tutorials Coming Soon We will be redoing old tutorials using new equipment and more succinct and clear instructions New Wiki Articles Coming Soon http://ugx-mods.com/wiki We will be adding more written tutorials to the Wiki
Poll Ideas ============
----------- Gamemodes -----------
Sticks and Stones from BO1 Tomahawk Ballistics Knife Crossbow Time Limit, same as other modes
spawn a king of the hill marker with a visible radius spawn the point on a pathnode inside playable area make a fx to spawn on it that matches the radius forced timed gameplay to prevent dead time for KotH contesting add CoD4 oldschool gun spawns different killing ideas maybe a setting?: - knifing only, one hit kill - if you are contesting you can kill anyone in sight, if you are not contesting you can only kill contesters. change the color if zombies are in the area or if players are in the area multiplier based on how many zombies are contesting the hill which slows down point gain when contested by a player you dont turn points gain real points? in addition to game points like in gungame ways to grief other players and make the game harder for them
Kill Confirmed?
Arcademode Modifications Killsteak rewards Rapid kills, kill each zombie within a 4 second window Points earned are also showed on the screen, cant be too fancy b/c of HUD limit Time window size decreases the longer that you maintain the max multiplier 2x Multiplier for points 4x 6x
----------- Vending Machines -----------
Ammomatic Refils ammo on purchase and it gives you a couple of clips at the end of every round (multiplier by round count) and one grenade
Trap/Item Vending Machine matchbox fire trap Matchbox on your toolbelt - press the Key and it takes out a matchbox in your left hand. Press firebtn and he takes out a match, strikes it on the side, then flicks the lit match onto the ground. This lights a firetrap on the ground, if zombies run through it they light on fire and die shortly after. The fire burns out after X time
Placable electric zapper
Placable ammo regen box (from realism)
Placable Sentry Turret First you buy the regular turret, then the vending machine is where you get the ammo boxes. You can only own one turret After the ammo runs out, 3 minute cooldown. You need to carry the boxes back to your turret and attach them. Different damage levels: Fire, Ice, Explosive, Acid, Electricity Better elemental damage is progressively more expensive Time limit is ammo-based, not time based
----------- Guns -----------
Black Ops Scavenger gun Will be a full port.
Black Ops 2 Blundergat Will be a full port.
A couple new BO1/2 gun ports BO1 MP5K to replace CoD4 MP5 BO1 Skorpion to replace CoD4 Skorpion BO1 UZI to replace CoD4 Mini-Uzi BO1 AK-47 to replace CoD4 AK-47 BO1 RPK to replace CoD4 RPK BO1 M60 to replace CoD4 M60 BO1 Dragunov to replace CoD4 Dragunov BO1 L96 Sniper to replace CoD4 R700 BO1 Python BO1 FAMAS BO1 SPAS-12 BO1 Ballistics Knife BO1 Tomahawk BO1 Concussion grenade for competative gamemodes BO2 Chicom-CQB BO2 S-12 BO2 Ballista - PaP version gains an alt weapon, which is the ability to remove the scope BO2 PDW
We will attempt proper Dual Weapons even though the engine does not have direct support of it.
the mod misses the monkey bomb of course. i know pack a punched crossbow does the trick but it's not nice to carry it around just to attract zombies.
M9 - (Blitzkrieg) – shoots a 4 round burst super fast, reloads like lightening and has 400 total rounds, you basically have 40 shots.
Skorpion (The Swarm) – A gun that shoots bullets that bounce around the room, would look like tracer rounds.
G3 - (the Govenator) – 5 noob tube rounds and if you use an entire bulllet clip it shoots an RPG round out that does not deal you damage.
?? - (Spread Gun) – like contra, shoots bullets that you can see like the raygun rounds that you can see going out.
PP19 – (Point Builder) no extra damage, just a crapload of ammo and a bigger clip.
?? – (Splitfire)- on zombie impact the shells split and shoot out again.
AUG - (The Carpenter) – Increased damage as well as clips size. Boards up windows when you shoot at them
M1014 – (The Masterkiller) - Damage increase, reloads whole clip with one shell insert
M60 – (TriShot) – 900 rounds, shoots 3 shots at once, 1 bullet straight ahead and two others 75 degrees out, so not too far from center. For a total of 300 shots.
M4A1 – (The powerdrill) When you ADS you actually push the gun forward and it makes a drill sounds and any zombies in front of you inside 5 ft get destroyed, you can also be shooting while you do this so you aren't limited to the stabbing motion or shooting, you can do massive damage.
RPD – (Ritualistic Paranormal Demon) – has an alt weapon which, when shot, turns zombies into statues. So as long as there are zombies running past your first few guys you'll regen ammo. THe statues glow when theyre providing ammo.
The UMP – (The Sandman) – Shoots sand steam that slows down zombies.
AK47 – The Odysseus U – Whatever zombies are inside 3 ft of the zombie you are shooting they are forced to fall inline single file for easier killing. Kinda like the power of the god in the Odysseus mythology.
The Stoner 63 (The Focus) - Getting a headshot kill increases the fire rate by 25% and decreases recoil by 25% for 3 seconds.
The Saw (The Meat Grinder) - After 30 consecutive bullets hit a group of zombies it deploys a big saw like on Comosea that would move back and forth in a small area for 30 seconds. This would really benefit high rounds. It would only deploy one saw at a time, so once that 1st saw dissapeared you'd have to get 30 more consecutive impacts again. This would balance because you'd have to serious place your shots, probably tap the trigger to make your shots count.
Has the ability to issue warnings to users, edit and remove posts from the forum and to move topics to other boards. Upholds the rules of the forum. Moderates Chat Rooms.
Has the ability to issue warnings to users, edit and remove posts from the forum and to move topics to other boards. Upholds the rules of the forum. Moderates Chat Rooms.