World at War Mod Tools V1.1 - PWNED w/ linker_pc fix

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Created 1158 days ago
by DidUknowiPwn
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[UGX] Documentation Writer & Programmer
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Setting logfile as a launch option(1 or 2) doesn't work. No console.log will be generated(atleast not in the IWD list...).
That's impossible Launcher doesn't control console.log generation the game does.

Also I made it so irrelevant files aren't shown in IWD list

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Let's keep this thread on topic from here on in. -DBZ

+1 to off-topic reply -DBZ

lmao. Too funny.

Goliath Script Placer: http://ugx-mods.com/forum/index.php/topic,11234.msg125257/topicseen.html#new

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That's impossible Launcher doesn't control console.log generation the game does.

Also I made it so irrelevant files aren't shown in IWD list

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Looks like its working now. Strange, I had checked the mods folder before and it didn't generate anything.


Never mind that then. How about allowing console.log to be shown in the IWD list then?  ;D
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Interesting.
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Why is there no converter button?  ???

EDIT: Nevermind. I used my brain and looked and the changelog. Sorry XD
Last Edit: June 17, 2016, 02:55:03 am by Tiyoushi
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Change the "Radiant" to Black theme & "Launcher"   :rainbow:
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Aye mate you don't know me so y don't you shut tf up ok buddy :)

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Can you do anything to prevent it from magically switching my Mod for my map? For example:



It should be compiling to nazi_zombie_industry, the name of the Mod as well, but sometimes it randomly switches to other mods even though it should be reading from the map's CFG. ;-; Happened in original launcher too. :alone:
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Have yet to run into much of a problem with this launcher. It's now my go-to replacement for v1 :)
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DUKIP you are very sexy man. :gusta:

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