[App] CoD Model Tools for Maya 2012+

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by Aidan
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Updated to version 1.5.1, which adds CoD4 model importing, and some bug fixes. Due to a bug in version 1.5, this update cannot be downloaded through the auto-updater, and you will have to download it manually (just replace the existing script with the new one).
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so i have used this tool for the f2000 and scar-h from mw2 it worked fine for those guns but when i tried animating black ops 2 weapons it just gives me a jacked up idle animation and ive selected all the joints needed in the file any idea on how to fix it>
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so i have used this tool for the f2000 and scar-h from mw2 it worked fine for those guns but when i tried animating black ops 2 weapons it just gives me a jacked up idle animation and ive selected all the joints needed in the file any idea on how to fix it>
In Maya or in-game?
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In game the animations are messed up and in maya they work perfectly
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so i have used this tool for the f2000 and scar-h from mw2 it worked fine for those guns but when i tried animating black ops 2 weapons it just gives me a jacked up idle animation and ive selected all the joints needed in the file any idea on how to fix it>

It only works on CoD5 guns, sorry.

Edit: If you are trying to port a mw2/BO gun to WaW, yes that is possible with this tool but I'm not sure what your problem is. (I should probably learn how to model and animate....)
Last Edit: July 03, 2014, 12:39:05 pm by Aidan
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In game the animations are messed up and in maya they work perfectly
PM me and I'll help you out.
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Script seems to work, but source looks terrible. You have to read about structs at least. It's just a pain to see avoiding OOP in languange that mostly rely on it.
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Script seems to work, but source looks terrible. You have to read about structs at least. It's just a pain to see avoiding OOP in languange that mostly rely on it.

Sorry :/ This is pretty much my only Python project, and I'm not very familiar with OOP in Python. I could try to learn Python OOP and apply it to this project in a future update, if I get bored sometime :P
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It's simple as it is.

Just make class and put vars in it like:
class <MyClass>():
    <var1> = <val1>
    ... etc
then just use it <MyClass>.<var1>

for structs it's pretty simple:
class <MyStruct>():
    def __init__(x, y, z):
        self.<any_name> = x
        ....
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does not load on maya 2015
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does not load on maya 2015
For me work in Maya 2015 but 1 thing i notice is that after import eny model u need to flip normals  ;)
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For me work in Maya 2015 but 1 thing i notice is that after import eny model u need to flip normals  ;)

Is that only for Maya 2015, or for all versions? The normals are determined by the order of the vertices, so I might be loading them backwards, or Maya 2015 might have a different vertex order.
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so for some reason maya crashes when i import a .tanim file for my gun has anybody had a problem like this?
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so for some reason maya crashes when i import a .tanim file for my gun has anybody had a problem like this?
t-anims aren't relevant to this plugin, please ask in a new topic.
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so for some reason maya crashes when i import a .tanim file for my gun has anybody had a problem like this?
no well i havnt

 

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