[App] CoD Model Tools for Maya 2012+

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Created 2531 days ago
by Aidan
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does it work for 2015?
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Thank you for this man!
I haven't Exported anims yet but the models works fine!
can you tell me how i can change the names of the materials because there were exported wit a ":" in it and i can't export materials with it in...

Thanks :)
I think you can change the material name by selecting an object using that material, and then in the Attribute Editor go to the material tab and changing the name in the text box. The ":" probably means you have two separate materials with the same name, I would guess (":" and "|" are Maya's DAG path separators), so make sure each material has a unique name. I'm not very good with Maya, sorry.

does it work for 2015?

I've only tested up to 2014, but it probably works.
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this works, ive animated several guns via it :)
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Just updated to Version 1.5, with some cool new features :D The tools can now import CoD5 models, including the skeleton rig and can add IK Handles on character models. I also added an IWI to DDS converter, and the script will auto update now.

For future versions, I'm planning to add in XAnim importing, and then add in support to import models/anims from CoD4 and from FastFiles.

The name of the project changed from CoDExportTools to CoDMayaTools, so you need to uninstall the previous version first before installing the new version! (Just change the name of the file in your usersetup.mel file to the new name.)
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Just updated to Version 1.5, with some cool new features :D The tools can now import CoD5 models, including the skeleton rig and can add IK Handles on character models. I also added an IWI to DDS converter, and the script will auto update now.

For future versions, I'm planning to add in XAnim importing, and then add in support to import models/anims from CoD4 and from FastFiles.

The name of the project changed from CoDExportTools to CoDMayaTools, so you need to uninstall the previous version first before installing the new version! (Just change the name of the file in your usersetup.mel file to the new name.)

This should be very useful :D
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Is there a good tut on exporting models with this plugin. Cause its really confusing ???
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Is there a good tut on exporting models with this plugin. Cause its really confusing ???
http://ugx-mods.com/wiki/index.php?title=Maya_2012-2014_Xmodel_and_Xanim_Export_Tool

... I don't see how it could be that confusing. It's as simple as selecting a location to save the file, selecting what you want to export and hitting "export selected".
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I would rather a tut that explains how to get it from maya to waw
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I would rather a tut that explains how to get it from maya to waw
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Last Edit: June 05, 2014, 05:57:33 am by SajeOne
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If project is "CoD Model Tools" why is deFaultfolder set for WaW? (I  mean it's irritating for me to go back 3 folders because I do stuff in CoD4, CoD5 and, BO.)
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If project is "CoD Model Tools" why is deFaultfolder set for WaW? (I  mean it's irritating for me to go back 3 folders because I do stuff in CoD4, CoD5 and, BO.)

Well right now it only supports CoD5, but I'm working on adding support for other CoD games. If you want it to use another root folder, you can use the "Set Root Folder" button in the menu.
Last Edit: June 05, 2014, 06:09:14 pm by Aidan
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Well right now it only supports CoD5, but I'm working on adding support for other CoD games. If you want it to use another root folder, you can use the "Set Root Folder" button in the menu.
SPOILER: cod bo2 support comming soon :)  :lol:
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SPOILER: cod bo2 support comming soon :)  :lol:

Coming? Maybe. Soon? No.
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Well right now it only supports CoD5, but I'm working on adding support for other CoD games. If you want it to use another root folder, you can use the "Set Root Folder" button in the menu.
Tried doing it but since your tool reads default folder and actually adds 'xmodel'/'xanim' to the folder path it breaks.
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Tried doing it but since your tool reads default folder and actually adds 'xmodel'/'xanim' to the folder path it breaks.

For exporting, it exports the .xmodel_export or .xanim_export the wherever the save path is. For importing, it uses the path "<given root folder>/raw/(xmodel, xmodelsurfs, xmodelparts, images, materials)". A single model uses info from 5 different folders, so having it base the path on the current root folder is easiest. If the root folder given doesn't have those folders, it won't be able to import a model. Any CoD root folder has those folders, but right now the tool will only work for CoD5 models, so you shouldn't be using it for any other CoD games anyways.

 

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