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[WIP] Black Ops II Town 2.0 (Canceled)

POLLHOT
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Created 11 years ago
by MZslayer11
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Poll

Question: Should there be Dog boss rounds?

Yes
No
Make it optional (If I can figure it out/get the script)

Poll

Question: Should there be Wonferfizz Machines?

Yes
No, it doesnt fit the map.
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Glad to hear the transfer is going great. Can't wait to play!
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If you want scripts / features made for you, then contact me by PM or email / skype etc
it will cost you tho so if you have no intention of reciprocating don't even waste my time ;)
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Quote
One of the things that was not working on the old mod folder was dogs, so I will be adding a pole to decide whether or not to add those now that they are working correctly. May add some other poles as well.

Is your problem that they dont animate in co-op for clients? Coz everyone using my perks has reported that

adding this into mod.csv fixed it for "some" but not all:

Code Snippet
Plaintext
// anims
xanim,zombie_dog_idle
xanim,zombie_dog_look_down
xanim,zombie_dog_look_forward
xanim,zombie_dog_look_left
xanim,zombie_dog_look_right
xanim,zombie_dog_look_up
xanim,zombie_dog_attack_look_down
xanim,zombie_dog_attack_look_forward
xanim,zombie_dog_attack_look_left
xanim,zombie_dog_attack_look_right
xanim,zombie_dog_attack_look_up
xanim,zombie_dog_run
xanim,zombie_dog_run_attack
xanim,zombie_dog_run_attack_low
xanim,zombie_dog_run_attack_miss
xanim,zombie_dog_run_bark
xanim,zombie_dog_run_jump_30
xanim,zombie_dog_run_jump_40
xanim,zombie_dog_run_jump_window_40
xanim,zombie_dog_run_lean_l
xanim,zombie_dog_run_lean_l_2
xanim,zombie_dog_run_lean_l_bark
xanim,zombie_dog_run_lean_r
xanim,zombie_dog_run_lean_r_2
xanim,zombie_dog_run_lean_r_bark
xanim,zombie_dog_run_start
xanim,zombie_dog_run_start_180_l
xanim,zombie_dog_run_start_180_r
xanim,zombie_dog_run_start_l
xanim,zombie_dog_run_start_r
xanim,zombie_dog_run_stop
xanim,zombie_dog_traverse_down_96
xanim,zombie_dog_traverse_up_40
xanim,zombie_dog_traverse_up_80
xanim,zombie_dog_traverse_down_40
xanim,zombie_dog_traverse_down_126
xanim,zombie_dog_traverse_down_190
xanim,zombie_dog_walk
xanim,zombie_dog_trot
xanim,zombie_dog_tesla_death_a
xanim,zombie_dog_tesla_death_b
xanim,zombie_dog_tesla_death_c
xanim,zombie_dog_tesla_death_d
xanim,zombie_dog_tesla_death_e
xanim,zombie_dog_death_front
xanim,zombie_dog_death_hit_back
xanim,zombie_dog_death_hit_left
xanim,zombie_dog_death_hit_right
xanim,zombie_dog_turn_90_left
xanim,zombie_dog_turn_90_right
xanim,zombie_dog_turn_180_left
xanim,zombie_dog_turn_180_right
xanim,zombie_dog_run_turn_90_left
xanim,zombie_dog_run_turn_90_right
xanim,zombie_dog_run_turn_180_left
xanim,zombie_dog_run_turn_180_right
xanim,zombie_dog_attackidle
xanim,zombie_dog_attackidle_bark
xanim,zombie_dog_attackidle_growl
xanim,zombie_dog_attack_player_miss_turnR
xanim,zombie_dog_attack_player_miss_turnL
fx,maps/zombie/fx_zombie_dog_eyes
fx,maps/zombie/fx_zombie_dog_fire_trail
fx,maps/zombie/fx_zombie_dog_ash_trail
// ===================================
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Is your problem that they dont animate in co-op for clients? Coz everyone using my perks has reported that

adding this into mod.csv fixed it for "some" but not all:

Code Snippet
Plaintext
// anims
xanim,zombie_dog_idle
xanim,zombie_dog_look_down
xanim,zombie_dog_look_forward
xanim,zombie_dog_look_left
xanim,zombie_dog_look_right
xanim,zombie_dog_look_up
xanim,zombie_dog_attack_look_down
xanim,zombie_dog_attack_look_forward
xanim,zombie_dog_attack_look_left
xanim,zombie_dog_attack_look_right
xanim,zombie_dog_attack_look_up
xanim,zombie_dog_run
xanim,zombie_dog_run_attack
xanim,zombie_dog_run_attack_low
xanim,zombie_dog_run_attack_miss
xanim,zombie_dog_run_bark
xanim,zombie_dog_run_jump_30
xanim,zombie_dog_run_jump_40
xanim,zombie_dog_run_jump_window_40
xanim,zombie_dog_run_lean_l
xanim,zombie_dog_run_lean_l_2
xanim,zombie_dog_run_lean_l_bark
xanim,zombie_dog_run_lean_r
xanim,zombie_dog_run_lean_r_2
xanim,zombie_dog_run_lean_r_bark
xanim,zombie_dog_run_start
xanim,zombie_dog_run_start_180_l
xanim,zombie_dog_run_start_180_r
xanim,zombie_dog_run_start_l
xanim,zombie_dog_run_start_r
xanim,zombie_dog_run_stop
xanim,zombie_dog_traverse_down_96
xanim,zombie_dog_traverse_up_40
xanim,zombie_dog_traverse_up_80
xanim,zombie_dog_traverse_down_40
xanim,zombie_dog_traverse_down_126
xanim,zombie_dog_traverse_down_190
xanim,zombie_dog_walk
xanim,zombie_dog_trot
xanim,zombie_dog_tesla_death_a
xanim,zombie_dog_tesla_death_b
xanim,zombie_dog_tesla_death_c
xanim,zombie_dog_tesla_death_d
xanim,zombie_dog_tesla_death_e
xanim,zombie_dog_death_front
xanim,zombie_dog_death_hit_back
xanim,zombie_dog_death_hit_left
xanim,zombie_dog_death_hit_right
xanim,zombie_dog_turn_90_left
xanim,zombie_dog_turn_90_right
xanim,zombie_dog_turn_180_left
xanim,zombie_dog_turn_180_right
xanim,zombie_dog_run_turn_90_left
xanim,zombie_dog_run_turn_90_right
xanim,zombie_dog_run_turn_180_left
xanim,zombie_dog_run_turn_180_right
xanim,zombie_dog_attackidle
xanim,zombie_dog_attackidle_bark
xanim,zombie_dog_attackidle_growl
xanim,zombie_dog_attack_player_miss_turnR
xanim,zombie_dog_attack_player_miss_turnL
fx,maps/zombie/fx_zombie_dog_eyes
fx,maps/zombie/fx_zombie_dog_fire_trail
fx,maps/zombie/fx_zombie_dog_ash_trail
// ===================================

No, no. The dogs on my original mod folder were not working from the start. They would just spawn in a wierd fucked up ball shape and they would not move or attack. The dogs on my new mod folder are working. Haven't tested coop yet but I will keep your fix in mind if they are not working with your perks.
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lol, yoga dogs - as Stevie put it to me once

I had this too, and i fixed it somehow. Let me know if you want a hand, could prob fix it just by sending you a load of files
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lol, yoga dogs - as Stevie put it to me once

I had this too, and i fixed it somehow. Let me know if you want a hand, could prob fix it just by sending you a load of files

Naw their working on my new folder and I'm donee using my old folder cause there were other problems too. Everything's already set up on my new folder. Thanks though.
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pretty sure thats what i did too - reinstalled the mod tools  :D
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pretty sure thats what i did too - reinstalled the mod tools  :D

Well I never Uninstalld the original tools, I just installed another root folder in parallel to the old. I just didn't fuck it up this time lol  :D
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mind you did a lot of work on it it looks better and better and greater every day
Last Edit: July 25, 2015, 09:33:39 am by Harry Bo21
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mind you did a lot of work on it it looks better and better and greater every day

Thanks. I've been working hard.

Pro tip: next time, don't quote the entire OP  :)
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Just curios since it's been hitting my mind on this (and several others I know), are you adding anything major to the map besides what's mentioned? Because even with the extras, I'll be honest, 1:1 remakes aren't usually great, so are you adding more areas, etc? :)
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Just curios since it's been hitting my mind on this (and several others I know), are you adding anything major to the map besides what's mentioned? Because even with the extras, I'll be honest, 1:1 remakes aren't usually great, so are you adding more areas, etc? :)
Maybe the cafeteria from MOTD? :troll:
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Just curios since it's been hitting my mind on this (and several others I know), are you adding anything major to the map besides what's mentioned? Because even with the extras, I'll be honest, 1:1 remakes aren't usually great, so are you adding more areas, etc? :)

Yes there will be many more areas added. And no not the MOTD cafeteria :lol:. I don't want to spoil too much but I think I mentioned before that the laundromat/bowling ally area has been made playable along with several more areas that you can explore for yourself  :D
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Yes there will be many more areas added. And no not the MOTD cafeteria :lol:. I don't want to spoil too much but I think I mentioned before that the laundromat/bowling ally area has been made playable along with several more areas that you can explore for yourself  :D

Sounds cool man. :D
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Looks Amazing!  :D

 
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