[W.I.P] Zombie Asylum

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Poll

Question: Should I add different gamemodes to my map?

Yes
8 (23.5%)
No
7 (20.6%)
Its your map, You decide
19 (55.9%)

Total Members Voted: 32

Poll

Question: Should I keep or remove monkeys? (See my last Update to see why)

Yes, Remove monkeys
9 (33.3%)
No, Keep monekys
18 (66.7%)

Total Members Voted: 27

Poll

Question: Should I use the prefab or continue with my map? (Updated)

Yes, Use the prefab
5 (26.3%)
No, Continue with your map
14 (73.7%)

Total Members Voted: 17

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Maps:

Too many canceled ones to count

Leningrad BO3

Something else
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First ingame screenshot of the remapped 1:1 scale of Verruckt, just compiled to see what the map looks like in game and I must say the maps coming along nicly

Sorry about having "r_fullbright" "1" I havnt added a light grid or any lights yet so with out it its pitch black and you cant see shit

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Looks really good. :) Looks exactly like the original verruckt in the textures and model placement.


Also, can you tell me what the bed model is in the room with the Springfield? I can not find it for the life of me :derp:
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Also, can you tell me what the bed model is in the room with the Springfield? I can not find it for the life of me :derp:
the bed model is "static_berlin_gurney"

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the bed model is "static_berlin_gurney"

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Yes! Thanks a bunch dude. Now I can die in peace.  :)
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Map looks realy realy good
are you going to make it fully 1:1 also with zombie spawns perk locations (would be cool if you change the locations so we don't now where jugg is  :troll:) Fx and weapon spots? :P
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Map looks realy realy good
are you going to make it fully 1:1 also with zombie spawns perk locations (would be cool if you change the locations so we don't now where jugg is  :troll:) Fx and weapon spots? :P

its all going to be the same perk locations, wall buys, box, barriers, doors, the lot but i will aslo be adding new rooms and features so its not like playing verruckt

perks my change when ga,e starts like SoE but i dont know about that yet

Edit:

can you make this sentence more clear please  :lol:

perks my change locations when game starts like SoE but i dont know about that yet
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perks my change when ga,e starts like SoE but i dont know about that yet
can you make this sentence more clear please  :lol:
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Projects:
Unnamed Project: 5%
Mutliple Downloadable Items for Mappers: (Released after map releases)
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I believe he is saying that the perks may change locations at the start of the game like in shadows of evil
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can you make this sentence more clear please  :lol:

i would if i could only enlish proper

I believe he is saying that the perks may change locations at the start of the game like in shadows of evil

what i meant to say was what Gerard said

"perks my change locations when game starts like SoE but i dont know about that yet"
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"perks my change locations when game starts like SoE but i dont know about that yet"
you forgot the a in may that's where the confusion was probably.
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Really people ? We all know what he was trying to say . So back on topic please.
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Update:

Gamed modes added

The gamemodes currently in my map are just what was apart of my gamemode system if you feel any of these gamemodes shouldnt be in my map please let me know

  • Classic
  • GunGame
  • Sharpshooter
  • Killconfirmed - (Original idea by lilrifa)
  • Hide & Seek

Updates thanks to xSanchez78:

Origins HUD
Real D2P

Major Update:

I have decided to remove gumballs from my map, dont worry I still have the assets (models, scripts, shaders and shit) but they wont be in my map, sorry if you was looking forward to using them :(

They may be added back in a future update but hey lets work on releasing the map before we talk about updates ::)
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Tbh, I like that you removed the gobblegums. Sorry if you liked them but, to me it removed the whole classic experience of zombies. :P
Last Edit: March 02, 2016, 12:53:15 am by GerardS0406
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Tbh, I like that you removed the gobblegums. Sorry if you liked them but, to me it removed the whole classic experience of zombies. :P
yeah it did for me to
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Update

Been porting a few Black Ops 1 weapons theres a few more ported (l96a1 for example)

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Update

Been porting a few Black Ops 1 weapons theres a few more ported (l96a1 for example)

Sorry but you are not allowed to view spoiler contents.
Nice man!

 

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