Looks interesting. Will you be extending outwards adding new areas etc? Or just remake Verruckt as it is? Also, what type of weaponry do you see being used here? I know you're early in development, but do you have any thoughts/ideas? Keep up the great work, as always! ;)Atm im early in development and just want get Verruckt mapped out and working perfectly before i add anything like new areas but as a sort of sneak peak all im gonna say as of now is its gonna (and all ready does) have my perk system
*ahem* already did this *ahem* but i doubt it will be hard for u to do it better xDwell i didnt know you made a Verruckt map, sounds like i got some competition ::)
well i didnt know you made a Verruckt map, sounds like i got some competition ::)
you dont, it was unbelievably shit
I can verify this statement :troll:
ikr it was so bad, there is only one map i can think of thats worse, starts with an "o" but thats all i can remember :troll:
That's a bit harsh on Jbird, I thought Overrun was a good map :troll:
Updateawesome man, looking forward to this one :D
Ported and will be adding the following models
I hope to port the rest of the Black Ops 3 models (Stamin Up, Mule Kick and Deadshot + Perk Bottles) but Black Ops 3 models take time to portSpoiler: click to open...Quick Revive(https://i.gyazo.com/9acdd3cc15a0657d484f55b7de1a01ed.png)(https://i.gyazo.com/fb20f9a56c10e6a17c664a8f80793a63.png)Juggernog(https://i.gyazo.com/a96e5edc12989bd845293c87b44afef0.png)(https://i.gyazo.com/7aba903832bb353b27a8514ae198ffc8.png)Speed Cola(https://i.gyazo.com/65e6f368d98b281be7cec2c622440b93.png)(https://i.gyazo.com/eacbe1c8d80d01e99e5b9987defaa534.png)Double Tap 2.0(https://i.gyazo.com/38d3e7e7b51911f3b946ffe244171fef.png)(https://i.gyazo.com/e937045c51494605cc9bd6f201944fae.png)
Double Post Merge: February 09, 2016, 01:06:29 am
Update
just finished porting the Black Ops 3 perk bottles let me know what you think to themSpoiler: click to open...(Dont worry about the gray one at the start (its a dummy perk bottle the others just replace the gray textures))(https://i.gyazo.com/53c2d2b177d37cd02ab8ef5b60240546.gif)
Added new poll
Im thinking of moving over to modding the official 3arc Verruckt map instead of mapping it out, what do you guys think
This will mean that I cant add new areas / rooms but the release will be alot sooner
Added new poll
Im thinking of moving over to modding the official 3arc Verruckt map instead of mapping it out, what do you guys think
This will mean that I cant add new areas / rooms but the release will be alot sooner
P.S. If anyone knows of a "prefab" for Verruckt please point it in my direction (Please no hate if I use it, Nacht Der Untoten Reimagined (https://ugx-mods.com/forum/index.php/topic,7467.0.html) was made using the Nacht "prefab" so im hoping that I wont get hate)
Update
Ported and will be adding the following models
I hope to port the rest of the Black Ops 3 models (Stamin Up, Mule Kick and Deadshot + Perk Bottles) but Black Ops 3 models take time to portSpoiler: click to open...Quick Revive(https://i.gyazo.com/9acdd3cc15a0657d484f55b7de1a01ed.png)(https://i.gyazo.com/fb20f9a56c10e6a17c664a8f80793a63.png)Juggernog(https://i.gyazo.com/a96e5edc12989bd845293c87b44afef0.png)(https://i.gyazo.com/7aba903832bb353b27a8514ae198ffc8.png)Speed Cola(https://i.gyazo.com/65e6f368d98b281be7cec2c622440b93.png)(https://i.gyazo.com/eacbe1c8d80d01e99e5b9987defaa534.png)Double Tap 2.0(https://i.gyazo.com/38d3e7e7b51911f3b946ffe244171fef.png)(https://i.gyazo.com/e937045c51494605cc9bd6f201944fae.png)
Double Post Merge: February 09, 2016, 01:06:29 am
Update
just finished porting the Black Ops 3 perk bottles let me know what you think to themSpoiler: click to open...(Dont worry about the gray one at the start (its a dummy perk bottle the others just replace the gray textures))(https://i.gyazo.com/53c2d2b177d37cd02ab8ef5b60240546.gif)
I think you need to work more on those BO3 textures... :-\
I voted to just use a prefab because you seem like a better modder than mapper IMO. Monopolize on what you do well and mod so damn good that people will want to team with you later.
Keep going, you've already put the work and effort into making your own verruckt, imo it'll be more fun playing an older map with new ideas and areas brought into it rather than playing the exact same map but with different features present.
There was a prefab on verrcukt but i think i was deleted awhile back...your mapping looks good so far, but i understand the pain of correctly placing the textures to match the ones treyarch made, you have to go back and forth lol
Wow I... I love you WARDOGSK93 I just love you
Anyways as a side note Gobblegums are also being added to this map been working on the script and got all perk based Gobblegums doneSpoiler: click to open...(https://i.gyazo.com/80e9b6be984013b2e65dddad186f33f1.png)(https://i.gyazo.com/11ce10806e393fe1d8d1919c358be80c.png)
The black metal can be fixed if i get off my arse and do some texture magic but cant be done using official Black Ops 3 textures as they use ambient occlusion textures in Black Ops 3 and ambient occlusion is not possible in World at War
so im gonna stick with what i have as that's as close to official i can get without modifying the textures
Yeah its even more of a pain if it takes me about 30 mins to fully compile my map (10 mins building mod 20 mins compiling .map file) all that just to check if my script loads and then there's the issue of 15-20 fps in game :( ahh the pains of having a bad pc
K.
Or just drag your script into your mod in appdata and you don't need to compile anything...::)
Not if all my scripts are compiled into a .FF file but yeah that would be a smart way around not compiling
Double Post Merge: February 11, 2016, 09:33:20 pm
So I found out that a prefab is included with mod-tools (thanks JBird632) I'm thinking of instead of mapping out Verruckt I might just place all my shit in that map
Now the prefab included looks like Verruckt but its a different layout to Verruckt so I don't know is that's a plus or a negative
Here's a screen shot of it
(Vote using the poll if I should use the prefab or my map)Spoiler: click to open...(https://i.gyazo.com/ec00ab9b0cd272eb82bcbdb10533d6b8.png)
i already used that prefab aswell, it was cool with u remaking it from scratch, but 2 maps from the same prefab is pretty bad
Be sure that if you use that perfab that you credit it. It looks nice. You better have some wicked features if you skip the mapping tooUm who / what could I credit if I used it? its part of the modtools? (root/map_source/_prefabs/domestic/misc/asylum_mp_jam.map)
i already used that prefab aswell, it was cool with u remaking it from scratch, but 2 maps from the same prefab is pretty bad
There's already at least 2 maps made with that prefab. I remember that crappy speed mapped one which was done in like an hour. Then there was that other crappy one by that annoying Scottish kid. :troll:
sorry, but have u ever tried fucking off? :troll:
:please: the fancy stuff is what makes a map a good map. Check out the BlackJackJohnny tutorials on youtube. If you want to actually be a mapper you are gonna have to learn the fancy stuff man
I agree. Also, the second poll question is not a yes or no question.
I agree. Also, the second poll question is not a yes or no question.
:please: the fancy stuff is what makes a map a good map. Check out the BlackJackJohnny tutorials on youtube. If you want to actually be a mapper you are gonna have to learn the fancy stuff man
I meant mapper as in the status "Mapper" but yes. My cat could even be a mapper if he walks across the keyboard in the right way :troll:
Your WIP looks great. If you want some mapping help or a new section mapped or something let me know. But lets not clog wardogs topic anymore :-X lol
aw i was enjoying the company, please don't leave :alone:
(Ideas thanks to MajorPwnege01 (http://ugx-mods.com/forum/index.php?action=profile;u=106836))i was finally useful for something
First ingame screenshot of the remapped 1:1 scale of Verruckt, just compiled to see what the map looks like in game and I must say the maps coming along nicly
Sorry about having "r_fullbright" "1" I havnt added a light grid or any lights yet so with out it its pitch black and you cant see shitClick to view screenshot(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fimages.akamai.steamusercontent.com%2Fugc%2F549807946787585351%2F806364EE24F7D4E0CF2E65D77271BEF5D932F582%2F&hash=be4a8ef9f908ff2b3683e063145f10853543f25d)
Also, can you tell me what the bed model is in the room with the Springfield? I can not find it for the life of me :derp:the bed model is "static_berlin_gurney"
the bed model is "static_berlin_gurney"
Edit:Assuming you mean this model(https://i.gyazo.com/8cda44ebec133a7461bf1234d113fbff.png)
Map looks realy realy good
are you going to make it fully 1:1 also with zombie spawns perk locations (would be cool if you change the locations so we don't now where jugg is :troll:) Fx and weapon spots? :P
can you make this sentence more clear please :lol:
can you make this sentence more clear please :lol:
perks my change when ga,e starts like SoE but i dont know about that yet
can you make this sentence more clear please :lol:
I believe he is saying that the perks may change locations at the start of the game like in shadows of evil
"perks my change locations when game starts like SoE but i dont know about that yet"you forgot the a in may that's where the confusion was probably.
Tbh, I like that you removed the gobblegums. Sorry if you liked them but, to me it removed the whole classic experience of zombies. :Pyeah it did for me to
UpdateNice man!
Been porting a few Black Ops 1 weapons theres a few more ported (l96a1 for example)Spoiler: click to open...(https://i.gyazo.com/c0593419deb0e9ba740d50a9e5c6e6be.png)(https://i.gyazo.com/627699695b70e5c05d58d25e5600c4bd.png)(https://i.gyazo.com/8bb162affe491f6c030bcb2bc80f6423.png)(https://i.gyazo.com/7770cc8a41e5cd0031a635638a9c8b8e.jpg)(https://i.gyazo.com/ff617b4e3b97945e55d4624f3a1b1ce8.png)(https://i.gyazo.com/c564c22c5a85d06069d86dd73f0d056c.png)
Update:Any update?
Finished first initial port of Black Ops 1 weapons (The Black Ops 3 RayGun was ported by lilrifa many thanks goes out to him):(We're sorry.View reason
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There no sounds and some things like scope on l96a1 when ads'ing is missing, they will be added in later after the acutal weapons are perfected
Any update?
Sorry for the late update but I am no longer working on this map, I have decied to wait for BO1 custom maps or BO3 modtools depends on which comes first but as soon as 1 of them is released I might start working on this again untill then assume that this map is dead :( sorry if you were looking forward to this mapThis might sound dumb but do you think i may be able to take over and finish this map?
This might sound dumb but do you think i may be able to take over and finish this map?Yes, you can create a new Verruckt remake but if i do decide to continue this map later on (most likely wont but might) could you give credit to me as OP
Yes, you can create a new Verruckt remake but if i do decide to continue this map later on (most likely wont but might) could you give credit to me as OPYea i can do that. No prob. Just wait a while before my remake
Sorry for not posting any updates recently, been hard at work rescripting a few things (My Perk System + Widows Wine) and also got a new PC so i had to move things across to this one.Thats the 8th one you canceled man.
I have also been having issues with compiling the map but I am slowly but surly getting back to where I was before I got my new PC
Thats the 8th one you canceled man.