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TMG Shipment (nazi zombie ash)

HOT
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Created 12 years ago
by P0rkRoyalz
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Looks Good (New Picture) Stamina UUP! :)  ;D
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Lol you had to spoil it on both topics  :P
:troll:
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Lol you had to spoil it on both topics  :P
can we take the cocaine and have all perks for a limited time? :D
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You can take all the cocaine and have stamin up the whole game ;)
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How about if you go into the cocaine room the next round the zombies come out in police outfits and your character can't stop grinding his teeth. If you don't get to the PHd perk you end up homeless under a bridge drinking Schlitz, your children won't come visit you and...where am I going with this?
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it would be funny to make some cocaine anims... one where the player rolls up a dollar bill and sniffs a line off a table, and another where he puts a dab on his finger and starts rubbing it in his mouth.. the result is a perk like Staminup or PHD Flopper lol.
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it would be funny to make some cocaine anims... one where the player rolls up a dollar bill and sniffs a line off a table, and another where he puts a dab on his finger and starts rubbing it in his mouth.. the result is a perk like Staminup or PHD Flopper lol.
hahah great idea, having the models in there to begin with is a bit extreme lol, but having the player consume it is  a totaly differnt story, it might be a bit much imo but still a great idea and cbf making decent anims for it  :P
but still would be pretty cool to do as maybe an easter egg or something  8)
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Who cares if its a bit over the top do it
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Update
I completey remade the baby gun animations because i now have the model from black ops ;)
I need to add notetracks to the animations for the reloading and rechambering sounds then i need to fix the bolt in the scavenger reload animation, because i used a controller that was not linked to the main gun controller it doesnt rotate correctly but i will fix it then they will be complete, enjoy!
thanks to Tom_Bmx for his animating tutorials and for his model exporter lime so that i have the black ops baby gun model instead of my ripped one :)
I dont take credit for the scavenger model only for the animations.

Scavenger and Baby gun preview
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Update
I completey remade the baby gun animations because i now have the model from black ops ;)
I need to add notetracks to the animations for the reloading and rechambering sounds then i need to fix the bolt in the scavenger reload animation, because i used a controller that was not linked to the main gun controller it doesnt rotate correctly but i will fix it then they will be complete, enjoy!
thanks to Tom_Bmx for his animating tutorials and for his model exporter lime so that i have the black ops baby gun model instead of my ripped one :)
I dont take credit for the scavenger model only for the animations.

Scavenger and Baby gun preview
Big props for doing animations like that at all, since I don't have that skill, but this is my constructive and earnest criticism to you:

Your animations are very restrained and unnatural. The bolt pull for the Scavenger is almost robotic, and there is an unusual delay at the beginning of it which makes it appear slow and unnatural. There is also no movement whatsoever from the other hand or the gun itself to illustrate that force is actually being exerted. Work on making your animations more fluid. If possible, act things out in real life with props to see what it looks like. Otherwise try to find a youtube video of someone using a similar gun and performing a similar action, or as a last resort look at how other games have animated similar guns.

Also, good luck on actually getting the zombies to turn into babies. It's possible and I've done it before for other purposes, but it's going to be fun...

http://www.youtube.com/watch?v=iMi-cY8ppMA#ws
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Update
I completey remade the baby gun animations because i now have the model from black ops ;)
I need to add notetracks to the animations for the reloading and rechambering sounds then i need to fix the bolt in the scavenger reload animation, because i used a controller that was not linked to the main gun controller it doesnt rotate correctly but i will fix it then they will be complete, enjoy!
thanks to Tom_Bmx for his animating tutorials and for his model exporter lime so that i have the black ops baby gun model instead of my ripped one :)
I dont take credit for the scavenger model only for the animations.

Scavenger and Baby gun preview
thanks for the feed back, ive worked on my animating skills a bit and they are better than they where before, its about finding the right time to keyframe this and that but i understand what you mean about the roboticness of the animations, i need to work on that a bit more, but atm ive done the best i can, so i might fix them a bit down the track depending on when toms xanim exporter is release which might be while but no one knows. thanks for the tips though, and how did you get those animations to work with a mini model, did you use the full size skeleton animation or did you make your own for the smaller bodied skeleton if that makes sense.
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thanks for the feed back, ive worked on my animating skills a bit and they are better than they where before, its about finding the right time to keyframe this and that but i understand what you mean about the roboticness of the animations, i need to work on that a bit more, but atm ive done the best i can, so i might fix them a bit down the track depending on when toms xanim exporter is release which might be while but no one knows. thanks for the tips though, and how did you get those animations to work with a mini model, did you use the full size skeleton animation or did you make your own for the smaller bodied skeleton if that makes sense.
Animations are scale-independant. As long as the rig matches the animation in translation, rotation, and proportion the animation will play on it.  I resized the rig and bound it to a smaller model.
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okay, you probably saw the little hazmat zombie in the video i had that with the full sized zombie animations and the body (mesh) got all stretched lol, so how did you scale the animation down, did you do it in maya and then re-export it as a new animation?
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okay, you probably saw the little hazmat zombie in the video i had that with the full sized zombie animations and the body (mesh) got all stretched lol, so how did you scale the animation down, did you do it in maya and then re-export it as a new animation?
The anim exporter didn't exist when that video was made.
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The anim exporter didn't exist when that video was made.
:o

 
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