(http://i1063.photobucket.com/albums/t520/SMWFTW/2013-01-30_00028_zps33bfb0e2.jpg)It's an unused viewmodel of a chainsaw gun from Black Ops. Looks like he textured it himself.
WTF? that is awesome!!!
It's an unused viewmodel of a chainsaw gun from Black Ops. Looks like he textured it himself.yeah i just textured it to see what it would be like with an actual texture but if i really want it in my map i will get a proper texture done, and acctually uv map it
yeah i just textured it to see what it would be like with an actual texture but if i really want it in my map i will get a proper texture done, and acctually uv map itSounds good, looking forward to it :)
Update: Sickle will be replacing the Bowie knife just need to figure out somethings in maya as why it wont bind correctly >:( and i need to finish UV mapping the handle :'( other than that expect a preview video when its functioning properly ;)
(http://gyazo.com/a84c4493606101c988cc76a58d22ce50.png?1361018040)
hehehe :D kinda the reason i havent updated this thread in a while and because ive been busy helping other people, its nearly finished couldnt wait to completely finish it but the only parts i have left to do are: the section next to the dragon where the little arms animate in game, the magazine and the wierd scope bracket looking thing above where it says 31-79 JGb215 on the side of the gun. Dont flame about how its possible or impossible and that its too complicated i have thought it through and if i didnt think it was possible you wouldnt be looking at this or reading this right now so im hoping this will be in nazi_zombie_ash by the release of ash.That model looks fucking epic... did you make it yourself? I look forward to seeing it in-game after you animate it and add some viewmodel effects :D
(http://gyazo.com/1183569e0b3c211b2469d0ad75442c18.png?1361957834)
(http://gyazo.com/51bdf033001cb80c8206a177822ab0fb.png?1361957805)
That model looks fucking epic... did you make it yourself? I look forward to seeing it in-game after you animate it and add some viewmodel effects :Dno way i made that model :please: i wouldve been at it for days :P but i ripped it from blops and uv mapped most of it in about a days time or something around that ;D
no way i made that model :please: i wouldve been at it for days :P but i ripped it from blops and uv mapped most of it in about a days time or something around that ;DWhat was that doing in blops?
:o im guessing you havent played shangri-la?? its the wonder weapon in shangri-la the 31-79 JGb215good luck making it shrink zombies xD
http://www.youtube.com/watch?v=U4Dr4VoMe9A
Update :D but i need to fix some issues with the yellow hazmat zombies ill update when i have them working correctly when im done with the new zombies from bo2 for ash ill post a video of some in game action ;) Also a BIG thankyou to Tom_Bmx for his new model exporter lime :rainbow:cool!
(http://i46.tinypic.com/29qbk2c.jpg)
sorry for the crap quality its only a preview so i guess its okaydid you animate those moving things on the side yourself?
Just thought i'd show some progress on the baby gun's animations. I still need to make the reload animation and the ads animation and fix the pullout and putaway animations then it should be good to go.
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did you animate those moving things on the side yourself?Yeah I did it my self and also About the tilting thing I realized that and need to edit it. I could nealry say these are alpha animations they are okay I guess but I need to redo them
Edit: you might wanna reduce how much you tilted the gun as it doesn't look like it would fire even close to the crosshair.
Yeah I did it my self and also About the tilting thing I realized that and need to edit it. I could nealry say these are alpha animations they are okay I guess but I need to redo themwell other then the tilt they look awesome. I thought you ported the anims too xD
COCAINELol you had to spoil it on both topics :P
Lol you had to spoil it on both topics :P:troll:
Lol you had to spoil it on both topics :Pcan we take the cocaine and have all perks for a limited time? :D
it would be funny to make some cocaine anims... one where the player rolls up a dollar bill and sniffs a line off a table, and another where he puts a dab on his finger and starts rubbing it in his mouth.. the result is a perk like Staminup or PHD Flopper lol.hahah great idea, having the models in there to begin with is a bit extreme lol, but having the player consume it is a totaly differnt story, it might be a bit much imo but still a great idea and cbf making decent anims for it :P
UpdateBig props for doing animations like that at all, since I don't have that skill, but this is my constructive and earnest criticism to you:
I completey remade the baby gun animations because i now have the model from black ops ;)
I need to add notetracks to the animations for the reloading and rechambering sounds then i need to fix the bolt in the scavenger reload animation, because i used a controller that was not linked to the main gun controller it doesnt rotate correctly but i will fix it then they will be complete, enjoy!
thanks to Tom_Bmx for his animating tutorials and for his model exporter lime so that i have the black ops baby gun model instead of my ripped one :)
I dont take credit for the scavenger model only for the animations.
Scavenger and Baby gun preview (http://www.youtube.com/watch?v=oIFrid6gRrI#ws)
Updatethanks for the feed back, ive worked on my animating skills a bit and they are better than they where before, its about finding the right time to keyframe this and that but i understand what you mean about the roboticness of the animations, i need to work on that a bit more, but atm ive done the best i can, so i might fix them a bit down the track depending on when toms xanim exporter is release which might be while but no one knows. thanks for the tips though, and how did you get those animations to work with a mini model, did you use the full size skeleton animation or did you make your own for the smaller bodied skeleton if that makes sense.
I completey remade the baby gun animations because i now have the model from black ops ;)
I need to add notetracks to the animations for the reloading and rechambering sounds then i need to fix the bolt in the scavenger reload animation, because i used a controller that was not linked to the main gun controller it doesnt rotate correctly but i will fix it then they will be complete, enjoy!
thanks to Tom_Bmx for his animating tutorials and for his model exporter lime so that i have the black ops baby gun model instead of my ripped one :)
I dont take credit for the scavenger model only for the animations.
Scavenger and Baby gun preview (http://www.youtube.com/watch?v=oIFrid6gRrI#ws)
thanks for the feed back, ive worked on my animating skills a bit and they are better than they where before, its about finding the right time to keyframe this and that but i understand what you mean about the roboticness of the animations, i need to work on that a bit more, but atm ive done the best i can, so i might fix them a bit down the track depending on when toms xanim exporter is release which might be while but no one knows. thanks for the tips though, and how did you get those animations to work with a mini model, did you use the full size skeleton animation or did you make your own for the smaller bodied skeleton if that makes sense.Animations are scale-independant. As long as the rig matches the animation in translation, rotation, and proportion the animation will play on it. I resized the rig and bound it to a smaller model.
okay, you probably saw the little hazmat zombie in the video i had that with the full sized zombie animations and the body (mesh) got all stretched lol, so how did you scale the animation down, did you do it in maya and then re-export it as a new animation?The anim exporter didn't exist when that video was made.
The anim exporter didn't exist when that video was made.:o
tons :D porky is awesomelol, i have had this map on hold for a while now, kind of re-layedout the map, but other than that i havent touched it in maybe a month or 2, all that would really be left to do is the mapping and fixing some errors here and there but i dont think it will be for a while. when i do i will update the topic :)
How do i download itYou're in the Projects section, not the Releases section. This map is not finished.
Any ETA on it?Well, Porky is going to serve some win BO2 guns for us so it might take a while ;)
download?This is the "work in progress" section.
Is there any progress or is the map canceled?It's a TMG map so we know it will take years. ;)
My mod tools forbid me to play or even mod this map anymore, if anyone can somehow fix my mod tool errors then i will gladly try and finish the map but since i have reinstalled my mod tools 3 times now and i receive the same error when i try to compile paths on any map i really cant be fucked playing guessing games all day, if someone really wanted to they could take this map and try and finish it off themselves seeing as im not going to anytime soon if you did want to take it up send me a message and we'll go from there</3
sorry to let you guys down but theres not much i can do
My mod tools forbid me to play or even mod this map anymore, if anyone can somehow fix my mod tool errors then i will gladly try and finish the map but since i have reinstalled my mod tools 3 times now and i receive the same error when i try to compile paths on any map i really cant be fucked playing guessing games all day, if someone really wanted to they could take this map and try and finish it off themselves seeing as im not going to anytime soon if you did want to take it up send me a message and we'll go from there
sorry to let you guys down but theres not much i can do
My mod tools forbid me to play or even mod this map anymore, if anyone can somehow fix my mod tool errors then i will gladly try and finish the map but since i have reinstalled my mod tools 3 times now and i receive the same error when i try to compile paths on any map i really cant be fucked playing guessing games all day, if someone really wanted to they could take this map and try and finish it off themselves seeing as im not going to anytime soon if you did want to take it up send me a message and we'll go from thereSent you a message on Skype
sorry to let you guys down but theres not much i can do