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Contact Support - Help Center Get help on the UGX Discord. Join it now!Has the ability to issue warnings to users, edit and remove posts from the forum and to move topics to other boards. Upholds the rules of the forum. Moderates Chat Rooms. |
Has the ability to issue warnings to users, edit and remove posts from the forum and to move topics to other boards. Upholds the rules of the forum. Moderates Chat Rooms. |
8/6/2012
Added a little harbor, had to clip it though, I've hold off on this project for awhile.
As of right now I'm working on 3 maps(solo) along with maintaining a YouTube channel which is growing
(Image removed from quote.)
8/6/2012
Added a little harbor, had to clip it though, I've hold off on this project for awhile.
As of right now I'm working on 3 maps(solo) along with maintaining a YouTube channel which is growing
(Image removed from quote.)Really nice dock design, but I don't really see a point in covering an entire area in clips unless you're having serious collision issues.
Has the ability to issue warnings to users, edit and remove posts from the forum and to move topics to other boards. Upholds the rules of the forum. Moderates Chat Rooms. |
8/6/2012
Added a little harbor, had to clip it though, I've hold off on this project for awhile.
As of right now I'm working on 3 maps(solo) along with maintaining a YouTube channel which is growing
(Image removed from quote.)Really nice dock design, but I don't really see a point in covering an entire area in clips unless you're having serious collision issues.
well i imported it as a static models, not sure if i can enable collision with them, if so think you can help a noob out in maya, or maybe its done in asset manager
8/6/2012
Added a little harbor, had to clip it though, I've hold off on this project for awhile.
As of right now I'm working on 3 maps(solo) along with maintaining a YouTube channel which is growing
(Image removed from quote.)Really nice dock design, but I don't really see a point in covering an entire area in clips unless you're having serious collision issues.
well i imported it as a static models, not sure if i can enable collision with them, if so think you can help a noob out in maya, or maybe its done in asset managerSimple AssMan setting - when you are on your xmodel's page, go down to CollisionLOD and select "High"