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Nazi_Zombie_Docks [WiP]

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Created 12 years ago
by OnlineX420
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6/15/2012
Hey guys, I?ve started on this map today. I felt like making this map because I've been playing some cod waw mp and i seen a map that has a part where it was just boats lying around. idk hopefully this can be a good one.



6/16/2012

did some work on posts and added a new boat today!



6/17/2012


Today I've ported a model form Call of Duty 1 (Classic)







Last Edit: August 07, 2012, 05:19:30 am by OnlineX420
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Looking good so far!

Interested to see where you take this one :)
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Looking good so far dude... Any detail on the map yet? Size and also what you'r adding to it..

Keep it up

Dan
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This appears quite promising.  You should def go for some unique lighting and environmental fx to give it an eerie feeling.
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Looking good so far, Online :) There are heaps of opportunities for dynamic, scripted events (and lighting) in a dockyard setting so this should be really interesting, keep it up :D
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6/18/2012


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Just ported this, its only the model. i need the script, but once i get it, ill add it in
Last Edit: July 04, 2012, 06:06:43 pm by OnlineX420
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8/6/2012
Added a little harbor, had to clip it though, I've hold off on this project for awhile.

As of right now I'm working on 3 maps(solo) along with maintaining a YouTube channel which is growing ;)

Last Edit: August 07, 2012, 05:38:46 am by OnlineX420
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8/6/2012
Added a little harbor, had to clip it though, I've hold off on this project for awhile.

As of right now I'm working on 3 maps(solo) along with maintaining a YouTube channel which is growing ;)

(Image removed from quote.)
Really nice dock design, but I don't really see a point in covering an entire area in clips unless you're having serious collision issues.
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8/6/2012
Added a little harbor, had to clip it though, I've hold off on this project for awhile.

As of right now I'm working on 3 maps(solo) along with maintaining a YouTube channel which is growing ;)

(Image removed from quote.)
Really nice dock design, but I don't really see a point in covering an entire area in clips unless you're having serious collision issues.

well i imported it as a static models, not sure if i can enable collision with them, if so think you can help a noob out in maya, or maybe its done in asset manager
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8/6/2012
Added a little harbor, had to clip it though, I've hold off on this project for awhile.

As of right now I'm working on 3 maps(solo) along with maintaining a YouTube channel which is growing ;)

(Image removed from quote.)
Really nice dock design, but I don't really see a point in covering an entire area in clips unless you're having serious collision issues.

well i imported it as a static models, not sure if i can enable collision with them, if so think you can help a noob out in maya, or maybe its done in asset manager
Simple AssMan setting - when you are on your xmodel's page, go down to CollisionLOD and select "High" ;)
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8/6/2012
Added a little harbor, had to clip it though, I've hold off on this project for awhile.

As of right now I'm working on 3 maps(solo) along with maintaining a YouTube channel which is growing ;)

(Image removed from quote.)
Really nice dock design, but I don't really see a point in covering an entire area in clips unless you're having serious collision issues.

well i imported it as a static models, not sure if i can enable collision with them, if so think you can help a noob out in maya, or maybe its done in asset manager
Simple AssMan setting - when you are on your xmodel's page, go down to CollisionLOD and select "High" ;)


AAAAHHHH wins, thanks

 
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