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Leningrad (COD 2 remake) [WIP] Update 8-09-16 Private Alpha testing soon

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Created 8 years ago
by NINJAMAN829
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<3

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oh my im very excited!
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Maps:

Too many canceled ones to count

Leningrad BO3

Something else
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Small update. More mapping/background work has been done. FOV slider added.

Also this ;) (Don't mind the bad cosines on the grip.)

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Please give me beta access, I would LOVE to test CO-OP
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Small update. More mapping/background work has been done. FOV slider added.

Also this ;) (Don't mind the bad cosines on the grip.)

(Image removed from quote.)
Where did you get that from ::)
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Where did you get that from ::)

I don't know... Maybe a little game called Black Ops 3.... ::)
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I like the look so far!  :D
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I like the look so far!  :D

Thanks man. :) Yours look nice as well.
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Looks good so far :) Can't wait to play.
Last Edit: December 17, 2015, 08:47:29 pm by GerardS0406
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Very quick update for you folks.

Not much mapping has been done really. I have been mostly working with what time I had to work behind the scenes.

Getting Harry's stuff to work right has been a bit of a pain. But it's getting there very slowly.

The Perks pack is fully working, buildables dont fully work. (I.E. Zombie Shield cant be used and no parts for pap or power.)

Harry's Thundergun has gotten working ingame, just needs sounds added. :D

Overall very light week but the map needs a bit less tuning for release. Just some more mapping to go.

I should get a good bit of progress done here because I just got on Christmas break and have 12 days out of school.

If you want to read them heres some notes from my behind the scenes:
Spoiler: click to open...
Many new guns added/swapped out. (With pap variants already made)
New starting pistol w/ proper pap variant.
Slight mapping has been done, mostly some out of map detail.
Been working out how I can zone this.
Fixed some clipping and mapping issues.
Finally I fixed some weapon issues. (I.E. Third person models missing, wrong/bad/no textures, third person model textures.

Anyways Thanks for keeping up with this project. I hope to have an alpha released to a few of my testers by the end of  January at the worst, end of break at best.
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If you want scripts / features made for you, then contact me by PM or email / skype etc
it will cost you tho so if you have no intention of reciprocating don't even waste my time ;)
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Very quick update for you folks.

Not much mapping has been done really. I have been mostly working with what time I had to work behind the scenes.

Getting Harry's stuff to work right has been a bit of a pain. But it's getting there very slowly.

The Perks pack is fully working, buildables dont fully work. (I.E. Zombie Shield cant be used and no parts for pap or power.)

Harry's Thundergun has gotten working ingame, just needs sounds added. :D

Overall very light week but the map needs a bit less tuning for release. Just some more mapping to go.

I should get a good bit of progress done here because I just got on Christmas break and have 12 days out of school.

If you want to read them heres some notes from my behind the scenes:
Spoiler: click to open...
Many new guns added/swapped out. (With pap variants already made)
New starting pistol w/ proper pap variant.
Slight mapping has been done, mostly some out of map detail.
Been working out how I can zone this.
Fixed some clipping and mapping issues.
Finally I fixed some weapon issues. (I.E. Third person models missing, wrong/bad/no textures, third person model textures.

Anyways Thanks for keeping up with this project. I hope to have an alpha released to a few of my testers by the end of  January at the worst, end of break at best.

Theres some materials etc missing from the TG, so ill update you

and ill look into the other stuff

what would really help me is if you compiled it and sent it to me. I can just fix whats wrong and send it back
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Theres some materials etc missing from the TG, so ill update you

and ill look into the other stuff

what would really help me is if you compiled it and sent it to me. I can just fix whats wrong and send it back

Alright. Ill compile the map and send it too you in a bit.
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Alright. Ill compile the map and send it too you in a bit.
k, what ill do is edit the scripts in the IWD

Might need to ask you to look at some shit in radiant, or maybe change some shit

when i send it back, youll just have to drag the contents of the IWD out and into your mod again, then recompile it all

Did this for ProRevenge a few times, but please make sure cheats are not disabled lol
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Alright very quick update.

Map is now stable to run without T4M

Going to slowly add back in what I took out to see how much I can get away with.

Ill send it over tomorrow Harry. :)
Last Edit: December 23, 2015, 02:48:01 am by NINJAMAN829
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Quick update:

Not much has been done since the last update. A few mapping mistakes fixed and some more patching done. I have been mostly working in finishing my new PC and migrating my WaW data over to it. I have also been porting over 600 textures. (Ported 260 as of this post). I will probably have this done by the weekend and probably be back mapping again.

See you in the next update. :)
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New pics inbound lol

Map is coming along nicely. Going to get a good bit of progress done this weekend. :)

Spoiler: click to open...



Map currently

Dont mind missing texture. It was accidentally deleted from map file. Ill probably replace it anyways.


Who doesn't love weapons? :D




Last Edit: February 11, 2016, 11:48:54 am by NINJAMAN829
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looks beast, looking forward to the release. Keep it up man :D

 
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