Welcome to the Infection Ward!
This is my new personal project for World at War zombies, and I intend to spend a lot of time making it truly epic.

The map will be set in an overrun, abandoned hospital building which naturally will offer a lot of close-quarters gameplay. Tight corridors and clutterred rooms won't be the only playable spaces though, since you'll also be able to enjoy roaming around the building in a large parking lot, as well as under a bridge near a crashed train and even on the rooftop of the building!
I am currently planning to include the UGX Standalone Mod in Infection Ward, and in addition to the unique map with custom models and textures, will create an awesome zombie survival experience. The addition of modern weapons, as well as various assets, will take this map well out of World at War's typical WWII-based setting and throw players into the modern world, full of infected zombie hordes!
New Early In-Game Screenshots! (added 1st Feb)
As you can see there are already custom textures for the map, including the hospital sign above - I'll be making a lot of assets like this in order to create an immersive and unique environment. For this map I would also like to pay very close attention to detail, and will be spending a fair amount of time simply poring over reference images from the internet (as well as real-life buildings I see on a daily basis). For example, the hospital sign texture I created was strongly based on the NHS signs for English public hospitals, and is stylised in a very similar way:

Unfortunately for now those are the only screenshots I can offer as progress on the actual .map is fairly minimal, but I have a decent idea of the layout and atmosphere which I want to achieve and hope to release the map at some stage in 2013. I will be updating this post with new screenshots and information as frequently as I can, but since this is a personal project in my spare time, there will most likely be periods of inactivity

Please, as always, post ideas and feedback in your replies, it's great to hear what the community thinks and it's very helpful for mapping too.
