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Infected Persons Unit (IPU): Chapter One | Zombie Map Update 6/18/12

HOT
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Created 12 years ago
by zNiiC
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Infected Persons Unit: Chapter One
Completion: ~95%

Story:

Your first day on the job...
Your first time killing...

A virus known as *static* has spread across the globe, starting in the *static* and moving across *static* *inaudible speech.*
*TV turns to static*

Squad Member #3: "Damn TV. This cheap stuff never works."

Squad Leader: "Alright men! Listen Up! Your mission is simple: Collect data and get the hell out of there before the infected showed up."

Squad Member #1: "How much time do we have. We don't want to encounter the infected."

Squad Leader: "You'll have enough."

"No further questions?"

"Alright. After collecting the data, head over to the evac zone towards the west. A helicopter will be waiting for you at (unknown time)."

Squad Member #4 (You):"This better not go to hell. It's my first day today."

Squad Member #2: "Ahh. Don't worry big boy. It'll be fine."

They said you had time. Boy, were they wrong...

Features:
All four perks
Mysterybox
Dolphin Diving
Lunar Landers
Black Ops Weapons
Black Ops Models


Images:














Last Edit: July 12, 2012, 03:55:19 am by zNiiC
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I saw this on ZM :)

Good job porting the BO weapons, should be fun to play this when it's done  8)
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I saw this on ZM :)

Good job porting the BO weapons, should be fun to play this when it's done  8)

Yea I get some errors when porting some other guns (Commando, PSG1, M60...) that I really wanted. The layout is almost done then its just detailing :)

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Yea I get some errors when porting some other guns (Commando, PSG1, M60...) that I really wanted. The layout is almost done then its just detailing :)
What errors?
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XmodelData::convertMeshTris: No material on tri
Last Edit: June 18, 2012, 10:47:06 pm by zNiiC
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XmodelData::convertMeshTris: No material on tri
That means that there's a surface that has no material. They show as green colored in t he 3D view. You either need to put a material onto the surface or delete the surface.
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XmodelData::convertMeshTris: No material on tri
That means that there's a surface that has no material. They show as green colored in t he 3D view. You either need to put a material onto the surface or delete the surface.

In the outliner view, I selected all of the meshes and added a white color from the tut by SajeOne. This happens with guns that have many attachments that I take off.
Last Edit: June 18, 2012, 10:59:48 pm by zNiiC
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XmodelData::convertMeshTris: No material on tri
That means that there's a surface that has no material. They show as green colored in t he 3D view. You either need to put a material onto the surface or delete the surface.

In the outliner view, I selected all of the meshes and added a white color from the tut by SajeOne. This happens with guns that have many attachments that I take off.
White is not a material, it's a shader. All surfaces have to have a material too. I'm beginning to think I need to make a better tutorial - SajeOne's is too long to not be comprehensive.
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XmodelData::convertMeshTris: No material on tri
That means that there's a surface that has no material. They show as green colored in t he 3D view. You either need to put a material onto the surface or delete the surface.

In the outliner view, I selected all of the meshes and added a white color from the tut by SajeOne. This happens with guns that have many attachments that I take off.
White is not a material, it's a shader. All surfaces have to have a material too. I'm beginning to think I need to make a better tutorial - SajeOne's is too long to not be comprehensive.

Yea he didn't know how to fix it or add a material manually. How would I go about fixing this. I've never used Maya before either
Last Edit: June 18, 2012, 11:26:50 pm by zNiiC
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Why did he make a tutorial about something he has no idea of? lol
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New Images:


Last Edit: July 06, 2012, 12:19:47 am by zNiiC
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Needs light  :o
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I was thinking about that, but it's supposed to be an abandoned lab. I was thinking about adding night-vision, but I have no idea where to start.

 
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