UGX-Mods

Call of Duty 5: World at War => Work-In-Progress => Custom Maps, Mods & Tools => Zombie Maps => Topic started by: zNiiC on June 18, 2012, 10:11:45 pm

Title: Infected Persons Unit (IPU): Chapter One | Zombie Map Update 6/18/12
Post by: zNiiC on June 18, 2012, 10:11:45 pm
Infected Persons Unit: Chapter One
Completion: ~95%

Story:

Your first day on the job...
Your first time killing...

A virus known as *static* has spread across the globe, starting in the *static* and moving across *static* *inaudible speech.*
*TV turns to static*

Squad Member #3: "Damn TV. This cheap stuff never works."

Squad Leader: "Alright men! Listen Up! Your mission is simple: Collect data and get the hell out of there before the infected showed up."

Squad Member #1: "How much time do we have. We don't want to encounter the infected."

Squad Leader: "You'll have enough."

"No further questions?"

"Alright. After collecting the data, head over to the evac zone towards the west. A helicopter will be waiting for you at (unknown time)."

Squad Member #4 (You):"This better not go to hell. It's my first day today."

Squad Member #2: "Ahh. Don't worry big boy. It'll be fine."

They said you had time. Boy, were they wrong...

Features:
All four perks
Mysterybox
Dolphin Diving
Lunar Landers
Black Ops Weapons
Black Ops Models


Images:
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FdcY80.jpg&hash=efe5543f190e8bc39327371a9fbfd09ddbe94992)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FxVr1Y.jpg&hash=732ddbb8550b47b0b74c293c0623c758dc16f85d)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FTNHkH.jpg&hash=e9b01e0dc2d95caf5c979b8c6ae8f08bf02975d2)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FzrzOw.jpg&hash=07436373a60bcedaed81dd0ecf39134704dffe52)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F2Yhmn.jpg&hash=ba5a4e5b070c8256d7f90a2c4889ac1d8920155c)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FQYeXN.jpg&hash=1bf040bf54e78a9f790531028fdaba83d713965d)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi46.tinypic.com%2Fqyg28p.png&hash=e3ed13f9b64bcf285415fabcf2e47a0e02b1a8d5)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi50.tinypic.com%2F2qupx04.png&hash=255050ae6949cd6269e21198ad81ac58939c17a0)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi49.tinypic.com%2F2cwmrzm.png&hash=c28cbed5e96b42f4ff09dd99987263cb30a59875)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi47.tinypic.com%2Fnlqs5u.png&hash=367e992e8960bde3a119fcdd498960a2e354c249)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi50.tinypic.com%2F33w2p7c.png&hash=3d665cfe6425adc245853526048fa86d4237964e)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi49.tinypic.com%2F35jdxg8.png&hash=71c8f7169ec3cff76c58134e043624098bed8346)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F2VVJA.jpg&hash=aea4cfc112cac227b4de96cfb6df09c7972d5c88)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F2L3Sl.jpg&hash=ae366248f1d5d5cc7efddd2e0e5e79ada89d0f5a)
Title: Re: Infected Persons Unit (IPU): Chapter One | Zombie Map Update 6/18/12
Post by: treminaor on June 18, 2012, 10:28:01 pm
I saw this on ZM :)

Good job porting the BO weapons, should be fun to play this when it's done  8)
Title: Re: Infected Persons Unit (IPU): Chapter One | Zombie Map Update 6/18/12
Post by: zNiiC on June 18, 2012, 10:36:58 pm
I saw this on ZM :)

Good job porting the BO weapons, should be fun to play this when it's done  8)

Yea I get some errors when porting some other guns (Commando, PSG1, M60...) that I really wanted. The layout is almost done then its just detailing :)

Title: Re: Infected Persons Unit (IPU): Chapter One | Zombie Map Update 6/18/12
Post by: treminaor on June 18, 2012, 10:39:37 pm
Yea I get some errors when porting some other guns (Commando, PSG1, M60...) that I really wanted. The layout is almost done then its just detailing :)
What errors?
Title: Re: Infected Persons Unit (IPU): Chapter One | Zombie Map Update 6/18/12
Post by: zNiiC on June 18, 2012, 10:46:50 pm
XmodelData::convertMeshTris: No material on tri
Title: Re: Infected Persons Unit (IPU): Chapter One | Zombie Map Update 6/18/12
Post by: treminaor on June 18, 2012, 10:56:54 pm
XmodelData::convertMeshTris: No material on tri
That means that there's a surface that has no material. They show as green colored in t he 3D view. You either need to put a material onto the surface or delete the surface.
Title: Re: Infected Persons Unit (IPU): Chapter One | Zombie Map Update 6/18/12
Post by: zNiiC on June 18, 2012, 10:59:22 pm
XmodelData::convertMeshTris: No material on tri
That means that there's a surface that has no material. They show as green colored in t he 3D view. You either need to put a material onto the surface or delete the surface.

In the outliner view, I selected all of the meshes and added a white color from the tut by SajeOne. This happens with guns that have many attachments that I take off.
Title: Re: Infected Persons Unit (IPU): Chapter One | Zombie Map Update 6/18/12
Post by: treminaor on June 18, 2012, 11:09:59 pm
XmodelData::convertMeshTris: No material on tri
That means that there's a surface that has no material. They show as green colored in t he 3D view. You either need to put a material onto the surface or delete the surface.

In the outliner view, I selected all of the meshes and added a white color from the tut by SajeOne. This happens with guns that have many attachments that I take off.
White is not a material, it's a shader. All surfaces have to have a material too. I'm beginning to think I need to make a better tutorial - SajeOne's is too long to not be comprehensive.
Title: Re: Infected Persons Unit (IPU): Chapter One | Zombie Map Update 6/18/12
Post by: zNiiC on June 18, 2012, 11:26:18 pm
XmodelData::convertMeshTris: No material on tri
That means that there's a surface that has no material. They show as green colored in t he 3D view. You either need to put a material onto the surface or delete the surface.

In the outliner view, I selected all of the meshes and added a white color from the tut by SajeOne. This happens with guns that have many attachments that I take off.
White is not a material, it's a shader. All surfaces have to have a material too. I'm beginning to think I need to make a better tutorial - SajeOne's is too long to not be comprehensive.

Yea he didn't know how to fix it or add a material manually. How would I go about fixing this. I've never used Maya before either
Title: Re: Infected Persons Unit (IPU): Chapter One | Zombie Map Update 6/18/12
Post by: Darkmapper on June 19, 2012, 04:31:35 pm
Why did he make a tutorial about something he has no idea of? lol
Title: Re: Infected Persons Unit (IPU): Chapter One | Zombie Map Update 6/18/12
Post by: treminaor on June 19, 2012, 04:36:13 pm
http://www.youtube.com/watch?v=HTlPKe_Bx4o (http://www.youtube.com/watch?v=HTlPKe_Bx4o)
Title: Re: Infected Persons Unit (IPU): Chapter One | Zombie Map Update 6/18/12
Post by: zNiiC on June 19, 2012, 05:33:33 pm
http://www.youtube.com/watch?v=HTlPKe_Bx4o (http://www.youtube.com/watch?v=HTlPKe_Bx4o)

Gotta watch this when I get home :)
Title: Re: Infected Persons Unit (IPU): Chapter One | Zombie Map Update 6/18/12
Post by: zNiiC on July 06, 2012, 12:19:22 am
New Images:
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FAkm7g.jpg&hash=50bada384349063291b8c0bed863dac82e77ef06)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FkGWRU.jpg&hash=864bb0d715f71383ff8db3bfcbf3a2951a2b31d8)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FVmrnB.jpg&hash=852ee287f337d98d632dd4d4f0856f41cfb68e01)
Title: Re: Infected Persons Unit (IPU): Chapter One | Zombie Map Update 6/18/12
Post by: treminaor on July 06, 2012, 01:42:08 am
Needs light  :o
Title: Re: Infected Persons Unit (IPU): Chapter One | Zombie Map Update 6/18/12
Post by: zNiiC on July 06, 2012, 02:20:22 am
I was thinking about that, but it's supposed to be an abandoned lab. I was thinking about adding night-vision, but I have no idea where to start.
Title: Re: Infected Persons Unit (IPU): Chapter One | Zombie Map Update 6/18/12
Post by: W1NG3D on July 06, 2012, 02:47:14 am
Night vision would be quite cool, if you had to scavenge around in the dark to find the goggles before you could see very well :P Setting up the vision would actually be quite easy, it's just a .vision file which is called in script. Have a look at COD4 files for reference :)
Title: Re: Infected Persons Unit (IPU): Chapter One | Zombie Map Update 6/18/12
Post by: zNiiC on July 06, 2012, 03:39:51 am
Do you know where that .vision file and script would be located? I don't really know where to look since I am not a programmer.
Title: Re: Infected Persons Unit (IPU): Chapter One | Zombie Map Update 6/18/12
Post by: zNiiC on July 12, 2012, 03:53:25 am
Last Pictures Before Release:

(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F2VVJA.jpg&hash=aea4cfc112cac227b4de96cfb6df09c7972d5c88)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F2L3Sl.jpg&hash=ae366248f1d5d5cc7efddd2e0e5e79ada89d0f5a)
Title: Re: Infected Persons Unit (IPU): Chapter One | Zombie Map Update 6/18/12
Post by: geh233 on August 09, 2012, 03:07:43 pm
ipu new trailer http://www.youtube.com/watch?v=Q2oJ8_R8FCM&list=UU2E5hpUL5G-6NlL6e3itXMQ&index=1&feature=plcp
Title: Re: Infected Persons Unit (IPU): Chapter One | Zombie Map Update 6/18/12
Post by: ZMBS DON GOONY on August 09, 2012, 06:27:25 pm
hey did u ever get yo goggles workin if so i can put the vision file in yo map