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Guard Dogs --Beta Version-- [ 19-06 New update + POLL added ]

POLLHOT
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Created 9 years ago
by BluntStuffy
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Poll

Question: Should i continue expanding the guard dogs with new abilities / options?

No, please stop. It looks like a big distraction to the actual game, and get's over-complicated.
I like what i'm seeing, but not sure about the functionality.
Yes, keep doing what you're doing and go mental!
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Rather have WaW sound: "Dogs inbound" MOTD sound would not fit in that :please:
but they arent dogs they are hell hounds, just like in mob of the dead they are both from hell,
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but they arent dogs they are hell hounds, just like in mob of the dead they are both from hell,

You only watched newest vid, did you?
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For now i'm focussing on getting everything working, and not so much about sounds / models / shaders etc. I do appreciate the ideas though  :)

A little update: unfortunately i think the sentry is a no-go. I did get the anims and script working in the end ( it's at the end of the vid for a little bit ), but the way the dog move's and jump's around etc make's the sentry gun really useless, or look really stupid the way it's shooting...  :-\
It did look pretty awesome, but it's just not powerup-worthy.. I'll prob end up using the sentry in some other way somewhere..

I did come up with something to replace the sentry, i called 'Space Dog' for now :D :D Again, models etc are just placeholders, and i admit it doesn't look as badass as the sentry but it's hundreds time's more effective..

Also Hitman hooked me up with a nice shader i'm also showing in this vid. Thanks! It will be used for something else then space-dog in the end, not sure what yet though..

https://www.youtube.com/watch?v=uMXuyde22kE&feature=youtu.be


For now i'll stop adding powerups, and go and focus on the new leveling-up system. That should be the last thing i want to get done before i send out a new version. Prob somewhere this week, so a little delay there..
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For now i'm focussing on getting everything working, and not so much about sounds / models / shaders etc. I do appreciate the ideas though  :)

A little update: unfortunately i think the sentry is a no-go. I did get the anims and script working in the end ( it's at the end of the vid for a little bit ), but the way the dog move's and jump's around etc make's the sentry gun really useless, or look really stupid the way it's shooting...  :-\
It did look pretty awesome, but it's just not powerup-worthy.. I'll prob end up using the sentry in some other way somewhere..

I did come up with something to replace the sentry, i called 'Space Dog' for now :D :D Again, models etc are just placeholders, and i admit it doesn't look as badass as the sentry but it's hundreds time's more effective..

Also Hitman hooked me up with a nice shader i'm also showing in this vid. Thanks! It will be used for something else then space-dog in the end, not sure what yet though..

https://www.youtube.com/watch?v=uMXuyde22kE&feature=youtu.be


For now i'll stop adding powerups, and go and focus on the new leveling-up system. That should be the last thing i want to get done before i send out a new version. Prob somewhere this week, so a little delay there..

Noice, came out pretty smexy :D Maybe for sentry you could do Kino turrets? Wouldnt go to waste, heh
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cool, sentry on a brick, best game addition EVER  :rainbow:
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Been working pretty hard on updating/expanding, and i think i'm pretty much done for the V2 release.
I've changed the menu's quite a lot, and added a realism2-mod style menu ( thanks DUKIP and liamsa669 for support! ).
Changing setting for the dog is now much easier and faster.

Other change's made: Version 1.2:
-most of the HUD moved to menu-files to save hud-elements
-Increased dog's health, and changed health system
-Added powerups that only have impacts on dogs, and can only be picked up by dogs
-Added waypoint when the dog gets far away from the owner
-Increased effectiveness of the retreat ability
-Now using pathnode's again, instead of random origins around the owner
-Leveling up require's more XP, and new abilities unlock at higher levels
-Other smaller stuff has been adjusted etc.

A preview of the new menu's:
https://www.youtube.com/watch?v=Z1HjNzreVWk&feature=youtu.be


Think i'll be sending out the new beta-version tonight, maybe tomorow..
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Why can't I sign up for beta?

 
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