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Contact Support - Help Center Get help on the UGX Discord. Join it now!Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
UGX V.I.P. | |
Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. | |
BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Oil Rig Beta Access |
You know, just stating that map has UGX Mod 1.1 would tell almost everything map will have, no need to give info on all perks/weapons separately
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Has shown excellence and experience in the area of custom scripting in the UGX-Mods community. | |
Oil Rig Beta Access |
The more perk mods that were manually installed by the ugx team, when I add these prefabs they do not show the perk machine in radiant, only the kvps that go with it do. Would they still work if I loaded my map anyways? I'd more also like to know how I can fix this.
You cant. It's not allowed to distribute raw-assets ( the perk machine models ) so they are compiled in an .ff and put into the map when the game loads. The stuff in radiant are placeholders, nothing you can except porting the perk-machine models yourself
And looks decent for a first map btw, keep it up!