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Grudnov (Version 1.0) my first map <----

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Created 8 years ago
by ToxicFire
0 Members and 1 Guest are viewing this topic.
4,315 views
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Date Registered: 1 July 2016
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Hey thats pretty good!
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Looking forward to becoming a mapper. All hopes!
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Should have thundergun? Yes or No


        Grudnov       

Room 1
  || Progressing Detail || Landscape || Outdoor props








Room 2
|| Progressing Detail || Landscape || Outdoor props

Room 3
|| Progressing Detail || Landscape || Outdoor props

Room 4
|| Progressing Detail || Landscape || Outdoor props

Room 5
|| Progressing Detail || Landscape || Outdoor props

Room 6
|| Progressing Detail || Landscape || Outdoor props

Room 7
|| Progressing Detail || Landscape || Outdoor props

Room 8
|| Progressing Detail || Landscape || Outdoor props

Room 9
|| Progressing Detail || Landscape || Outdoor props


Extra Photos:



Bugs:
Zombies jump and squat down in air then land: fixed = False
Cruved Patches with brush layer (1) instead of (4) = False
Zombies turn black for 1sec hoping over the wall = False



________________________________________________________________________________________________________________________________________
Map Perks

Active
Solo - $500
Multiplayer - $1500
  Quick Revive
     
WaW-Perk
ActiveSolo - $2500
Multiplayer - $2500
  Juggernaut
     
WaW-Perk
ActiveSolo - $3000
Multiplayer - $3000
  Speed Cola       
WaW-Perk
ActiveSolo - $2000
Multiplayer - $2000
  Double Tap       
WaW-Perk
solo - $4000
Multiplayer - $4000
  Mule Kick           
Bo-1
Solo - $1500
Multiplayer - $1500
  PhD-Flopper     
Bo2-Perk
Solo - $1000
Multiplayer - $1000
  Dead-shot         
Bo2-Perk
Solo - $2000
Multiplayer - $2000
  Staminup           
Bo2-Perk
Solo - $3000
Multiplayer - $3000
  Electric Cherry   
BO3-Perk
Solo - $4000
Multiplayer - $4000
  Widows Wine   
Bo3-Perk
Solo - $3000
Multiplayer - $3000
  Tombstone
Bo2-Perk
(the 3d model tombstone will not be removed nor be destroyed in any amount of time until touched by your character)


Credits:



Guns:

m14 ||  Upgrade: True , Elemental: True
Spoiler: click to open...


silver_deagle
Spoiler: click to open...


aa12
Spoiler: click to open...


fdw_fmg9
Spoiler: click to open...


fal
Spoiler: click to open...


lsat
Spoiler: click to open...


xm8
Spoiler: click to open...


glock
Spoiler: click to open...


pp19
Spoiler: click to open...


magnum
Spoiler: click to open...


ak12
Spoiler: click to open...


hk416
Spoiler: click to open...


ak74u
Spoiler: click to open...


ray_gun
Spoiler: click to open...


m60
Spoiler: click to open...


m249saw
Spoiler: click to open...


m1014
Spoiler: click to open...


stoner
Spoiler: click to open...


m9
Spoiler: click to open...


p90
Spoiler: click to open...


skorpion
Spoiler: click to open...


honey_badger
Spoiler: click to open...


scavenger
Spoiler: click to open...


cheytac
Spoiler: click to open...


m1927
Spoiler: click to open...


dragunov
Spoiler: click to open...


ballista
Spoiler: click to open...


winchester
Spoiler: click to open...


rpd
Spoiler: click to open...


blundergat
Spoiler: click to open...


fdw_m1911
Spoiler: click to open...


aug
Spoiler: click to open...


freezegun_sp
Spoiler: click to open...


thunderg
Spoiler: click to open...


crossbow_exp
Spoiler: click to open...


l96a1
Spoiler: click to open...




UGX: Standalone 1.1.1



Rooms:
Outdoor Props = 3%
Room 1 = 85%
Room 2 = 0%
Room 3 = 0%
Room 4 = 0%
Room 5 = 0%
Room 6 = 0%
Room 7 = 0%
Room 8 = 0%
Room 9 = 0%


Online Compatible - True


Xbox 360 Controller compatibility - True


Update's are Daily
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Location: fi
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You know, just stating that map has UGX Mod 1.1 would tell almost everything map will have, no need to give info on all perks/weapons separately
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That might just be the longest WIP post I've ever seen, do you really need to list all those guns, with pictures, and every last detail about perks, etc? Might be worth tidying up the post a bit
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Yes, I can never remember what the guns are. So now i can just come here and look at it and not accidentally put a gun that probably should not be on a wall....

Double Post Merge: July 12, 2016, 04:47:52 pm
You know, just stating that map has UGX Mod 1.1 would tell almost everything map will have, no need to give info on all perks/weapons separately

The more perk mods that were manually installed by the ugx team, when I add these prefabs they do not show the perk machine in radiant, only the kvps that go with it do. Would they still work if I loaded my map anyways? I'd more also like to know how I can fix this.
Last Edit: July 12, 2016, 04:47:52 pm by ToxicFire
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The more perk mods that were manually installed by the ugx team, when I add these prefabs they do not show the perk machine in radiant, only the kvps that go with it do. Would they still work if I loaded my map anyways? I'd more also like to know how I can fix this.

You cant. It's not allowed to distribute raw-assets ( the perk machine models ) so they are compiled in an .ff and put into the map when the game loads. The stuff in radiant are placeholders, nothing you can except porting the perk-machine models yourself


And looks decent for a first map btw, keep it up!
Last Edit: July 12, 2016, 04:53:12 pm by BluntStuffy
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You cant. It's not allowed to distribute raw-assets ( the perk machine models ) so they are compiled in an .ff and put into the map when the game loads. The stuff in radiant are placeholders, nothing you can except porting the perk-machine models yourself


And looks decent for a first map btw, keep it up!

Lol ah ok I already have these models from another mod. Thanks, and i'm aloud to put anything in the clip for the model? Not planning on but just wanna have fun with some ideas.

 
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