Mission briefing : - We have recieved your application to join group 935. After careful consideration we would like to offer you the position on the SZAF ( Specialist zombie assault force ) . We will begin your training with a field test .
Our training facility is ready and you will join 3 other candidates in this facility , you will be provided with weapons and basic instructions on how to survive. Considering reading your application i think this test should be no problem for you. There are only 2 results to come from this test , you survive the training and join our specialist team , or you become dinner for these zombitches.
If your team can repair the radio before getting munched then your mission is complete. There is no room for error in this mission and we will be observing your conduct on the battlefield.
Map details :-
This is an outdoor and indoor ( more indoor atm ) , the main outdoor area is a centre to the rest of the indoor areas and will have multiple ways of opening the areas ( for spawn control etc ) .
I originally started this map to learn some stuff i did not on my first map (
) , mainly portalling. The map is a medium sized map , there is objectives involved for an ending and also the option of high round strategy play .
I want this map to be enjoyable on a variety of gameplay preferences , there will be an easter egg with seperate steps independant from the other endings , so the players will have multiple choices of ways to play this map .
Planned features :-
Harry BO21 perks --->( all except vulture depending on limits )
Harry BO21 Craftables ---> ( buildable power , ending , teleporter )
Harry BO21 Hells redeemer !
Aiden ---> The kino teleporter system
Bluntstuffys ---> Soul chest + Fire and electric ammo + Triggered Lights + Sliding doors
Easter eggs ---> So far 2 easter egg endings ( standard and prestige based on difficulty , i will be going into as much depth as my creativity allows lol )
Sanchez x ---> End game triggers
Scobalula ---> Adjustable FOV
Make Cents ---> Easter egg stuff ( shootable triggers ) And main menu screen
There are more people to add here as the map progresses
Weapons :-
Planned to have a mixture of black ops and MW guns , if any modders want to team up regarding the weapons i would be most grateful .
Map Layout , zombie paths
Easter eggs , special endings , hidden areas