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Frostbite [WIP]

HOT
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Created 11 years ago
by JBird632
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I gotta be honest...I bought a mac when i was attending college for my engineering degree because i was so sick of annually reworking my pc's just so they would perform the way they were supposed to.
Now i run windows through a program call parallels, and play all the custom zombie maps on my mac...Not a high end gaming pc...and still no lag or frame rate issues...I'm having a hard time figuring out why people say that mac is so terrible for games.
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RadihaX
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Overrun
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Just realized that the grenades were stacking the wrong way (furthest left grenade should be on top), but its fixed now:

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Community Mapper Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager.
This map looks really good. + 1
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Looks amazing loving the hud.
 :D
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The Doctor
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JBird can you please do my idea for the blizzard round? The idea is the bosses are the snow demons from the cod ghosts map sub zero

From one of his videos, Deathbringerzen suggested this idea to him, and I think hes considering adding them.
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RadihaX
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New Pictures:

There isn't really any new features this week as I believe I have add enough major features to tie every location of the map together - ice slides, ice water, electric traps, gondola and a flinger. I am focusing more on the mapping side of things now and the functionality of the map (zoning, pathing, playable areas and overall balancing the map).

I'd have to say that I am quite happy with how much progress that has been done over the past month of mapping, and I basically have the entire map laid out. There's still quite a bit of work to do towards detailing and playability, but I just wanted to let you all know that I have one week until I go back to university. I don't have too many classes so I should be able to balance school and working on Frostbite, but this weekend will be my last weekend to get as much work done as I can before I go back.

Thank you all who supported me in creating the Black Ops mod and allowing Frostbite to turn out into what it is.

Ice Water:


Electric Trap:


Improved Lighting + Sun:


Background Scenery:


Dynamic Models:
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 :rainbow: Looks really beautiful man that's talent man !
 ;D
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I'd be satisfied if this came out now
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Truly truly impressive...It looks the way, i feel at least, COTD should have, but that stupid fog kept it from being as great as i could've been
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Truly truly impressive...It looks the way, i feel at least, COTD should have, but that stupid fog kept it from being as great as i could've been
Don't know if you realized it or not, but that is Treyarchs signature way of hiding their lack of detail (Transit) :P
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Please give me beta access, I would LOVE to test CO-OP
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Don't know if you realized it or not, but that is Treyarchs signature way of hiding their lack of detail (Transit) :P
Ughhh.... Please don't mention that round these parts *cringes in agony*.
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Ughhh.... Please don't mention that round these parts *cringes in agony*.
If they had another year and if it wasn't held back due to the 360 and PS3, I feel Tranzit would have been a good map well maybe average.  :(
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What let down tranzit down for me was its lack of features and its shit EE
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If they had another year and if it wasn't held back due to the 360 and PS3, I feel Tranzit would have been a good map well maybe average.  :(
All that really helped tranzit is the fact it introduced a new way around the map. apart from that it was pretty bland/crap map.
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personally, I liked the idea of transit...however...how trey arch implemented it was garbage...If they would have had shortcuts to get to each area on foot, got rid of those retarded eye gougers, and removed about 50% of the fog...I really think it would have been a truly alright map...But i do agree, i did see a vid on YT showing tranzit without fog, and the texture detail was total crap

 
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