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Der Sturm

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Created 11 years ago
by XXXtheDoctor
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My map is complete, but is still in testing. The map has been renamed to DER STURM due to other maps being
called house of horror

Download here: http://www.gamefront.com/files/22779040/Der_Sturm_rar

- My map features a range of new weaponry.

- there is a bit of a surprise when you PAP you gun
Spoiler: click to open...
A lot of guns have attachments  ;D

- I have added an additional perk to my map all the other standard perks are included

- A LOT more zombies

- Zombies run from the start!

- THE FRIDGE (you will know what I mean when you see it)

- And lots more custom content (score colour, zombie counter, 3 song easter eggs, green round counter, gun skins, new firing sound for the starting pistol, starting pistol is stronger ect)



This is my old trailer for this map quite early in development. It will give your a rough idea of what it looks like.


I am working on a new trailer at the moment

Pictures:







ENJOY  :D
Last Edit: December 24, 2012, 07:55:42 am by XXXtheDoctor
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Looks cool :D
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Thanks :D
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Fallout Assault Center - Released!

Z ASYLUM - WIP  https://ugx-mods.com/forum/index.php/topic,15236.msg150610.html#msg150610

Xbl, psn, and steam username is nickst98
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cool
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Hey every one  ;D

An update on what i have been doing with this map:

I have been working on the weaponry in the map. (there have been a lot of changes)
some of the guns when upgraded have attachments on them!
a lot of the guns will have custom skins!

I have in general just been working really hard to make the map as customised as possible.
Also at the moment I am currently working on trying to make the map look more... "pretty"

Thanks guys I hope you all enjoy my map when it's done.

 :D

Map Progress:
80%

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Its awesome!  ;D
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Let's keep this thread on topic from here on in. -DBZ

+1 to off-topic reply -DBZ

lmao. Too funny.

Goliath Script Placer: http://ugx-mods.com/forum/index.php/topic,11234.msg125257/topicseen.html#new

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looks simple and yet fun.

i like it.

P.S. could you telling me how you got the sounds for the type99 and the DP to work?
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Sure :)

To get the sounds to work on any of the multiplayer weapons go to your raw folder in your codwaw root folder.
Then go to your soundaliases folder, find the file called weapons.csv and open it with notepad or notepad++

Search for dp28

you will find code that looks like this:

Code Snippet
Plaintext
#DP28,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
weap_dp28_fire_plr,,SFX/Weapon/MG/dp28/fire/wpn_dp28_st_f.wav,,0.65,0.65,,,1,oldest,,,smg_1st,,,,,,,0.98,1.02,,2d,,,,0.75,ber1 ber3 firing_range ber3b living_battlefield all_mp sniper,,,weap_dp28_fire_plr_r,,,wpn_all,0.1,,,,,,,,,,,90,90,0.25,1,,yes
weap_dp28_fire_plr_r,,SFX/Weapon/MG/dp28/fire/wpn_dp28_st_r.wav,,0.65,0.65,,,1,oldest,,,smg_1st,,,,,,,0.9,1.1,,2d,,,,0.75,ber1 ber3 firing_range ber3b living_battlefield all_mp sniper,,,weap_dp28_fire_plr_act,,,wpn_fnt,,,,,,,,,,,,90,90,0.25,1,,yes
weap_dp28_fire_plr_act,,SFX/Weapon/MG/dp28/fire/wpn_dp28_st_act.wav,,0.65,0.65,,,2,oldest,,,smg_1st,,,,,,,0.98,1.02,,2d,,,,0.75,ber1 ber3 firing_range ber3b living_battlefield all_mp sniper,,,weap_dp28_move_l,,,wpn_fnt,,,,,,,,,,,,90,90,0.25,1,,yes
weap_dp28_fire,,SFX/Weapon/MG/dp28/wpn_dp28_mn.wav,,0.8,0.9,250,1700,10,priority,2,oldest,rfl_3rd,,,,2000,,,0.95,1.05,,3d,,,,0.7,ber1 ber3 firing_range ber3b living_battlefield all_mp sniper,,,weap_dp28_fire_act,,,,,,,,,,,,,,,50,90,0.35,1,,yes
weap_dp28_fire_act,,SFX/Weapon/MG/dp28/wpn_dp28_mn_act.wav,,0.8,0.9,100,600,10,priority,2,oldest,smg_3rd,,,,1000,,,0.95,1.05,,3d,,,,0.7,ber1 ber3 firing_range ber3b living_battlefield all_mp sniper,,,weap_dp28_fire_dist,,,,,,,,,,,,,,,10,40,0.65,1,,yes
weap_dp28_fire_dist,,SFX/Weapon/dist/rus/dist_rus_mg.wav,,0.7,0.8,700,6000,10,priority,2,oldest,dist_hmg,rcurve3,curve2,0.8,12000,,rcurve3,0.85,1.05,variant pitch,3d,,,,0.7,ber1 ber3 firing_range ber3b living_battlefield all_mp sniper,,,shell_eject_rifle,,,,,,,,,,,,no,,,70,20,0.35,1,,yes
,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
weap_dp28_move_l,,SFX/Weapon/Rifle/M1_Carbine/Fire/ring/car_m_left.wav,,0.85,0.9,200,6000,3,oldest,,,decay,,curve5,,,,,0.98,1.02,,3d,,,,,ber1 ber3 firing_range ber3b living_battlefield all_mp sniper,,,weap_dp28_move_r,,75,,,,,,,,,,,left_shot,1,90,90,0.25,1,,yes
weap_dp28_move_r,,SFX/Weapon/Rifle/M1_Carbine/Fire/ring/car_m_right.wav,,0.85,0.9,200,6000,3,oldest,,,decay,,curve5,,,,,1,1,,3d,,,,,ber1 ber3 firing_range ber3b living_battlefield all_mp sniper,,,shell_eject_rifle,,100,,,,,,,,,,,right_shot,1,90,90,0.25,1,,yes
,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
gr_dp28_mag_in_plr,,SFX\Weapon\MG\dp28\foley\gr_dp28_mag_in.wav,,0.75,0.8,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,ber1 ber3 firing_range ber3b living_battlefield all_mp sniper,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,
gr_dp28_mag_out_plr,,SFX\Weapon\MG\dp28\foley\gr_dp28_mag_out.wav,,0.75,0.8,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,ber1 ber3 firing_range ber3b living_battlefield all_mp sniper,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,
gr_dp28_mag_land_plr,,SFX\Weapon\MG\dp28\foley\gr_dp28_mag_land.wav,,0.4,0.5,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,ber1 ber3 firing_range ber3b living_battlefield all_mp sniper,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,
gr_dp28_tap_plr,,SFX\Weapon\MG\dp28\foley\gr_dp28_tap.wav,,0.75,0.8,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,ber1 ber3 firing_range ber3b living_battlefield all_mp sniper,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,
gr_dp28_charge_plr,,SFX/Weapon/mg/30cal/foley/gr_30cal_charge.wav,,0.75,0.8,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,ber1 ber3 firing_range ber3b living_battlefield all_mp sniper,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,
(the code is a bit squished in the following example but it will look pretty much like this)

Close to the end of each line look for all_mp

change this to all_sp
and that should fix your sounds.

Just repeat for type 99 LMG its the same process. Good luck and let me know how you go :D

You may get an error saying that you have exceeded you sound fx limit. if this happens let me know and ill help you through it.

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Hopefully this will not be confused with my W.I.P map "House of Horror" ;)

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Hopefully this will not be confused with my W.I.P map "House of Horror" ;)


i can't tell you how many maps I've played with "house" in the title.

Sure :)

To get the sounds to work on any of the multiplayer weapons go to your raw folder in your codwaw root folder.
Then go to your soundaliases folder, find the file called weapons.csv and open it with notepad or notepad++

Search for dp28

you will find code that looks like this:

Code Snippet
Plaintext
#DP28,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
weap_dp28_fire_plr,,SFX/Weapon/MG/dp28/fire/wpn_dp28_st_f.wav,,0.65,0.65,,,1,oldest,,,smg_1st,,,,,,,0.98,1.02,,2d,,,,0.75,ber1 ber3 firing_range ber3b living_battlefield all_mp sniper,,,weap_dp28_fire_plr_r,,,wpn_all,0.1,,,,,,,,,,,90,90,0.25,1,,yes
weap_dp28_fire_plr_r,,SFX/Weapon/MG/dp28/fire/wpn_dp28_st_r.wav,,0.65,0.65,,,1,oldest,,,smg_1st,,,,,,,0.9,1.1,,2d,,,,0.75,ber1 ber3 firing_range ber3b living_battlefield all_mp sniper,,,weap_dp28_fire_plr_act,,,wpn_fnt,,,,,,,,,,,,90,90,0.25,1,,yes
weap_dp28_fire_plr_act,,SFX/Weapon/MG/dp28/fire/wpn_dp28_st_act.wav,,0.65,0.65,,,2,oldest,,,smg_1st,,,,,,,0.98,1.02,,2d,,,,0.75,ber1 ber3 firing_range ber3b living_battlefield all_mp sniper,,,weap_dp28_move_l,,,wpn_fnt,,,,,,,,,,,,90,90,0.25,1,,yes
weap_dp28_fire,,SFX/Weapon/MG/dp28/wpn_dp28_mn.wav,,0.8,0.9,250,1700,10,priority,2,oldest,rfl_3rd,,,,2000,,,0.95,1.05,,3d,,,,0.7,ber1 ber3 firing_range ber3b living_battlefield all_mp sniper,,,weap_dp28_fire_act,,,,,,,,,,,,,,,50,90,0.35,1,,yes
weap_dp28_fire_act,,SFX/Weapon/MG/dp28/wpn_dp28_mn_act.wav,,0.8,0.9,100,600,10,priority,2,oldest,smg_3rd,,,,1000,,,0.95,1.05,,3d,,,,0.7,ber1 ber3 firing_range ber3b living_battlefield all_mp sniper,,,weap_dp28_fire_dist,,,,,,,,,,,,,,,10,40,0.65,1,,yes
weap_dp28_fire_dist,,SFX/Weapon/dist/rus/dist_rus_mg.wav,,0.7,0.8,700,6000,10,priority,2,oldest,dist_hmg,rcurve3,curve2,0.8,12000,,rcurve3,0.85,1.05,variant pitch,3d,,,,0.7,ber1 ber3 firing_range ber3b living_battlefield all_mp sniper,,,shell_eject_rifle,,,,,,,,,,,,no,,,70,20,0.35,1,,yes
,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
weap_dp28_move_l,,SFX/Weapon/Rifle/M1_Carbine/Fire/ring/car_m_left.wav,,0.85,0.9,200,6000,3,oldest,,,decay,,curve5,,,,,0.98,1.02,,3d,,,,,ber1 ber3 firing_range ber3b living_battlefield all_mp sniper,,,weap_dp28_move_r,,75,,,,,,,,,,,left_shot,1,90,90,0.25,1,,yes
weap_dp28_move_r,,SFX/Weapon/Rifle/M1_Carbine/Fire/ring/car_m_right.wav,,0.85,0.9,200,6000,3,oldest,,,decay,,curve5,,,,,1,1,,3d,,,,,ber1 ber3 firing_range ber3b living_battlefield all_mp sniper,,,shell_eject_rifle,,100,,,,,,,,,,,right_shot,1,90,90,0.25,1,,yes
,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
gr_dp28_mag_in_plr,,SFX\Weapon\MG\dp28\foley\gr_dp28_mag_in.wav,,0.75,0.8,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,ber1 ber3 firing_range ber3b living_battlefield all_mp sniper,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,
gr_dp28_mag_out_plr,,SFX\Weapon\MG\dp28\foley\gr_dp28_mag_out.wav,,0.75,0.8,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,ber1 ber3 firing_range ber3b living_battlefield all_mp sniper,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,
gr_dp28_mag_land_plr,,SFX\Weapon\MG\dp28\foley\gr_dp28_mag_land.wav,,0.4,0.5,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,ber1 ber3 firing_range ber3b living_battlefield all_mp sniper,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,
gr_dp28_tap_plr,,SFX\Weapon\MG\dp28\foley\gr_dp28_tap.wav,,0.75,0.8,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,ber1 ber3 firing_range ber3b living_battlefield all_mp sniper,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,
gr_dp28_charge_plr,,SFX/Weapon/mg/30cal/foley/gr_30cal_charge.wav,,0.75,0.8,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,ber1 ber3 firing_range ber3b living_battlefield all_mp sniper,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,
(the code is a bit squished in the following example but it will look pretty much like this)

Close to the end of each line look for all_mp

change this to all_sp
and that should fix your sounds.

Just repeat for type 99 LMG its the same process. Good luck and let me know how you go :D

You may get an error saying that you have exceeded you sound fx limit. if this happens let me know and ill help you through it.



yeah, got the limit error  :P



Last Edit: November 22, 2012, 02:11:46 am by daedra descent
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sure no problem, to fix the Sound fx error you need to remove some sounds from your map.

Locate this file: C:\Call of duty - world at war\zone_source\dlc3.csv

Now save a backup of this file somewhere in case you make any mistake...

Locate this line of code:

Code Snippet
Plaintext
// Sound
sound,nazi_zombie_factory,nazi_zombie_factory,all_sp
sound,common,nazi_zombie_factory,all_sp
sound,projectiles,nazi_zombie_factory,all_sp
sound,physics,nazi_zombie_factory,all_sp
sound,destructibles,nazi_zombie_factory,all_sp
sound,dlc3_vox,nazi_zombie_factory,all_sp
sound,dlc_share,nazi_zombie_factory,all_sp
sound,weapons,audio_test_tuey,all_sp

and place a // in front of the lines I do here:
Code Snippet
Plaintext
// Sound
sound,nazi_zombie_factory,nazi_zombie_factory,all_sp
sound,common,nazi_zombie_factory,all_sp
sound,projectiles,nazi_zombie_factory,all_sp
//sound,physics,nazi_zombie_factory,all_sp
//sound,destructibles,nazi_zombie_factory,all_sp
sound,dlc3_vox,nazi_zombie_factory,all_sp
sound,dlc_share,nazi_zombie_factory,all_sp
sound,weapons,audio_test_tuey,all_sp

(you can place // in front of any of them, but you don't want to lose sounds that
you need in the game)

That should fix your problem :D

let me know if you need any more help :)
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sure no problem, to fix the Sound fx error you need to remove some sounds from your map.

Locate this file: C:\Call of duty - world at war\zone_source\dlc3.csv

Now save a backup of this file somewhere in case you make any mistake...

Locate this line of code:

Code Snippet
Plaintext
// Sound
sound,nazi_zombie_factory,nazi_zombie_factory,all_sp
sound,common,nazi_zombie_factory,all_sp
sound,projectiles,nazi_zombie_factory,all_sp
sound,physics,nazi_zombie_factory,all_sp
sound,destructibles,nazi_zombie_factory,all_sp
sound,dlc3_vox,nazi_zombie_factory,all_sp
sound,dlc_share,nazi_zombie_factory,all_sp
sound,weapons,audio_test_tuey,all_sp

and place a // in front of the lines I do here:
Code Snippet
Plaintext
// Sound
sound,nazi_zombie_factory,nazi_zombie_factory,all_sp
sound,common,nazi_zombie_factory,all_sp
sound,projectiles,nazi_zombie_factory,all_sp
//sound,physics,nazi_zombie_factory,all_sp
//sound,destructibles,nazi_zombie_factory,all_sp
sound,dlc3_vox,nazi_zombie_factory,all_sp
sound,dlc_share,nazi_zombie_factory,all_sp
sound,weapons,audio_test_tuey,all_sp

(you can place // in front of any of them, but you don't want to lose sounds that
you need in the game)

That should fix your problem :D

let me know if you need any more help :)

Massive amounts of love and thanks

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