Call of Duty 5: World at War => Work-In-Progress => Custom Maps, Mods & Tools => Zombie Maps => Topic started by: XXXtheDoctor on October 27, 2012, 02:15:18 am
Title: Der Sturm
Post by: XXXtheDoctor on October 27, 2012, 02:15:18 am
My map is complete, but is still in testing. The map has been renamed to DER STURM due to other maps being called house of horror
Title: Re: Haus Von Schrecken (my first map)
Post by: treminaor on October 27, 2012, 03:06:56 am
Looks cool :D
Title: Re: Haus Von Schrecken (my first map)
Post by: XXXtheDoctor on October 27, 2012, 03:09:21 am
Thanks :D
Title: Re: Haus Von Schrecken (my first map)
Post by: nickst98 on October 27, 2012, 05:54:19 am
cool
Title: Re: Haus Von Schrecken (my first map)
Post by: XXXtheDoctor on November 20, 2012, 10:28:59 am
Hey every one ;D
An update on what i have been doing with this map:
I have been working on the weaponry in the map. (there have been a lot of changes) some of the guns when upgraded have attachments on them! a lot of the guns will have custom skins!
I have in general just been working really hard to make the map as customised as possible. Also at the moment I am currently working on trying to make the map look more... "pretty"
Thanks guys I hope you all enjoy my map when it's done.
:D
Map Progress:
80%
Title: Re: Haus Von Schrecken (my first map)
Post by: KDXDARK on November 20, 2012, 02:05:24 pm
Its awesome! ;D
Title: Re: Haus Von Schrecken (my first map)
Post by: daedra descent on November 20, 2012, 09:41:31 pm
looks simple and yet fun.
i like it.
P.S. could you telling me how you got the sounds for the type99 and the DP to work?
Title: Re: Haus Von Schrecken (my first map)
Post by: XXXtheDoctor on November 21, 2012, 10:43:03 am
Sure :)
To get the sounds to work on any of the multiplayer weapons go to your raw folder in your codwaw root folder. Then go to your soundaliases folder, find the file called weapons.csv and open it with notepad or notepad++
Search for dp28
you will find code that looks like this:
(the code is a bit squished in the following example but it will look pretty much like this)
Close to the end of each line look for all_mp
change this to all_sp and that should fix your sounds.
Just repeat for type 99 LMG its the same process. Good luck and let me know how you go :D
You may get an error saying that you have exceeded you sound fx limit. if this happens let me know and ill help you through it.
Title: Re: Haus Von Schrecken (my first map)
Post by: cinnober on November 21, 2012, 10:45:13 pm
Hopefully this will not be confused with my W.I.P map "House of Horror" ;)
Title: Re: Haus Von Schrecken (my first map)
Post by: daedra descent on November 22, 2012, 02:06:12 am
To get the sounds to work on any of the multiplayer weapons go to your raw folder in your codwaw root folder. Then go to your soundaliases folder, find the file called weapons.csv and open it with notepad or notepad++
Search for dp28
you will find code that looks like this:
(the code is a bit squished in the following example but it will look pretty much like this)
Close to the end of each line look for all_mp
change this to all_sp and that should fix your sounds.
Just repeat for type 99 LMG its the same process. Good luck and let me know how you go :D
You may get an error saying that you have exceeded you sound fx limit. if this happens let me know and ill help you through it.
yeah, got the limit error :P
Title: Re: Haus Von Schrecken (my first map)
Post by: XXXtheDoctor on November 22, 2012, 04:19:05 am
sure no problem, to fix the Sound fx error you need to remove some sounds from your map.
Locate this file: C:\Call of duty - world at war\zone_source\dlc3.csv
Now save a backup of this file somewhere in case you make any mistake...
Locate this line of code:
and place a // in front of the lines I do here:
(you can place // in front of any of them, but you don't want to lose sounds that you need in the game)
That should fix your problem :D
let me know if you need any more help :)
Title: Re: Haus Von Schrecken (my first map)
Post by: daedra descent on November 24, 2012, 10:51:58 pm