Hey, guys, this is going to be the first post on here, other than the introductory post of course, but I actually have something to show you this time!
If you read the introductory post, or if not, I've spent a lot of time working with the source engine and building maps and mods for Source games, mostly Garry's Mod, Counter Strike GO and Left for Dead. A few years back I got dragged away from PC gaming and started playing black ops 2 zombies on the Xbox with a friend, instantly fell in love with it, and unfortunately never got back to the PC, that was until the announcement of the Black ops 3 Mod tools! I instantly bought a full copy of the game for the PC and upgraded my GPU ready for them to come out!
Now they're here, I've spent the last week working on my first map, fitting in hours on it between lectures and stuff at Uni. It's a remake of one of the maps I made for L4D years ago but never completed, you can see that one in my intro post linked below.
This is going to be a large project for me, and I've got quite a full timetable at uni, studying engineering is very time-consuming. But that said, I'm putting in the hours where and whenever I can.
The plan is to build a large zombie circus, with different sections and areas of it, this is also going to be built and tested based on Parkers Piece Cambridge. And although it's a large area to cover, I reckon with enough effort and determination, I should be able to pull it off to a reasonable degree of accuracy.
So far I have manage to build the layout of the first part of the map, and just have all the detailing left to do which considering it's taken me 3 days to get to this point could mean that it'll take me a while to get it finished, but I do plan on creating all the different areas as prefabs, and then at the end stitching them all together in order to build the finished product. I know from experience that if I try and work on one map as a large area, it quickly gets disorienting looking at it in the 2D views with a bazillion different brushes and patches all covering the same cross section!
This is the Prince Regent pub in Cambridge, built and laid out as it was when I worked there 4 years ago (I got bored on shift one day and literally measured the entire pub to write a blueprint out) Obviously the sign on the back says 'coalescence' and this is only because I haven't gotten around to setting up any custom textures yet, but rest assured that I will get it done in due course.
All feedback is welcomed and anticipated.
Image below is for reference to the real thing:
This shot is from Radiant, as you can see from the in-game shots, the Truck has been removed, this is because the compiler crashes trying to find the model, I've tried it with a few different models to no avail, does anyone know whether there are any vehicle models that I can use for a zombies map? I wanted to have the barrels in the middle of the garden falling out of the vehicle and to break the garden up so it's not such an open area.