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Messages - Eacaw

Loving the Counter Strike references, been so long since I played but hell, nostalgia much!?
8 years ago

I have made some progress today, and plan on doing more tomorrow after university. I've decided to start recording timelapse videos of me doing them and will continue to upload them as and when I have managed to process them.

In Part one, I start working on the inside of the circus tent, the kind you would normally see at a circus, a big red/white tent in a circle where you would go to watch the elephants and the acrobats perform their tricks. Obviously there isn't going to be any of these in the map, instead the circus tent is going to have a teleporter in the middle of it, unfortunately the teleporter models that I have at my disposal are all single entrance based, meaning that you would not be able to enter it from all angles, I'm planning on implementing it into the map as a functioning teleporter, however I'm also going to build my own custom teleporter that I can then use for this. The beginnings of which can be seen in the above image and at the end of the video.

Again, all constructive feedback welcomed, and I will do my best to get another video up tomorrow!




I'm also going to set up a web page where I will also be posting all these videos and information on the map, you will also be able to download any of the prefabs that I create for use in your own maps.
8 years ago
Hey, guys, this is going to be the first post on here, other than the introductory post of course, but I actually have something to show you this time!

If you read the introductory post, or if not, I've spent a lot of time working with the source engine and building maps and mods for Source games, mostly Garry's Mod, Counter Strike GO and Left for Dead. A few years back I got dragged away from PC gaming and started playing black ops 2 zombies on the Xbox with a friend, instantly fell in love with it, and unfortunately never got back to the PC, that was until the announcement of the Black ops 3 Mod tools! I instantly bought a full copy of the game for the PC and upgraded my GPU ready for them to come out!

Now they're here, I've spent the last week working on my first map, fitting in hours on it between lectures and stuff at Uni. It's a remake of one of the maps I made for L4D years ago but never completed, you can see that one in my intro post linked below.

http://ugx-mods.com/forum/index.php/topic,13322.msg141028.html#new

This is going to be a large project for me, and I've got quite a full timetable at uni, studying engineering is very time-consuming. But that said, I'm putting in the hours where and whenever I can.

The plan is to build a large zombie circus, with different sections and areas of it, this is also going to be built and tested based on Parkers Piece Cambridge. And although it's a large area to cover, I reckon with enough effort and determination, I should be able to pull it off to a reasonable degree of accuracy.

So far I have manage to build the layout of the first part of the map, and just have all the detailing left to do which considering it's taken me 3 days to get to this point could mean that it'll take me a while to get it finished, but I do plan on creating all the different areas as prefabs, and then at the end stitching them all together in order to build the finished product. I know from experience that if I try and work on one map as a large area, it quickly gets disorienting looking at it in the 2D views with a bazillion different brushes and patches all covering the same cross section!

This is the Prince Regent pub in Cambridge, built and laid out as it was when I worked there 4 years ago (I got bored on shift one day and literally measured the entire pub to write a blueprint out) Obviously the sign on the back says 'coalescence' and this is only because I haven't gotten around to setting up any custom textures yet, but rest assured that I will get it done in due course.

All feedback is welcomed and anticipated.








Image below is for reference to the real thing:


This shot is from Radiant, as you can see from the in-game shots, the Truck has been removed, this is because the compiler crashes trying to find the model, I've tried it with a few different models to no avail, does anyone know whether there are any vehicle models that I can use for a zombies map? I wanted to have the barrels in the middle of the garden falling out of the vehicle and to break the garden up so it's not such an open area.
8 years ago
Looking pretty good man, I would have to agree with the statement about the lighting though, other than those spot lights, you've got a good eye for lighting, I'd perhaps think about removing the odd one and softening the rest! I'd also turn the brightness down and use a few broad omni's to light the room up, as looking at it, where it's lit it's very lit up, but the darkness in between each of those spots is very dark. Copy paste them down and turn them into omni lights, increase the radius and lower the brightness and sharpness, it'll help light the room up without being too obtrusive.
8 years ago
Hey guys,

Figured the best place to start posting on here would be the 'Introduce Yourself' thread, I know, crazy right?! Who'd have thought!

Anyway, I'm Eacaw (or Dave), I'm 24 and studying Electronic Engineering in the UK as a mature student. I've previously spent a lot of time working with Hammer and the source engine and was (many moons ago) a part of the Garry's Mod mapping community over at Facepunch. Totally fell in love with modding and mapping over there, and spent years creating loads of maps and mods using the source engine.

Anyway, fast forwarding to today, I, unfortunately, got dragged over to Xbox to play black ops 2 zombies a few years ago, and although I've always been a die-hard PC gamer, I ended up spending a lot of time on my xbox (I know, I know) but as soon as the Mod tools for Black ops 3 were announced way back in January/February time, that was it! I instantly bought a copy for the PC, saved up and upgraded my specs and eagerly waited for the day that they were released into beta!

Now that they're here, and I've had a few weeks to get to grips with them between university and work at the weekend, I'm absolutely in love with them, Radiant is an absolute gem of a mapping tool, the capabilities compared to Hammer are insane, and I know I've only scratched the surface, but I'm eager to get deeper into it and keep testing things out!

I'm currently working on a project in Radiant, and will be posting pictures soon; I've embedded a few of my previous works into this post so you can see what I've done in Hammer before. But I'm looking forward to getting stuck in with this!

This is the Prince Regent in Cambridge, the first pub I worked at when I was 20, it's to scale, and the carpet and wallpaper are custom ones that I'd created from the original, along with things like the posters and fridges.





This is another real life conversion - The Grand Arcade in Cambridge, UK.





I don't think I ever actually finished either of these, and a lot of the detailing was left out, but they're some of the two projects that I made the most progress on, obviously the most recent being at least 4 years ago now, and I've come a long way in terms of discipline now, so I've got a big plan, and I'm going to make sure I see it through.

8 years ago
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