[WIP] Project Elemental

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Created 841 days ago
by ihmiskeho
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Some new areas:


The image quality sucks for some reason, idk why

Overall map info:
Map layout is about 80% done, but still needs alot of detail and proper lighting

Scripting:
An afterlife system may be implemented. Currently about 20% done, we'll see how things go.
Other scripted features (some already done, others are WIP) include digsites, elemental weapons and custom traps. Any other requests will be taken into consideration

Weaponry:
Similarly to Origins, wall weapons will fit the time period of the map (so mainly BO1 and WWII weapons)
Box weapons are more modern (many weapons are from Ghosts)

Any feedback is appreciated
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Community Mapper Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager.
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Afterlife :D

Still need to:
-Set up proper viewhands and body models
-Create proper hud effects and vision
-Figure out why grenade physics don't return back to normal (I use SetPlayerGravity() in the script)
-Set up proper anims and models (I don't have them so need help)
-Some other script fixes
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Let's kill some freakbags...
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Wow yeah, nice job man! This map rocks, it gives off the feel like a real cod map should!
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Watch your step! You don't want to get muddy...
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Added new images. Haven't had much time to work on this map since summer. Also the map file got corrupted and I lost about a months work.
 but progress should be faster now.

What's new:
-New lighting
-Afterlife somewhat functions properly with proper anims and models
-Four wonder weapons now done
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Wish I could like and fave comments, this map makes me excited.
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Wish I could like and fave comments, this map makes me excited.
Thanks. Always nicer to work on something when you know there is someone who's interested in it.
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For some reason I couldn't embed images but here's the link:
[You are not allowed to view external links. Register or Login to see them]

Also, I'm thinking of releasing a small map that features some of the scripts of this map. For example afterlife, digsites etc. The main reason is that I have no one to coop test with. So basically it would be like a test map that you could play and report bugs.
Would anyone be interested in this sort of map?

By the way it wouldn't be a box map but rather include some areas of this map.
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is this still being worked on ? hope so really been hoping to someday get to try it out, really looked good from the pics I've seen and hope all is going well.
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is this still being worked on ? hope so really been hoping to someday get to try it out, really looked good from the pics I've seen and hope all is going well.
 Yes, this map is still a thing


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the wait and the desire to discover this card will be rewarded I feel it8)

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Finally something new on the scripting side:

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Map layout is done (yay) so it's time to detail some of the bare looking rooms.
Here's some progress:

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New lighting once again (this time I'm pretty happy with how it turned out)

Some remade/new areas:



Also I haven't really mentioned anything about the weaponry, so here's a list of the current weapons in the map (if you have any suggestions, feel free to share them)
Sorry but you are not allowed to view spoiler contents.
There's also going to be a custom Pack-a-Punch system, which will be replacing the BO3 style AATs, such as Blast Furnace. More on that later.
Last Edit: February 16, 2019, 09:35:45 pm by ihmiskeho

 

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