Christmas Delivery

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Created 1863 days ago
by Ray1235
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The OG Polish Modder
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[FS] Social Networking, Lead Animator and Scripter
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Awesome logo by RadimaX :D
STORY
The Armored Transport of the Christmas Presents service was a huge success around the world. Although, things in one city are not good. The transport was intercepted but the presents should still be here. Your squad was deployed to find them, and deliver them. But it won't be as simple as that.....

SCREENSHOTS AND VIDEOS
Stock vision file:

Custom vision file:

Guardian in Zombies WIP :D
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Features
- Some weapons in UGX Mod replaced
- Custom viewhands
- UGX Mod 1.0.4
- Custom trap
- Toggleable Zombie Counter (I hate forced zombie counters, but whateva)
Last Edit: October 13, 2014, 01:08:51 pm by Ray1235
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A guardian?  :o it looks perfectly ported! also some kind of slow down in the zombies would make it more accurate. The mapping looks very detailed, so looking forward to this one  ;D
Good luck!
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The OG Polish Modder
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A guardian?  :o it looks perfectly ported! also some kind of slow down in the zombies would make it more accurate.
Thanks! Also, I don't think that slowing down zombies would make it balanced as the player only gets points from it when the zombie is in its rays, so slowing down zombies would be used for farming points.
The mapping looks very detailed, so looking forward to this one  ;D
Good luck!
To me it doesn't look detailed yet  :o

Double Post Merge: October 11, 2014, 08:23:48 am

To all of the Zombie Counter fans/haters, you're in heaven!
Also, the gamemode selection background is not final, it's a leftover from Zombie Island.
Last Edit: October 11, 2014, 08:30:37 am by Ray1235
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Looks very interesting dude  8) Great work with guardian  :) its amazing!
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The OG Polish Modder
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Found this old BO2-style HUD I had.
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How many contest WIP maps have been introduced since thursday till now ???
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The OG Polish Modder
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How many contest WIP maps have been introduced since thursday till now ???
A LOT, but please, stay on topic :)

Double Post Merge: October 11, 2014, 05:06:39 pm
Final version of my Zombie Counter
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Last Edit: October 11, 2014, 05:06:39 pm by Ray1235
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To me it doesn't look detailed yet  :o

I mean detailed for a 6 hours map, i know you are going to make it look awesome  ;D

 Also for the guardian i just had the idea of some kind of melting animation when they die.  :gusta:
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The OG Polish Modder
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Also for the guardian i just had the idea of some kind of melting animation when they die.  :gusta:
The guardian just messed with your head in BO2 MP, so it decapicates zombies and plays a wunderwaffe death anim on a zombie if its in it's field.
Also, worked a lil bit on the lightning and FXes to bring a CoD4 vibe and a unique atmosphere :3
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Nice vision, reminds me of a vision i made couple months back for a [You are not allowed to view external links. Register or Login to see them] , might use that on my map but remove the glow :)
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The OG Polish Modder
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Made a poll regarding weapons
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The Doctor
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Im happy with all of the above, but i prefer the BO1 MP5K myself over the BO2/COD4 MP5.
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The OG Polish Modder
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Devlog 10/12:
- Rewritten my BO1-style walking from scratch, now gun rotates and moves depending on which direction the player is walking and reduced the amplitude
- Fixed the M4 reload with BO2 hands
- Tweaked lightning and added more FX
- Scripted the helicopter flying away in the intro
Well, that's it for today. If you like these devlogs, feel free to ask for more :)
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I really like what you did with the vision file, however going along the lines of the hints given, I think you should make it a bit brighter. Even in the demo vid, it looked really dark and I could barely see the zombies. Other than that great work :D
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The OG Polish Modder
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Even in the demo vid, it looked really dark and I could barely see the zombies.
It was the lightgrid that I didn't place correctly. Other than that, thanks :D

Double Post Merge: October 12, 2014, 01:43:22 pm

Last Edit: October 12, 2014, 01:43:23 pm by Ray1235

 

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