If you want scripts / features made for you, then contact me by PM or email / skype etc it will cost you tho so if you have no intention of reciprocating don't even waste my time
Rings a bell? tip: It's from CoD4 Double Post Merge: October 14, 2014, 07:48:38 amDevlog 10/14: - Cafeteria completed in 75% - Replaced all muzzleflash FX with their CoD4 counterparts Well, that's it for today. If you like these devlogs, feel free to ask for more
On this map, I'll also be trying to enhance the aethestics of WaW. So like I said earlier, I've rewritten my walking script from scratch, so it's even more similiar to the newer CoDs and I've decided to showcase it The map you see in the vid is outdated, I've added a lot more to that part. [Christmas Delivery] Viewmodel movement v2 Also, the Ray Gun Mark II won't make it to the final as I'm following my doctrine that ALL the guns I've ported should be perfect ports. And I'm very close to hitting FX limit. Also, I've replaced the CoD4 M14 with the BO1 variant as I couldn't get it fixed with my set of viewhands. Thanks for reading/watching and have a nice day ~Ray EDIT: Just replaced the knife model with the BO2 variant and anims to give it more a BO2 feeling. Double Post Merge: October 16, 2014, 12:32:24 pmLooking for voice actors! Send me a sample of you saing these dialogues through PM, I'll see how you do and you may also do voice acting in Aftermath!
Code Snippet
Plaintext
Onslaught: "Alright squad, your objective is to retrieve the presents from the transport and deliver them to the town nearby. Be careful, as we detected unknown hostile activity in your AO. Good luck." Player 1 (co-op only): "Alright, let's roll. This should be a piece of cake." Player 2 (co-op only): "You know how they always say..."
I'll do the necessary sound editing, just send me the raw sample.
Some pics FAQ: Q: Why is the PaP on fire? A: Custom fx Q: Why is this round counter yellow? A: Because this is a boss round's specific sign Q: Why are the images so small? A: The only way I could get WaW to not crash was to change resolution
Looking for voice actors! Send me a sample of you saing these dialogues through PM, I'll see how you do and you may also do voice acting in Aftermath!
Code Snippet
Plaintext
Onslaught: "Alright squad, your objective is to retrieve the presents from the transport and deliver them to the town nearby. Be careful, as we detected unknown hostile activity in your AO. Good luck." Player 1 (co-op only): "Alright, let's roll. This should be a piece of cake." Player 2 (co-op only): "You know how they always say..."
I'll do the necessary sound editing, just send me the raw sample.
Any map that is played, with a related video posted on YouTube, or other online video serving platform(s), by any channel before YouAlwaysWin has posted the official map video, will be immediately disqualified from the contest.
Any map that is played, with a related video posted on YouTube, or other online video serving platform(s), by any channel before YouAlwaysWin has posted the official map video, will be immediately disqualified from the contest.
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First, too lazy and too long to make a gyazo Second, this is not gameplay, it's a feature showcase.