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[Release] UGX Mod Standalone v1.0.4

HOT
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Created 11 years ago
by treminaor
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If Java had true garbage collection, most programs would delete themselves upon execution.
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I found a glitch i think...
When you play in solo in any game mode, pause (during the game) and look at challenges. As soon as you resume the game the waw main menu theme starts playing. I don't know if you guys were aware but i thought id let you know.
-Luke
I'll look into it today.

Edit: I found the problem. Uploading new version now.
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Version 1.0.3 is now uploaded.  You can download it from the link in the first post of this topic.

Changelog:
- v1.0.3:
- Fixed a bug where the main menu music would play if you used the in-game Challenges menu. If you are updating your root folder from an earlier version of UGX Mod Standalone, you will need to recompile your UGX Mod mod.ff for the changes to take effect.
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What will we need to do to apply the update?
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What will we need to do to apply the update?
It says in the changelog above your post.
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Yes, but will i have to replace all the previous files?
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Yes, but will i have to replace all the previous files?
No, just challenges.menu.
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MAPS:
Dale's Dock
Compound
Dale's Dig

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hi when i load my map I get:

Code Snippet
Plaintext
******* script runtime error *******
assert fail: (file 'maps/_names.gsc', line 7)
assert( !IsDefined( level.names ) );
*
Error: called from:
(file 'maps/ugx_pap_handle.gsc', line 18)
maps\_names::setup_names();  // name for AI
*
Error: called from:
(file 'maps/_loadout.gsc', line 426)
  maps\ugx_pap_handle::init();
  *
Error: called from:
(file 'maps/_loadout.gsc', line 16)
init_models_and_variables_loadout();
*
Error: called from:
(file 'maps/_load.gsc', line 321)
maps\_loadout::init_loadout();
*
Error: called from:
(file 'maps/_zombiemode.gsc', line 50)
maps\_load::main();
*
Error: called from:
(file 'maps/number2.gsc', line 122)
maps\_zombiemode::main();
*
Error: started from:
(file 'maps/number2.gsc', line 9)
main()
*
it started after i tried to add fx using this method:
http://gator175.host...ombie_Adding_FX

any ideas, thanks
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Undo your fx stuff and follow the Easy-FX method on http://ugx-mods.com/wiki
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Ah it might not have been that, I have removed all the fx stuff and I'm still getting it..... reinstall???
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Ah it might not have been that, I have removed all the fx stuff and I'm still getting it..... reinstall???
No, reinstalling is not usually the best answer. I'll look at it more when I get home.
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thanks a lot, appreciate it
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You must have missed undo-ing a step because those errors don't really make sense - it's complaining about a stock file.
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what is the correct procedure of adding custom weapons to a map running ugx?
I have tried adding them the way I usually do but it doesn't work 100%.
I can get weapon by using "give weapon_name" in console. BUT when I type "give all" it doesn't give the gun along with the other ugx weapons. I don't think its added right.
-Luke

*EDIT*
sorry I fixed it

Post Merge: March 16, 2013, 01:46:43 am
I dont know if its ment to be like this or not but it seems that players dont rank up for playing solo in classic or arcade. The only way to get xp is to finish a gungame or similar mode. When playing classic or arcade solo when you quit it shows that you have been given no xp.
Last Edit: March 16, 2013, 01:46:43 am by flukey.lukey
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I dont know if its ment to be like this or not but it seems that players dont rank up for playing solo in classic or arcade. The only way to get xp is to finish a gungame or similar mode. When playing classic or arcade solo when you quit it shows that you have been given no xp.
Add me on skype - I will give you a modified ugx_mod.iwd and see if I've fixed it for you. if so, I will release a new update.
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Add me on skype - I will give you a modified ugx_mod.iwd and see if I've fixed it for you. if so, I will release a new update.

I've added you on skype.

 
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