[Release] UGX Mod Standalone v1.0.4

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by treminaor
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when i compile the ugx-mod say this: ERROR: Could not open '../zone_source/english/assetlist/common_ignore.csv'
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when i compile the ugx-mod say this: ERROR: Could not open '../zone_source/english/assetlist/common_ignore.csv'
Doesn't mean anything important, ignore the error.
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Doesn't mean anything important, ignore the error.
make a section for post the errors of the mod ;D

more help: weapons without ads and the fx of the revive stay stucked

ads: i try the solution of the main page and not work

revive: i recompile all and dont work.
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v1.0.1 released, download link updated. This should fix your issue Darklegioin  :gusta:
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thnx im now gonne test it ^^
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This should fix your issue Darklegioin  :gusta:
Thank's, when you never post a reply i think "he die"  :lol:
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Fx revive keep stucked  :(
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Fx revive keep stucked  :(
What do you mean?
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What do you mean?
When you revive you see all dark, i cant give you a image my pc is broken :(
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Maybe he means that the .vision for when you're downed is what you're stuck with even after you've been revived? Most likely something to do with the scripts for the self-revive perk.
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When you revive you see all dark, i cant give you a image my pc is broken :(
When I converted it from Comosea I forgot that normally maps have no vision turned on. I will fix this and upload 1.0.2 in the next day or two when I get time to track down the bug.
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Try uncommenting line number 3126 in _zombiemode.gsc (which is in ugx_mod.iwd) :)
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Try uncommenting line number 3126 in _zombiemode.gsc (which is in ugx_mod.iwd)

That won't fix it. Zombie Factory is only the vision for Der Reise. Stock maps don't have any vision at all, so turning on Zombie Factory would darken the contrast permanently for the session.
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That won't fix it. Zombie Factory is only the vision for Der Reise. Stock maps don't have any vision at all, so turning on Zombie Factory would darken the contrast permanently for the session.

If his map uses Sniperbolt or script-placer 1.4 scripts, it will be using zombie_factory.vision by default, so the fix would work. If not, I guess you could include a mapname.vision of your choosing then replace that line with the amended visionfile name.
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If his map uses Sniperbolt or script-placer 1.4 scripts, it will be using zombie_factory.vision by default, so the fix would work. If not, I guess you could include a mapname.vision of your choosing then replace that line with the amended visionfile name.
Script Placer does not use any vision. At least ours doesn't. Oldtown has no vision. Sniperbolt maps use Factory's vision, which is high contrast and dark.

 
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