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[User Tutorial] Custom HUD

HOT
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Created 10 years ago
by JR-Imagine
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The Voice in your Eyes
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Maybe something with the upload went wrong then.
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I recently noticed a glitch when holding a weapon that has a clip size larger than 100. The ammo counter overlaps the spacer.

Spoiler: click to open...
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I recently noticed a glitch when holding a weapon that has a clip size larger than 100. The ammo counter overlaps the spacer.

Spoiler: click to open...
dont bet on a fix im still waiting for this thing to work (waiting for tutorial to be updated)
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Code Snippet
Plaintext
		itemDef
{
name "cliptxt"
rect (WEAPINFO_X +48) (WEAPINFO_Y +28) 64 25
Change the 48 to less of a number like 40.
Code Snippet
Plaintext
rect			(WEAPINFO_X +48)

Located in hud.menu line 419

In this going > would move it to the right IIRC and less would be to the left
Last Edit: June 12, 2014, 05:08:58 pm by DidUknowiPwn
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Code Snippet
Plaintext
		itemDef
{
name "cliptxt"
rect (WEAPINFO_X +48) (WEAPINFO_Y +28) 64 25
Change the 48 to less of a number like 40.
Code Snippet
Plaintext
rect			(WEAPINFO_X +48)

Located in hud.menu line 419

In this going > would move it to the right IIRC and less would be to the left

Adjusting that value moves not just the current clip ammount but also moves the remaining ammo over onto the hud image itself.
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Adjusting that value moves not just the current clip ammount but also moves the remaining ammo over onto the hud image itself.

Correction, i've been halping him with this. The X value moves the entire ammo counter hud, and the 3rd value actually considers the spacing it seems like, but it makes the gap between the ammo reserve and the spacer bigger aswell, which goes over the MOTD image but can be adjusted, but the gap can be consider to big for some people. I have no idea what the last value does though. haha

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Maybe something with the upload went wrong then.
I re-built my UGX_mod in launcher and that seemed to make the hud show up
Worth a try!

Post Merge: July 11, 2014, 01:03:41 am
Thanks for the HUD!!!  :D ;D ;D

Last Edit: July 11, 2014, 01:03:41 am by bigboyys12345
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I included everything you said in the csv, added it to my mod, compiled and built mod, and it isnt showing up. Bam's patch for his adons is the only thing I can think of that might conflict with it. Help please?
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I included everything you said in the csv, added it to my mod, compiled and built mod, and it isnt showing up. Bam's patch for his adons is the only thing I can think of that might conflict with it. Help please?

Backup the hud.menu in raw/ui and replace it with the new hud.menu.
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Worked Just Fine For Me. Thanks :D
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worked for me when i added ui, materials and material_properties folders to my root/raw and when i added the images folder (from z_hud.iwd) aswell as the z_hud.iwd both in the root/raw/images folder
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EDIT:

Got It Working ... THANKS - Any Way you can get me the origins images thanks

Edit: got the origins images but when i convert the images to iwi's and replace all images with the origins ones  the hud becomes checkered with parts on the origins hud mixed in

and ideas
Last Edit: August 28, 2014, 01:48:19 pm by OfficialMT22
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yay perfect jr it works now +1 for you
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EDIT:

Got It Working ... THANKS - Any Way you can get me the origins images thanks

Edit: got the origins images but when i convert the images to iwi's and replace all images with the origins ones  the hud becomes checkered with parts on the origins hud mixed in

and ideas

try editing the images from the download and copy the origin images and then save the image as the original name, then put them back in your raw, and when you do this make sure you replace the images in the rar file: z_hud.iwd aswell.
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Is this correct? I was a little unclear about your instructions.


 
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