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[User Tutorial] Adding soul chests (like BO2-Origin's) to your map + UGXmod tut

HOT
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Created 10 years ago
by BluntStuffy
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yup everything is there in the csv file, but the chests are still not showing up
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drago
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yup everything is there in the csv file, but the chests are still not showing up
thats weir, maybe you didnt placced the models where they were supposed to
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do i have to place the xmodel of the chest in the clip becasue i did everything the tut said

Post Merge: March 26, 2014, 03:34:52 am
nm i got it working
Last Edit: March 26, 2014, 03:34:52 am by awsome71896
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HELP !!!! i get this error when i launch the mod

ERROR
server script compile error
unexpected end of file found
(see console for details)

help
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The King of Zombies
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HELP !!!! i get this error when i launch the mod

ERROR
server script compile error
unexpected end of file found
(see console for details)

help

That is usually caused by not having a } at the end of the file, trying adding a extra } at the very end of the file whether you already have that or not
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thanks that helped alot
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Great TUT imma use this :nyan:
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how would you make it s a door opens when you complete the chests
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how would you make it s a door opens when you complete the chests

This is exactly what i did for my latest map Annihilation. just delete the entire soul_chest_reward at the bottom of the script so you can get rid of the ray gun then add this into it

Code Snippet
Plaintext
	soul_chest_reward()
{
iPrintLn("You've Opened the Buyable Ending!!");
wait 1;
soulchestdoor = getEnt("soulchestdoor","targetname");
soulchestdoor MoveTo((-448.2, -256, 0), 0.5, 0.05, 0.05);
}

of course you can change the targetname to whatever you want, just make sure the trigger in radiant matches up to the targetname of the script which in this case its soulchestdoor. also you can change the iPrintLn line to whatever you want it to say after filling up the chests(or get rid of it completely if you dont want it to say anything)
Last Edit: April 22, 2014, 09:15:50 pm by thezombiekilla6
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This is exactly what i did for my latest map Annihilation. just delete the entire soul_chest_reward at the bottom of the script so you can get rid of the ray gun then add this into it

Code Snippet
Plaintext
	soul_chest_reward()
{
iPrintLn("You've Opened the Buyable Ending!!");
wait 1;
soulchestdoor = getEnt("soulchestdoor","targetname");
soulchestdoor MoveTo((-448.2, -256, 0), 0.5, 0.05, 0.05);
}

of course you can change the targetname to whatever you want, just make sure the trigger in radiant matches up to the targetname of the script which in this case its soulchestdoor. also you can change the iPrintLn line to whatever you want it to say after filling up the chests(or get rid of it completely if you dont want it to say anything)

thanks!
Last Edit: April 22, 2014, 09:34:54 pm by BishyFTW
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Does anyone know how I would go about editing this to give the players all the perks in my map? Id like a 5 perk limit throughout the map until the chests are complete and you given the remaining perks, thanks for any help
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can you make more soul chest then 6, i mean like 10 or more?
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Does anyone know how I would go about editing this to give the players all the perks in my map? Id like a 5 perk limit throughout the map until the chests are complete and you given the remaining perks, thanks for any help

Srry, didn't notice your post before..
You still looking for this, send me a PM and i'll take a look. After that i post it in this thread so thers can use that as well

Quote
can you make more soul chest then 6, i mean like 10 or more?

Sure, but the script as it is only supports up to 6 chests so you'd need to edit some stuff to get the job done..
But really?? 10 or more?? isn't that a bit over the top?  ???
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My game freezes for a few secs every time i kill a zombie near the soul chest
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My game freezes for a few secs every time i kill a zombie near the soul chest

There must have been something you missed, there are quite a few people that got it working without any issue's.
Try installing it again maybe

btw i know that if you're setting the max kills to 1 or 2 (for testing maybe) things could screw up.. not sure if it cause's the freeze though, but just make sure it's allways at least 3..

 
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