Hey guys, As most of you know, MW2 introduced new walking animations that looked better than in previous CoDs. Fortunately, bits of that code was left in both CoD4 SP and CoD5 SP (doesn't work in MP). My script uses this and adds a new feel to the map. First seen on my Zombie Island map. Script (CoD5 SP):
level.w_enable = true; // if you want that walking enabled, leave it true level.w_ads_fix = true; // for some people the gun sways too much when ADS, this will fix it level.w_gun_move_value_fix = true; // this will make all gun movement position values to be 0 (doesn't include sprinting and rotating) level.w_better_prone = true; // this will make the camera shake when moving prone, so it looks like the actual prone movement. level.w_toggle_by_dvar = true; // this will create a dvar named "cg_ray_walking" to make it toggleable through script
The code above won't work in CoD4 SP just like this, you need to call the thread on level.player which is NOT an array. Hope you enjoy. TODO: - Sprint fix: As some people say, it looks weird when sprinting. Currently I don't know how to fix it, so for now multiply your sprint bob amplitude in the weaponfile by 0.16 (eg. when sprinting amplitude is 1 and 1 then the result is 0.16 0.16) Video: http://youtu.be/foIL1kHdxUU
Has the ability to issue warnings to users, edit and remove posts from the forum and to move topics to other boards. Upholds the rules of the forum. Moderates Chat Rooms.
Well, the script I posted above contains an ADS fix, so people dont have to edit weaponfile to decrease bobbing. And the transition between amplitudes is smooth Also the correct vid is coming very soon. Post Merge: June 19, 2014, 08:25:40 pmVideo: http://youtu.be/foIL1kHdxUU
Currently I'm on vacation and left my laptop at home. Here's a temp fix for now Change level.w_gun_move_value_fix value to false, that should do it, but the guns will change position like they did before.