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[Map Add-On 6] Der Wunderfizz (UPDATE AVAILABLE)

HOT
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Created 10 years ago
by jei9363
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"My maps might not be the best looking, or the most hyped, but I still release them in hopes that they can make others somewhat happy"

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For me it says:

ERROR: xmodel "wunderfizz_off" not found

Any ideas on how to fix?
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Hey if you had tons of fun on playing my maps please DONATE :)

play ESTATE now, and claim your mansion back from the undead!
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re-download and re-apply
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For me it says:

ERROR: xmodel "wunderfizz_off" not found

Any ideas on how to fix?

I think that's a normal error as because you don't have the model in raw/xmodels, but should still work fine because the model is in the patch file.

Also, jei, the clip is a little bit too small, as when a player gets too close, the model is invisible. I edited the prefab and extended the front and back of the clip by 4 units, moved the trigger foward 4 units and it's fine. :P
Last Edit: May 04, 2014, 05:07:25 pm by ProGamerzFTW
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okay thanks Ill update later.

so is this working fully for you?
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okay thanks Ill update later.

so is this working fully for you?

Correct me if I'm wrong, but currently it seems that you must have atleast 2 in the map, as when it trys to move with just one, it just goes away forever.
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okay thanks Ill update later.

so is this working fully for you?

fully working for me, besides the fact it breaks my perk limit in zombiemode_perks, dont know what to put in zombiemode.gsc
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fully working for me, besides the fact it breaks my perk limit in zombiemode_perks, dont know what to put in zombiemode.gsc

If you followed bam's/jei's new black ops perks, it's

Code Snippet
Plaintext
level.perk_limit = 4;

if you still have the old version, i recommend uninstalling it and getting the new ones. :)
Last Edit: May 04, 2014, 05:48:44 pm by ProGamerzFTW
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Correct me if I'm wrong, but currently it seems that you must have atleast 2 in the map, as when it trys to move with just one, it just goes away forever.

yeah your gunna need 2, shouldve mentioned :P

Post Merge: May 04, 2014, 05:49:02 pm
fully working for me, besides the fact it breaks my perk limit in zombiemode_perks, dont know what to put in zombiemode.gsc

do you have 

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level.perk_limit = 4;

in zombiemode.gsc?
Last Edit: May 04, 2014, 05:49:02 pm by jei9363
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no, where do I place it?
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yeah your gunna need 2, shouldve mentioned :P

Post Merge: May 04, 2014, 05:49:02 pm
do you have 

Code Snippet
Plaintext
level.perk_limit = 4;

in zombiemode.gsc?

Maybe you can make it friendly with just one with running a check like

Code Snippet
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level.wunderfizz_moveable = true; //Change to false if only one wunderfizz
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no, where do I place it?

     
Code Snippet
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         level.perk_limit = 4;

maps\bam_bo_mod_bo1_perks_standalone::bo1_perks_init();

level.wunderfizz_cost = 1500; //cost to use wunderfizz
level.wunderfizz_bear_immunity = 2; //how many spins until the bear can be a thing
level.wunderfizz_bear_chance = 55; //chance of bear after immunity wears off

maps\bam_bo_mod_wunderfizz_standalone::wunderfizz_init();
   
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no, where do I place it?

It's in the tutorial here, unless you are following the old perks, you missed it :P

http://ugx-mods.com/forum/index.php?topic=2630.0
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I've redownloaded but I'm still getting the xmodel "wunderfizz_off" not found error. The machine does not show up ingame.
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and you replaced the old nazi_zombie_MAPNAME_patch.ff?
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So do you actually change nazi_zombie_west_patch.ff to nazi_zombie_MAPNAME_patch.ff?

Or do you just compile normally while having west in the appdata location?

 
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