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[Map Add-On 6] Der Wunderfizz (UPDATE AVAILABLE)

HOT
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Created 10 years ago
by jei9363
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Hey if you had tons of fun on playing my maps please DONATE :)

play ESTATE now, and claim your mansion back from the undead!
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Fixes:

- Zombies attacking downed players in coop
- Vulture-Aid drops in non-playable areas
- Wunderfizz staying visible for only the first person to use it

see black ops perks for MuleKick-PAP fix

https://www.mediafire.com/?m2j9aqqoel77vlk

Der Wunderfizz

https://www.mediafire.com/?6futkjxhcvjyvp8


notes:

- Wunderfizz requires power
- Wunderfizz will adjust to the perks in your map
- Enforces your perk limit
- Spawns at a random location
- You can manually adjust the relocation settings







https://www.youtube.com/watch?v=NbTDiuk_8Po

Download This:https://www.mediafire.com/?6futkjxhcvjyvp8

ADD in your currently active _zombiemode.gsc

Code Snippet
Plaintext

        level.wunderfizz_cost = 1500;         //cost to use wunderfizz
level.wunderfizz_bear_immunity = 2; //how many spins until the bear can be a thing
level.wunderfizz_bear_chance = 55; //chance of bear after immunity wears off

maps\bam_bo_mod_wunderfizz_standalone::wunderfizz_init();

under

Code Snippet
Plaintext
	maps\_zombiemode_blockers_new::init();
maps\_zombiemode_spawner::init();
maps\_zombiemode_powerups::init();
maps\_zombiemode_radio::init();
maps\_zombiemode_perks::init();
maps\_zombiemode_tesla::init();
maps\_zombiemode_dogs::init();
maps\_zombiemode_bowie::bowie_init();
maps\_zombiemode_cymbal_monkey::init();
maps\_zombiemode_betty::init();
maps\_zombiemode_timer::init();
maps\_zombiemode_auto_turret::init();

ADD THE PREFAB TO YOUR MAP!

make sure you delete your nazi_zombie_mapname_patch from your mod that you build before compiling! youll overwrite my awesome fastfile!

ADD

Code Snippet
Plaintext
fx,wunderfizz_glow
fx,wunderfizz_glow_location

To your mod.csv

go into you dlc3_code.gsc

ADD
Code Snippet
Plaintext
 
level._effect["wunderfizz_glow"] = Loadfx("wunderfizz_glow");
level._effect["wunderfizz_glow_location"] = Loadfx("wunderfizz_glow_location");
level._effect["tesla_bolt"] = loadfx( "maps/zombie/fx_zombie_tesla_bolt_secondary" );
IN
DLC3_FX(){}

compile and enjoy!
Last Edit: May 09, 2014, 07:39:02 pm by jei9363
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This is vulture aid guessing your going redo the post with Wunderfizz but thanks for this :D
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Thank you but i wait for some bug report of others :)
vulture aid broke my map and i had to create a new one :(
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Thank you but i wait for some bug report of others :)
vulture aid broke my map and i had to create a new one :(

that wouldn't make sense. all youd have to do is remove the call in _zombiemode and its gone.

Post Merge: May 03, 2014, 05:23:02 pm
This is vulture aid guessing your going redo the post with Wunderfizz but thanks for this :D

This isn't vulture-aid. I dont know what you mean.
Last Edit: May 03, 2014, 05:23:03 pm by jei9363
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that wouldn't make sense. all youd have to do is remove the call in _zombiemode and its gone.

Post Merge: May 03, 2014, 05:23:02 pm
This isn't vulture-aid. I dont know what you mean.
mine showed up as va tut. but dont worry about it
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is the prefab a floating perk bottle?

Post Merge: May 03, 2014, 05:35:41 pm
mine showed up as va tut. but dont worry about it

earlier is showed up as vulture aid tutorial but then I refreshed and it was wonder fizz
Last Edit: May 03, 2014, 05:35:41 pm by chromastone10
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is the prefab a floating perk bottle?

Post Merge: May 03, 2014, 05:35:41 pm
earlier is showed up as vulture aid tutorial but then I refreshed and it was wonder fizz

should be a floating perk bottle with a clip, and a red model struct
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1. still doesn't follow the perk limit (maybe I added the perk limit wrong ill ask you on skype)
2. I added multiple of the prefab in my map but if the wunderfizz wasn't at that location it was invisible :(
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1. level.perk_limit in _zombiemode.gsc
2. did you download this right away? the new download link includes xmodel,wundefizz_off in the ff file
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Great works fine but i haven't a model ingame there's only the clip, light and the perk bottle :(
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i had a problem. The Wunderfizz works but the model is a litle bit bugi.

when im compile the map it says,

Code Snippet
Plaintext
 ERROR: Texture repeats too many times.
In map _prefabs/bam_mod_wunderfizz/wunderfizz_machine.map on entity 1 brush 0 at -0 -0 6
ERROR: Texture repeats too many times.
In map _prefabs/bam_mod_wunderfizz/wunderfizz_machine.map on entity 1 brush 0 at -0 -0 -7
ERROR: Texture repeats too many times.
In map _prefabs/bam_mod_wunderfizz/wunderfizz_machine.map on entity 1 brush 0 at -0 15 -1
ERROR: Texture repeats too many times.
In map _prefabs/bam_mod_wunderfizz/wunderfizz_machine.map on entity 1 brush 0 at -0 -16 -1
ERROR: Texture repeats too many times.
In map _prefabs/bam_mod_wunderfizz/wunderfizz_machine.map on entity 1 brush 0 at 7 13 -1
ERROR: Texture repeats too many times.
In map _prefabs/bam_mod_wunderfizz/wunderfizz_machine.map on entity 1 brush 0 at -8 -13 -1
ERROR: Texture repeats too many times.
In map _prefabs/bam_mod_wunderfizz/wunderfizz_machine.map on entity 1 brush 0 at -0 0 6
ERROR: Texture repeats too many times.
In map _prefabs/bam_mod_wunderfizz/wunderfizz_machine.map on entity 1 brush 0 at -0 0 -7
ERROR: Texture repeats too many times.
In map _prefabs/bam_mod_wunderfizz/wunderfizz_machine.map on entity 1 brush 0 at -0 0 6
ERROR: Texture repeats too many times.
In map _prefabs/bam_mod_wunderfizz/wunderfizz_machine.map on entity 1 brush 0 at -0 0 -7
ERROR: Texture repeats too many times.
In map _prefabs/bam_mod_wunderfizz/wunderfizz_machine.map on entity 1 brush 0 at 15 0 -1
ERROR: Texture repeats too many times.
In map _prefabs/bam_mod_wunderfizz/
Last Edit: May 04, 2014, 11:21:29 am by SajeOne
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i had a problem. The Wunderfizz works but the model is a litle bit bugi.

when im compile the map it says,

Code Snippet
Plaintext
 ERROR: Texture repeats too many times.
In map _prefabs/bam_mod_wunderfizz/wunderfizz_machine.map on entity 1 brush 0 at -0 -0 6
ERROR: Texture repeats too many times.
In map _prefabs/bam_mod_wunderfizz/wunderfizz_machine.map on entity 1 brush 0 at -0 -0 -7
ERROR: Texture repeats too many times.
In map _prefabs/bam_mod_wunderfizz/wunderfizz_machine.map on entity 1 brush 0 at -0 15 -1
ERROR: Texture repeats too many times.
In map _prefabs/bam_mod_wunderfizz/wunderfizz_machine.map on entity 1 brush 0 at -0 -16 -1
ERROR: Texture repeats too many times.
In map _prefabs/bam_mod_wunderfizz/wunderfizz_machine.map on entity 1 brush 0 at 7 13 -1
ERROR: Texture repeats too many times.
In map _prefabs/bam_mod_wunderfizz/wunderfizz_machine.map on entity 1 brush 0 at -8 -13 -1
ERROR: Texture repeats too many times.
In map _prefabs/bam_mod_wunderfizz/wunderfizz_machine.map on entity 1 brush 0 at -0 0 6
ERROR: Texture repeats too many times.
In map _prefabs/bam_mod_wunderfizz/wunderfizz_machine.map on entity 1 brush 0 at -0 0 -7
ERROR: Texture repeats too many times.
In map _prefabs/bam_mod_wunderfizz/wunderfizz_machine.map on entity 1 brush 0 at -0 0 6
ERROR: Texture repeats too many times.
In map _prefabs/bam_mod_wunderfizz/wunderfizz_machine.map on entity 1 brush 0 at -0 0 -7
ERROR: Texture repeats too many times.
In map _prefabs/bam_mod_wunderfizz/wunderfizz_machine.map on entity 1 brush 0 at 15 0 -1
ERROR: Texture repeats too many times.
In map _prefabs/bam_mod_wunderfizz/

Thats normal, that happens to me with a lot of prefabs i download. Not sure why but hey it still works in game, and thats the important part, right?
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Great works fine but i haven't a model ingame there's only the clip, light and the perk bottle :(

same with me  :'(
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is there a model where the Wunderfizz is currently active, but not where its not? try re-downloading

I believe the first _patch was missing

Code Snippet
Plaintext
xmodel,wunderfizz_off
Last Edit: May 04, 2014, 02:48:13 pm by jei9363
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yea thats right.

thanks man

 
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