- Bobby Z's Buildables -
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- Drop Ladder -
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http://www.youtube.com/watch?v=R_rAE-FKTm8&feature=youtu.behttp://www.mediafire.com/download/e9z18gaempagps8/buildable+DROP+LADDER.rarInstructions:- First off go to the directory you extracted the files to (the files included in .rar download)
and open the mods folder then rename the folder "nazi_zombie_MAPNAME" to match your map name.
- Then go back to the directory containing your extracted files
and copy all the folders then paste in your COD:WAW root folder.
- Then go to your maps folder (located in codwaw-root/mods/)
and open the mod.csv and add the following at the bottom,
then close & save :
fx,byzmodz/fx_byz_firefly
material,buildable_button_shader
material,buildable_power_box_shader
sound,byzmodz_drop_ladder_build_sounds,,all_mp
- NOTE: if you already have one of my other buildables in your map
you will not need some of the sounds check sounds included
to be sure you dont already have them
- Now open the maps folder in your maps folder, and open "nazi_zombie_MAPNAME.gsc"
(NOTE: Your maps name would be in place of MAPNAME lol) then find this :
/*--------------------
FUNCTION CALLS - PRE _Load
----------------------*/
level thread DLC3_threadCalls();
- Now add this under it :
maps\byzmodz_buildable_drop_ladder_button::main();
- So it looks like this :
/*--------------------
FUNCTION CALLS - PRE _Load
----------------------*/
level thread DLC3_threadCalls();
maps\byzmodz_buildable_drop_ladder_button::main();
- Then close & save.
- Now open your cod-root folder , then open zone_source folder, and open your maps .csv nazi_zombie_MAPNAME.csv
(NOTE: open nazi_zombie_MAPNAME.csv for your map, not the nazi_zombie_MAPNAME_patch.csv
)
- Then be sure you have this in that script, if not add it , it's for my work bench update
fx,env/light/fx_lights_lantern_on
fx,byzmodz/fx_byz_firefly
(NOTE: you don't have to use my work bench update if you dont want to waste your maps fx,
to ignore work bench update just disinclude that work_bench_latern_on function
i created in my buildables, and of course fx lines in the mod.csv and nazi_zombie_MAPNAME.csv,
and finally remove fx from folder, you can remove the script_structs from work bench prefab
but its not going to make any difference
)
- Then go back to your nazi_zombie_mapname folder (Located in codwaw-root/mods/)
& open your nazi_zombie_mapname.gsc in maps folder and find this :
level.DLC3.myFX = ::preCacheMyFX;
- Then add this under it:
preCacheFX();
- So it looks like this:
level.DLC3.myFX = ::preCacheMyFX;
preCacheFX();
- then add this to the bottom of the script:
preCacheFX()
{
level._effect["fx_lights_lantern_on"] = loadfx( "env/lights/fx_lights_lantern_on" );
level._effect["fx_byz_firefly"] = loadfx( "byzmodz/fx_byz_firefly" );
}
- Then close & Save.
(NOTE: again if you have my other buildables, you've probably already done this step:P check to be sure
)
- Now open your map in radiant and add prefabs, placement goes as follows :
(NOTE: this download included 5 prefabs but one of them is the work bench
which is in build loc prefab so you only are going to need to add the 4 prefabs
inside of map_source/_prefabs/BYZMODZ/buildable_drop_ladder/ )
-----------------------------------------------------------------------------------------------------------------------------
- byz_drop_ladder.map = This is the prefab of ladder that actually drops down, when player build activator and actovates ladder, Place it where you want it to be.
- dl_build_loc.map = This is the prefab of work bench with triggers and built devices, this is where building activation device happens, and where it is activated on, place it where you want it to be.
- dl_button_part_loc.map = This is the prefab of the first part player can pick up to build, Place it where you want.
- dl_pbox_part_loc.map = This is the prefab of the second part player can pick up to build, Place it where you want.
-----------------------------------------------------------------------------------------------------------------------------
- After you've added these prefabs close radiant saving your changes.
- Once back at Launcher select "Mod Builder" tab, then select your map, and then select newly added files in the list and build your mod, with "Build mod.ff Fastfile" & "Build IWD File" both selected.
- Then Finally select "Compile Level" tab, then select your map and compile as you normally would.
Final Notes:- as usually feel free to customize this buildable to your liking
so for instance you want diffeent lookin shaders , different bench ,
different ladder , no problem i dont mind
i am always happy to share with the community
- Be sure when going through this tutorial , if you have one of my other buildables already check as you go to make sure you havent already done a step
- Be sure to give credit xD
Credit goes to me & also goes to don goony for his hack function & knuckle crack function.
- If you have any troubles with it, or even just need help customizing it, just add me to steam (bobby_z_begin) and ill be glad to help.
(also if you add me i always share stuff early with people on my steam friends list for testing purposes etc)
Double Post Merge: May 27, 2015, 12:23:02 am
srry im late on uploading satchel charge there was a lat minute update i wanted to make ill have it up a.s.a.p
hope you enjoy