- First off go to the directory you extracted the files to (the files included in .rar download) and open the mods folder then rename the folder "nazi_zombie_MAPNAME" to match your map name.
- Then go back to the directory containing your extracted files and copy all the folders then paste in your COD:WAW root folder.
- Then go to your maps folder (located in codwaw-root/mods/) and open the mod.csv and add the following at the bottom, then close & save :
- NOTE: if you already have one of my other buildables in your map you will not need some of the sounds check sounds included to be sure you dont already have them
- Now open the maps folder in your maps folder, and open "nazi_zombie_MAPNAME.gsc" (NOTE: Your maps name would be in place of MAPNAME lol) then find this :
/*-------------------- FUNCTION CALLS - PRE _Load ----------------------*/ level thread DLC3_threadCalls();
/*-------------------- FUNCTION CALLS - PRE _Load ----------------------*/ level thread DLC3_threadCalls(); maps\byzmodz_buildable_drop_ladder_button::main();
- Then close & save.
- Now open your cod-root folder , then open zone_source folder, and open your maps .csv nazi_zombie_MAPNAME.csv (NOTE: open nazi_zombie_MAPNAME.csv for your map, not the nazi_zombie_MAPNAME_patch.csv )
- Then be sure you have this in that script, if not add it , it's for my work bench update
(NOTE: you don't have to use my work bench update if you dont want to waste your maps fx, to ignore work bench update just disinclude that work_bench_latern_on function i created in my buildables, and of course fx lines in the mod.csv and nazi_zombie_MAPNAME.csv, and finally remove fx from folder, you can remove the script_structs from work bench prefab but its not going to make any difference )
- Then go back to your nazi_zombie_mapname folder (Located in codwaw-root/mods/) & open your nazi_zombie_mapname.gsc in maps folder and find this :
(NOTE: again if you have my other buildables, you've probably already done this step:P check to be sure )
- Now open your map in radiant and add prefabs, placement goes as follows : (NOTE: this download included 5 prefabs but one of them is the work bench which is in build loc prefab so you only are going to need to add the 4 prefabs inside of map_source/_prefabs/BYZMODZ/buildable_drop_ladder/ ) ----------------------------------------------------------------------------------------------------------------------------- - byz_drop_ladder.map = This is the prefab of ladder that actually drops down, when player build activator and actovates ladder, Place it where you want it to be.
- dl_build_loc.map = This is the prefab of work bench with triggers and built devices, this is where building activation device happens, and where it is activated on, place it where you want it to be.
- dl_button_part_loc.map = This is the prefab of the first part player can pick up to build, Place it where you want.
- dl_pbox_part_loc.map = This is the prefab of the second part player can pick up to build, Place it where you want. ----------------------------------------------------------------------------------------------------------------------------- - After you've added these prefabs close radiant saving your changes.
- Once back at Launcher select "Mod Builder" tab, then select your map, and then select newly added files in the list and build your mod, with "Build mod.ff Fastfile" & "Build IWD File" both selected.
- Then Finally select "Compile Level" tab, then select your map and compile as you normally would.
Final Notes:
- as usually feel free to customize this buildable to your liking so for instance you want diffeent lookin shaders , different bench , different ladder , no problem i dont mind i am always happy to share with the community
- Be sure when going through this tutorial , if you have one of my other buildables already check as you go to make sure you havent already done a step
- Be sure to give credit xD Credit goes to me & also goes to don goony for his hack function & knuckle crack function.
- If you have any troubles with it, or even just need help customizing it, just add me to steam (bobby_z_begin) and ill be glad to help.
(also if you add me i always share stuff early with people on my steam friends list for testing purposes etc)
Double Post Merge: May 27, 2015, 12:23:02 amsrry im late on uploading satchel charge there was a lat minute update i wanted to make ill have it up a.s.a.p hope you enjoy
thanks every 1 , also wanted to let community know ill be uploading some more stuff within the next 2 days just spending that time preparing
and as usual if any needs to get a hold of me or needs help feel free to add me on steam, and ill be happy to help also any ideas for perks , buildables , powerups , easter eggs , etc let me know ill be happy to try and make it
o yeah one more thing either this next upload i do or one after that , i will be uploading a new buildables i started which is a actual star gate teleporter , custom fx , sounds , etc (the dhd is buildable) , anyways that buildables is almost done just adding some final touches for more detail , and my zombie population device buildable is almost ready as well (just adjusting hud placements) basically zombie population device is a machine you build that when you build then activate the person to activate it gets a zombie counter hud (i customized hud, i attached the dds of the base hud to give you an idea of what it looks like) anyways as for other players , the screen on the machione will display zombies left , so other players will have to go to that specific location everytime they wanna see how much zombies are left
Wow this is amazing I was wondering if you could create a script so when you get double points and nuke, it gives you 800 points (like bo1 & bo2) and i was also wondering if you could create a script so on instakill, the knife gives 130 points and on double points, gives 260 (like bo2 & bo2). That would be amazing, and im really loving your scripts so far
Has the ability to issue warnings to users, edit and remove posts from the forum and to move topics to other boards. Upholds the rules of the forum. Moderates Chat Rooms.
MZslayer11's Contact & Social LinksMZslayer11Service_Code_30#2655
Wow this is amazing I was wondering if you could create a script so when you get double points and nuke, it gives you 800 points (like bo1 & bo2) and i was also wondering if you could create a script so on instakill, the knife gives 130 points and on double points, gives 260 (like bo2 & bo2). That would be amazing, and im really loving your scripts so far
as ive mentioned in my other posts i apologize for lateness of reply first off to make double points and nuke work together thats actually easier then you think you dont need a seperate script just open _zombiemode_powerups.gsc