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![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() | Has shown excellence and experience in the area of custom scripting in the UGX-Mods community. |
![]() BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
No grenade overlay? Ik it's possible because jbird did it...
What overlay?

![]() | |
![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() | Has shown excellence and experience in the area of custom scripting in the UGX-Mods community. |
![]() BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |


![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() | Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
![]() | |
![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() | Has shown excellence and experience in the area of custom scripting in the UGX-Mods community. |
![]() BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
#define PERK_SPACE (20)
#define PERK_X (10)
#define PERK_Y (10)
#define PERK_ICON(itemNum,imgArg,textArg) \
itemDef \
{ \
rect PERK_X (PERK_Y + (PERK_SPACE * itemNum)) 64 64 HORIZONTAL_ALIGN_LEFT VERTICAL_ALIGN_BOTTOM \
forecolor 1 1 1 1 \
style WINDOW_STYLE_SHADER \
background imgArg \
visible when( dvarInt("hud_player_has_perk_" + textArg) == 1 ); \
decoration \
} \
itemDef \
{ \
rect PERK_X (PERK_Y + (PERK_SPACE * itemNum)) 64 64 HORIZONTAL_ALIGN_LEFT VERTICAL_ALIGN_BOTTOM \
forecolor 1 1 1 1 \
style WINDOW_STYLE_SHADER \
background "hud_icon_perk_overlay" \
visible 1 \
decoration \
}
PERK_ICON(0,"specialty_shades","glasses")
![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() | Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
![]() | |
![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() | Has shown excellence and experience in the area of custom scripting in the UGX-Mods community. |
![]() BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() | Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
![]() | |
![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() | Has shown excellence and experience in the area of custom scripting in the UGX-Mods community. |
![]() BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() | Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
Also since it'll be updating on the fly you have to put exp rect X ( PERK_X ) under rect.