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On Player Spawn will not work

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Created 8 years ago
by ToXxiCxMoDz
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I saw a tutorial on Forums user MakeCent's website on how to do something when the player connects and/or spawns, which can be found here:
https://sites.google.com/site/makecentsgaming/home/bo3-tutorials/on-player-connect-spawn

I can't get it to work. I tried using IPrintLnBold and giving a weapon, but neither worked.

This is the code I used.
Code Snippet
Plaintext
function init(){
callback::on_connect( &on_player_connect );
callback::on_spawned( &on_player_spawned );
}
function on_player_connect(){
        //do stuff each time a player connects
}
function on_player_spawned(){
iPrintLnBold("hi");
}
I tried putting the code above and below the main function, neither worked. Help is greatly appreciated!
Marked as best answer by ToXxiCxMoDz 8 years ago
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Show your whole script, not just this part. Also, I am not sure you will see this in zm as the screen may be black, try adding these lines.

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#using scripts\shared\flag_shared;//add to the top of the gsc you are using the line below in


level flag::wait_till( "initial_blackscreen_passed" );//add before print


did you call or thread the init function at all from main?
Last Edit: October 04, 2016, 05:06:34 pm by MakeCents
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That worked, thank you so much!
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Also if you don't mind me asking, where do you get all of the level flags from? (intial_blackscreen_passed, etc.)
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Also if you don't mind me asking, where do you get all of the level flags from? (intial_blackscreen_passed, etc.)
There is no appropriate list all you can do is search for the flags within the scripts.

 
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