function init(){ callback::on_connect( &on_player_connect ); callback::on_spawned( &on_player_spawned );}function on_player_connect(){ //do stuff each time a player connects}function on_player_spawned(){ iPrintLnBold("hi");}
#using scripts\shared\flag_shared;//add to the top of the gsc you are using the line below inlevel flag::wait_till( "initial_blackscreen_passed" );//add before print
Also if you don't mind me asking, where do you get all of the level flags from? (intial_blackscreen_passed, etc.)