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Contact Support - Help Center Get help on the UGX Discord. Join it now!![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
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Ok, I know this is a super noobish question but I've tried for hours to fix this and I just dunno what's wrong. Basically zombies are spawning and breaking the barrier but then they just stop there and try to hit me from distance (lol). I'm not a complete noob so thing like forgetting to connect paths or wrong KVPs do not apply. What may be wrong is entities themselves (pathnodes near the barrier, AI clip even maybe - I still dunno why does it need to be there). Any thoughts?
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Picture would help, but make sure:
- there isn't more than one clip
- The traverse has room width wise and is not inside the brushes (on the sides)
- The travers is a click above the brush it has to go over
- The pathnodes are not inside other nodes and being ignored
- You yourself are standing in an area that shows paths connected to from the window
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Really I just made two prefabs (traverse and boards) into one and it's fixed now... WTF?
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Magic

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Really.
I don't want to make a new topic so I might ask another question that is not related to the topic but whatever lol. Here goes: you know how ConnectPaths() and DisconnectPaths() functions work? Required stuff for an elevator
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Those are called on script_brushmodels that have dynamicpath selected. Elevators get tricky though because its in mid air, and nothing for the zombies to stand on and path.
edit: There are types of clips, I think it is, that zombies will path on, I forget what they are though, soy yo knows, I think he answered somewhere in the forum about it.
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Lol I figured that DYNAMIC_PATH thingy just a few minutes ago. With ai_showpaths 2 I can see that zombies are trying to go to me but they still hang in place a lot (but it was so much worse without DYNAMIC_PATH). Do I even need pathnodes inside these script_brushmodels (elevator itself)?
![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
I made an elevator where the zombies went up with you, but they stood still on the ride and you could just kill them. When I gave it to someone, they could not get the zombies to follow them in the elevator at all. We never figured out why.
One thing that helps I think is to have a real floor under the elevator, structural. Call connect paths on the doors, if they are not models, or clips if they are models.
Interesting stuff.
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