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Script Requests

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Created 9 years ago
by Andy Whelan
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G'day all,
I would like to request 2 things of the scripting side of stuff for my map. I know near to nothing about scripts, I can only add the scripts to my map and that is about it.
Anyway, the first thing I want to request is someone to help me with a menu file thing for my hud. TheScotchGuy kindly devoted time to making me a design for the dpad and gun info stuff but neither of us could make it happen, here is a image of it - www.gyazo.com/1570a10dcb4316c9328e4f5e47a064a6 Reply if you can help and I will send the actual image to you
The second thing I want to request is a reading script. Where the play goes up to a book/ note and holds 'E' or 'F' (Whatever the player uses for USE/Interact) and a image with text on it pops up (here is an example I made in Photoshop so you can get a better understanding - www.prntscr.com/7tawno). If anyone can make this one I would like them to either PM me or message me on Skype, my Skype name is andywhelan3. The reason for this is I want it to be exclusive to my map until I release it, when I finally release the map then the script can be made public.

Thanks,
Andy Whelan
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First -> hud.menu
Second -> SetShader in GSC or DVar related in Menu. (I like menu method more since you can wrap the text.)

Bother are super simple to do.
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hell from the looks of it, the hud is jr-imagine's just retextured
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hell from the looks of it, the hud is jr-imagine's just retextured

It isnt :kidding:
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hell from the looks of it, the hud is jr-imagine's just retextured
are you an idiot? i can show u the psd files if u like andy sent me the compass i made the bar
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Yeh but it does look like it would fit with JR Imagine's HUD tbh.
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Yeh but it does look like it would fit with JR Imagine's HUD tbh.
the bar is much thicker, the dpad looks completley different.. he wants his gun name etc layed out much different no one gets the point here
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the bar is much thicker, the dpad looks completley different.. he wants his gun name etc layed out much different no one gets the point here
(you said to tell him, so this is me doing that ) use jr's hud, and replace his images. then search for the ammo (literlly it is one of only things with ammo in its name (1 is normal ammo the other is text ammo) ). then edit the rect's x and y values. the gun name is literally above it or below it. rect goes like this:
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rect          x y width height (originx) (originy)
the origins arent always there depending on the element
Last Edit: July 16, 2015, 06:00:03 pm by liamsa669
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First -> hud.menu
Second -> SetShader in GSC or DVar related in Menu. (I like menu method more since you can wrap the text.)

Bother are super simple to do.

Ya see, I don't know how to do either so this is why I made this topic
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Send me a request on Skype.

 
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