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Contact Support - Help Center Get help on the UGX Discord. Join it now!![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() UGX V.I.P. | |
![]() | Has released one or more maps to the UGX-Mods community. |
![]() BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
console()
{
fire_console = GetEnt("fire_console","targetname");
explosion = GetEnt("explosion","targetname");
console_trig = getent("console_trig", "targetname");
glass = getent("glass", "targetname");
console_trig SetCursorHint("HINT_NOICON");
console_trig SetHintString("Press &&1 to Destroy Jammer");
ent = spawn("script_model", console_trig.origin);
ent setModel("tag_origin");
PlayFXOnTag(level._effect["console_l"], ent, "tag_origin");
console_trig waittill("trigger", player);
fire_console PlaySound("five_switch");
fire_console PlaySound("grenade_explode");
console_trig delete();
glass delete();
ent delete();
playFx(level._effect["step2_fx"], explosion.origin);
playFx(level._effect["step_fx"], fire_console.origin);
}
![]() | |
![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() | Has shown excellence and experience in the area of custom scripting in the UGX-Mods community. |
![]() BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() UGX V.I.P. | |
![]() | Has released one or more maps to the UGX-Mods community. |
![]() BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
The glass model can be destroyed? Choose a static one then or just use a texture.
Oh and FIX YOUR DAMN INDENTATION *slap*.

Ent setCanDamage(false); as script model should work no idea about brushmodel
