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Contact Support - Help Center Get help on the UGX Discord. Join it now!Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
UGX V.I.P. | |
Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. | |
BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
Sound may be quiet in game. Try turning up the gain in audacity. If that isnt it, it isnt defined properly in the csv. Glad to see you working on the EE +1
Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. | |
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. | |
BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
Did you try adding a print before self delete(); and make sure it is waiting and not deleting the trigger, killing the sound?
Edit, doesn't trigger_off just move the trigger 10000 units down, like hide? Thus playing the sound, but 10000 units below where you think?
Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. | |
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. | |
BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
I commented out the trigger_off(); and still no sound.
Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. | |
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. | |
BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
Yes it does move it down, just checked utility.gsc . That has got to be the problem make it look like this:
Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. | |
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. | |
BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
I removed the self trigger_off(); for testing purpose, and tried both "playsoundatposition" and "playsound". Sadly none on them works.
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
Don't play sounds on triggers
It causes a random model to appear
Had this issue myself and took me forever to find out that was the cause
Playsoundatpposition
Or spawn a script origin or something "at" the trigger and use that
I had a random pair of zombie legs appearing in front of my pap for weeks coz of this