If you want scripts / features made for you, then contact me by PM or email / skype etc it will cost you tho so if you have no intention of reciprocating don't even waste my time
Has the ability to issue warnings to users, edit and remove posts from the forum and to move topics to other boards. Upholds the rules of the forum. Moderates Chat Rooms.
MZslayer11's Contact & Social LinksMZslayer11Service_Code_30#2655
Has the ability to issue warnings to users, edit and remove posts from the forum and to move topics to other boards. Upholds the rules of the forum. Moderates Chat Rooms.
MZslayer11's Contact & Social LinksMZslayer11Service_Code_30#2655
If you do use it, make sure to credit me please. Also, if you need any script requests, I may be able to help.
I may just be using the part that disables the grenade if it touches the trigger, for the lava on town. If I use any part of the script I will definitely give you credit.
Last Edit: June 13, 2015, 03:19:33 am by MZslayer11
I may just be using the part that disables the grenade if it touches the trigger, for the lava on town. If I use any part of the script I will definitely give you credit.
disposal(player, trigger_targetname) { player IPrintLnBold("Checking for trig"); trig = getEnt(trigger_targetname, "targetname"); checking = 1; while(checking) { wait(0.05);
if(self isTouching(trig)) { player maps\_zombiemode_score::add_to_player_score(20); self delete(); player IPrintLnBold("Deleting Grenade"); }
checking = 0; } }
Alright, iPrints do show now, but grenade does not get removed nor does it give points Edit: Doesnt print Deleting grenade either Another edit: It works on certain angle 0_0
Last Edit: June 13, 2015, 09:31:31 am by HitmanVere