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how to add more than 2 guns like from BO1 and 2 and MW3 without 1600 sfx error

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Created 7 years ago
by Lambo5888
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So i have all these guns from BO2 and MW3 and more but i can only add 2 guns. when i add more than 2 i get the 1600 sfx error.  ive played maps that have the whole mystery box full of custom weapons so i want to know how to do it without the error. thx



this error is when i added 3 weapons. i dont get the error when i have 2 guns.
Last Edit: December 30, 2016, 04:55:14 am by Lambo5888
Marked as best answer by Lambo5888 7 years ago
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go to raw/soundaliases then find weapons.csv and open it. place # at the start of each line for each sound your not using
eg
Code Snippet
Plaintext
# Rifles,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
#Browning Automatic Rifle (BAR),,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
weap_bar_fire_plr,,SFX/Weapon/rifle/bar/Fire/wpn_BAR_st_f.wav,,0.9,1,,,2,oldest,,,rfl_1st,,curve3,,,,,0.98,1.04,,2d,,,,0.75,pel1 pel1a pel1b pel2 oki2 oki3 audio_test_tuey firing_range hol2 ber3 mak living_battlefield all_mp,,,weap_bar_fire_act,,,wpn_all,,0.5,,,,,,,,,,90,90,0.25,1,,
weap_bar_fire_act,,SFX/Weapon/rifle/bar/Fire/wpn_BAR_st_act.wav,,0.96,1,,,3,oldest,,,rfl_1st,,curve3,,,,,1,1,,2d,,,,0.75,pel1 pel1a pel1b pel2 oki2 oki3 audio_test_tuey firing_range hol2 ber3 mak living_battlefield all_mp,,,weap_bar_move_plr_l,,,wpn_all,,0.5,,,,,,,,,,90,90,0.25,1,,
weap_bar_fire,,SFX\Weapon\Rifle\BAR\Fire\mono_##,,0.85,1,250,2000,10,priority,3,oldest,pis_3rd,,,,2000,,,0.92,1.08,pitch variant,3d,,,,0.7,pel1 pel1a pel1b pel2 oki2 oki3 audio_test_tuey firing_range hol2 ber3 mak living_battlefield all_mp,,,weap_bar_fire_mn_act,,,,,,,,,,,,,,,50,90,0.35,1,,
weap_bar_fire_mn_act,,SFX/Weapon/Rifle/BAR/Fire/act_##,,0.95,1,100,400,10,priority,3,oldest,pis_3rd,,,,1000,,,0.92,1.08,pitch variant,3d,,,,0.7,pel1 pel1a pel1b pel2 oki2 oki3 audio_test_tuey firing_range hol2 ber3 mak living_battlefield all_mp,,,weap_bar_fire_dist,,,,,,,,,,,,,,,50,90,0.35,1,,
weap_bar_fire_dist,,SFX/Weapon/dist/us/dist_us_bar.wav,,0.8,0.9,700,6000,10,priority,2,oldest,dist_wpn,rcurve3,curve2,0.8,12000,rcurve1,rcurve3,0.92,1.08,pitch,3d,,,,0.7,pel1 pel1a pel1b pel2 oki2 oki3 audio_test_tuey firing_range hol2 ber3 mak living_battlefield all_mp,,,weap_bar_move_plr_l,,,,,,,,,,,,,,,70,20,0.35,1,,
gr_bar_charge,,SFX/Weapon/Rifle/BAR/Foley/bar_charge.wav,,0.75,0.8,50,300,,,,,reload,,curve3,,500,,curve4,0.95,1.05,,3d,,,,,pel1 pel1a pel1b pel2 oki2 oki3 audio_test_tuey firing_range hol2 ber3 mak living_battlefield all_mp,,,,,,,,,,,,,,,,,,40,60,0.55,1,,
gr_bar_mag_in,,SFX/Weapon/Rifle/BAR/Foley/bar_mag_in.wav,,0.75,0.8,50,300,,,,,reload,,curve3,,500,,curve4,0.95,1.05,,3d,,,,,pel1 pel1a pel1b pel2 oki2 oki3 audio_test_tuey firing_range hol2 ber3 mak living_battlefield all_mp,,,,,,,,,,,,,,,,,,40,60,0.55,1,,
gr_bar_mag_out,,SFX/Weapon/Rifle/BAR/Foley/bar_mag_out.wav,,0.75,0.8,50,300,,,,,reload,,curve3,,500,,curve4,0.95,1.05,,3d,,,,,pel1 pel1a pel1b pel2 oki2 oki3 audio_test_tuey firing_range hol2 ber3 mak living_battlefield all_mp,,,,,,,,,,,,,,,,,,40,60,0.55,1,,
gr_bar_tap,,SFX/Weapon/Rifle/BAR/Foley/bar_tap.wav,,0.75,0.8,50,300,,,,,reload,,curve3,,500,,curve4,0.95,1.05,,3d,,,,,pel1 pel1a pel1b pel2 oki2 oki3 audio_test_tuey firing_range hol2 ber3 mak living_battlefield all_mp,,,,,,,,,,,,,,,,,,40,60,0.55,1,,
gr_bar_charge_plr,,SFX/Weapon/Rifle/BAR/Foley/bar_charge.wav,,0.75,0.8,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,pel1 pel1a pel1b pel2 oki2 oki3 audio_test_tuey firing_range hol2 ber3 mak living_battlefield all_mp,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,
gr_bar_mag_in_plr,,SFX/Weapon/Rifle/BAR/Foley/bar_mag_in.wav,,0.75,0.8,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,pel1 pel1a pel1b pel2 oki2 oki3 audio_test_tuey firing_range hol2 ber3 mak living_battlefield all_mp,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,
gr_bar_mag_out_plr,,SFX/Weapon/Rifle/BAR/Foley/bar_mag_out.wav,,0.75,0.8,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,pel1 pel1a pel1b pel2 oki2 oki3 audio_test_tuey firing_range hol2 ber3 mak living_battlefield all_mp,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,
gr_bar_tap_plr,,SFX/Weapon/Rifle/BAR/Foley/bar_tap.wav,,0.75,0.8,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,
,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
weap_bar_move_plr_l,,SFX/Weapon/Rifle/M1_Carbine/Fire/ring/car_m_left.wav,,0.95,1,200,6000,3,oldest,,,decay,,curve5,,,,,0.98,1.02,,3d,,,,,all_sp all_mp,,,weap_bar_move_plr_r,,75,,,,,,,,,,,left_shot,4,90,90,0.25,1,,
weap_bar_move_plr_r,,SFX/Weapon/Rifle/M1_Carbine/Fire/ring/car_m_right.wav,,0.9,1,200,6000,3,oldest,,,decay,,curve5,,,,,1,1,,3d,,,,,all_sp all_mp,,,shell_eject_rifle,,100,,,,,,,,,,,right_shot,4,90,90,0.25,1,,
,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
weap_bar_move_mn_l,,SFX/Weapon/Rifle/M1_Carbine/Fire/ring/car_m_left.wav,,0.2,0.25,200,1800,3,oldest,,,decay,,curve3,,,,,0.98,1.02,,3d,,,,,all_sp all_mp,,,weap_bar_move_plr_r,,,,,,,,,,,,,left_shot,2,10,20,0.25,1,,
weap_bar_move_mn_r,,SFX/Weapon/Rifle/M1_Carbine/Fire/ring/car_m_right.wav,,0.2,0.25,200,1800,3,oldest,,,decay,,curve3,,,,,1,1,,3d,,,,,all_sp all_mp,,,shell_eject_rifle,,,,,,,,,,,,,right_shot,2,10,20,0.25,1,,
,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
weap_bar_fire_plr,,SFX/Weapon/rifle/bar/Fire/wpn_BAR_st_f.wav,,0.9,1,,,1,oldest,,,rfl_1st,,curve3,,,,,0.98,1.04,,2d,,,,0.75,pel1 pel1a pel1b pel2 oki2 oki3 audio_test_tuey firing_range hol2 ber3 mak living_battlefield all_mp,,,weap_bar_fire_act,,,wpn_all,,0.5,,,,,,,,,,90,90,0.25,1,,
weap_bar_fire_act,,SFX/Weapon/rifle/bar/Fire/wpn_BAR_st_act.wav,,0.85,0.95,,,3,oldest,,,rfl_1st,,curve3,,,,,1,1,,2d,,,,0.75,pel1 pel1a pel1b pel2 oki2 oki3 audio_test_tuey firing_range hol2 ber3 mak living_battlefield all_mp,,,weap_bar_move_plr_l,,,wpn_fnt,,0.5,,,,,,,,,,90,90,0.25,1,,
,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,


these are the sounds for the bar, you you dont use the bar anymore haveit like this

Code Snippet
Plaintext
# Rifles,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
#Browning Automatic Rifle (BAR),,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
#weap_bar_fire_plr,,SFX/Weapon/rifle/bar/Fire/wpn_BAR_st_f.wav,,0.9,1,,,2,oldest,,,rfl_1st,,curve3,,,,,0.98,1.04,,2d,,,,0.75,pel1 pel1a pel1b pel2 oki2 oki3 audio_test_tuey firing_range hol2 ber3 mak living_battlefield all_mp,,,weap_bar_fire_act,,,wpn_all,,0.5,,,,,,,,,,90,90,0.25,1,,
#weap_bar_fire_act,,SFX/Weapon/rifle/bar/Fire/wpn_BAR_st_act.wav,,0.96,1,,,3,oldest,,,rfl_1st,,curve3,,,,,1,1,,2d,,,,0.75,pel1 pel1a pel1b pel2 oki2 oki3 audio_test_tuey firing_range hol2 ber3 mak living_battlefield all_mp,,,weap_bar_move_plr_l,,,wpn_all,,0.5,,,,,,,,,,90,90,0.25,1,,
#weap_bar_fire,,SFX\Weapon\Rifle\BAR\Fire\mono_##,,0.85,1,250,2000,10,priority,3,oldest,pis_3rd,,,,2000,,,0.92,1.08,pitch variant,3d,,,,0.7,pel1 pel1a pel1b pel2 oki2 oki3 audio_test_tuey firing_range hol2 ber3 mak living_battlefield all_mp,,,weap_bar_fire_mn_act,,,,,,,,,,,,,,,50,90,0.35,1,,
#weap_bar_fire_mn_act,,SFX/Weapon/Rifle/BAR/Fire/act_##,,0.95,1,100,400,10,priority,3,oldest,pis_3rd,,,,1000,,,0.92,1.08,pitch variant,3d,,,,0.7,pel1 pel1a pel1b pel2 oki2 oki3 audio_test_tuey firing_range hol2 ber3 mak living_battlefield all_mp,,,weap_bar_fire_dist,,,,,,,,,,,,,,,50,90,0.35,1,,
#weap_bar_fire_dist,,SFX/Weapon/dist/us/dist_us_bar.wav,,0.8,0.9,700,6000,10,priority,2,oldest,dist_wpn,rcurve3,curve2,0.8,12000,rcurve1,rcurve3,0.92,1.08,pitch,3d,,,,0.7,pel1 pel1a pel1b pel2 oki2 oki3 audio_test_tuey firing_range hol2 ber3 mak living_battlefield all_mp,,,weap_bar_move_plr_l,,,,,,,,,,,,,,,70,20,0.35,1,,
#gr_bar_charge,,SFX/Weapon/Rifle/BAR/Foley/bar_charge.wav,,0.75,0.8,50,300,,,,,reload,,curve3,,500,,curve4,0.95,1.05,,3d,,,,,pel1 pel1a pel1b pel2 oki2 oki3 audio_test_tuey firing_range hol2 ber3 mak living_battlefield all_mp,,,,,,,,,,,,,,,,,,40,60,0.55,1,,
#gr_bar_mag_in,,SFX/Weapon/Rifle/BAR/Foley/bar_mag_in.wav,,0.75,0.8,50,300,,,,,reload,,curve3,,500,,curve4,0.95,1.05,,3d,,,,,pel1 pel1a pel1b pel2 oki2 oki3 audio_test_tuey firing_range hol2 ber3 mak living_battlefield all_mp,,,,,,,,,,,,,,,,,,40,60,0.55,1,,
#gr_bar_mag_out,,SFX/Weapon/Rifle/BAR/Foley/bar_mag_out.wav,,0.75,0.8,50,300,,,,,reload,,curve3,,500,,curve4,0.95,1.05,,3d,,,,,pel1 pel1a pel1b pel2 oki2 oki3 audio_test_tuey firing_range hol2 ber3 mak living_battlefield all_mp,,,,,,,,,,,,,,,,,,40,60,0.55,1,,
#gr_bar_tap,,SFX/Weapon/Rifle/BAR/Foley/bar_tap.wav,,0.75,0.8,50,300,,,,,reload,,curve3,,500,,curve4,0.95,1.05,,3d,,,,,pel1 pel1a pel1b pel2 oki2 oki3 audio_test_tuey firing_range hol2 ber3 mak living_battlefield all_mp,,,,,,,,,,,,,,,,,,40,60,0.55,1,,
#gr_bar_charge_plr,,SFX/Weapon/Rifle/BAR/Foley/bar_charge.wav,,0.75,0.8,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,pel1 pel1a pel1b pel2 oki2 oki3 audio_test_tuey firing_range hol2 ber3 mak living_battlefield all_mp,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,
#gr_bar_mag_in_plr,,SFX/Weapon/Rifle/BAR/Foley/bar_mag_in.wav,,0.75,0.8,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,pel1 pel1a pel1b pel2 oki2 oki3 audio_test_tuey firing_range hol2 ber3 mak living_battlefield all_mp,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,
#gr_bar_mag_out_plr,,SFX/Weapon/Rifle/BAR/Foley/bar_mag_out.wav,,0.75,0.8,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,pel1 pel1a pel1b pel2 oki2 oki3 audio_test_tuey firing_range hol2 ber3 mak living_battlefield all_mp,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,
#gr_bar_tap_plr,,SFX/Weapon/Rifle/BAR/Foley/bar_tap.wav,,0.75,0.8,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,
,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
#weap_bar_move_plr_l,,SFX/Weapon/Rifle/M1_Carbine/Fire/ring/car_m_left.wav,,0.95,1,200,6000,3,oldest,,,decay,,curve5,,,,,0.98,1.02,,3d,,,,,all_sp all_mp,,,weap_bar_move_plr_r,,75,,,,,,,,,,,left_shot,4,90,90,0.25,1,,
#weap_bar_move_plr_r,,SFX/Weapon/Rifle/M1_Carbine/Fire/ring/car_m_right.wav,,0.9,1,200,6000,3,oldest,,,decay,,curve5,,,,,1,1,,3d,,,,,all_sp all_mp,,,shell_eject_rifle,,100,,,,,,,,,,,right_shot,4,90,90,0.25,1,,
,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
#weap_bar_move_mn_l,,SFX/Weapon/Rifle/M1_Carbine/Fire/ring/car_m_left.wav,,0.2,0.25,200,1800,3,oldest,,,decay,,curve3,,,,,0.98,1.02,,3d,,,,,all_sp all_mp,,,weap_bar_move_plr_r,,,,,,,,,,,,,left_shot,2,10,20,0.25,1,,
#weap_bar_move_mn_r,,SFX/Weapon/Rifle/M1_Carbine/Fire/ring/car_m_right.wav,,0.2,0.25,200,1800,3,oldest,,,decay,,curve3,,,,,1,1,,3d,,,,,all_sp all_mp,,,shell_eject_rifle,,,,,,,,,,,,,right_shot,2,10,20,0.25,1,,
,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
#weap_bar_fire_plr,,SFX/Weapon/rifle/bar/Fire/wpn_BAR_st_f.wav,,0.9,1,,,1,oldest,,,rfl_1st,,curve3,,,,,0.98,1.04,,2d,,,,0.75,pel1 pel1a pel1b pel2 oki2 oki3 audio_test_tuey firing_range hol2 ber3 mak living_battlefield all_mp,,,weap_bar_fire_act,,,wpn_all,,0.5,,,,,,,,,,90,90,0.25,1,,
#weap_bar_fire_act,,SFX/Weapon/rifle/bar/Fire/wpn_BAR_st_act.wav,,0.85,0.95,,,3,oldest,,,rfl_1st,,curve3,,,,,1,1,,2d,,,,0.75,pel1 pel1a pel1b pel2 oki2 oki3 audio_test_tuey firing_range hol2 ber3 mak living_battlefield all_mp,,,weap_bar_move_plr_l,,,wpn_fnt,,0.5,,,,,,,,,,90,90,0.25,1,,
,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
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Dude your the frickin best Thank you man

Double Post Merge: December 30, 2016, 01:02:29 pm
Dude your the frickin best Thank you man

Double Post Merge: December 30, 2016, 01:06:24 pm
Ok so if i dont want any of the main weapons that go through the mystery box do i check all the sounds in the weapons.cvs folder.
and if i want only guns that im going to add do i go to dlc3 and get ride of all guns and go to zombiemode weapons and get ride of all guns?
Last Edit: December 30, 2016, 01:06:25 pm by Lambo5888
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Ok so if i dont want any of the main weapons that go through the mystery box do i check all the sounds in the weapons.cvs folder.
and if i want only guns that im going to add do i go to dlc3 and get ride of all guns and go to zombiemode weapons and get ride of all guns?

any weapons you remove from the mod you should remove the sounds like i said earlier, there are other sounds you may not be using but dont really have the time to go though all that. but since there is a weapon limit and a sound limit, you should remove guns before adding them in _zombiemode_weapons and dlc3code as you said, just remove the lines for any cut weapons. hope thats what you wanted to know
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yes thank you so much
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Download T4M so you don't have to so much work, it increases the FX and Sound FX limits
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Download T4M so you don't have to so much work, it increases the FX and Sound FX limits
t4m is to "extend" the limits, not "skip" them

 
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