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Contact Support - Help Center Get help on the UGX Discord. Join it now!![]() | Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. |
![]() | Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
# Rifles,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
#Browning Automatic Rifle (BAR),,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
weap_bar_fire_plr,,SFX/Weapon/rifle/bar/Fire/wpn_BAR_st_f.wav,,0.9,1,,,2,oldest,,,rfl_1st,,curve3,,,,,0.98,1.04,,2d,,,,0.75,pel1 pel1a pel1b pel2 oki2 oki3 audio_test_tuey firing_range hol2 ber3 mak living_battlefield all_mp,,,weap_bar_fire_act,,,wpn_all,,0.5,,,,,,,,,,90,90,0.25,1,,
weap_bar_fire_act,,SFX/Weapon/rifle/bar/Fire/wpn_BAR_st_act.wav,,0.96,1,,,3,oldest,,,rfl_1st,,curve3,,,,,1,1,,2d,,,,0.75,pel1 pel1a pel1b pel2 oki2 oki3 audio_test_tuey firing_range hol2 ber3 mak living_battlefield all_mp,,,weap_bar_move_plr_l,,,wpn_all,,0.5,,,,,,,,,,90,90,0.25,1,,
weap_bar_fire,,SFX\Weapon\Rifle\BAR\Fire\mono_##,,0.85,1,250,2000,10,priority,3,oldest,pis_3rd,,,,2000,,,0.92,1.08,pitch variant,3d,,,,0.7,pel1 pel1a pel1b pel2 oki2 oki3 audio_test_tuey firing_range hol2 ber3 mak living_battlefield all_mp,,,weap_bar_fire_mn_act,,,,,,,,,,,,,,,50,90,0.35,1,,
weap_bar_fire_mn_act,,SFX/Weapon/Rifle/BAR/Fire/act_##,,0.95,1,100,400,10,priority,3,oldest,pis_3rd,,,,1000,,,0.92,1.08,pitch variant,3d,,,,0.7,pel1 pel1a pel1b pel2 oki2 oki3 audio_test_tuey firing_range hol2 ber3 mak living_battlefield all_mp,,,weap_bar_fire_dist,,,,,,,,,,,,,,,50,90,0.35,1,,
weap_bar_fire_dist,,SFX/Weapon/dist/us/dist_us_bar.wav,,0.8,0.9,700,6000,10,priority,2,oldest,dist_wpn,rcurve3,curve2,0.8,12000,rcurve1,rcurve3,0.92,1.08,pitch,3d,,,,0.7,pel1 pel1a pel1b pel2 oki2 oki3 audio_test_tuey firing_range hol2 ber3 mak living_battlefield all_mp,,,weap_bar_move_plr_l,,,,,,,,,,,,,,,70,20,0.35,1,,
gr_bar_charge,,SFX/Weapon/Rifle/BAR/Foley/bar_charge.wav,,0.75,0.8,50,300,,,,,reload,,curve3,,500,,curve4,0.95,1.05,,3d,,,,,pel1 pel1a pel1b pel2 oki2 oki3 audio_test_tuey firing_range hol2 ber3 mak living_battlefield all_mp,,,,,,,,,,,,,,,,,,40,60,0.55,1,,
gr_bar_mag_in,,SFX/Weapon/Rifle/BAR/Foley/bar_mag_in.wav,,0.75,0.8,50,300,,,,,reload,,curve3,,500,,curve4,0.95,1.05,,3d,,,,,pel1 pel1a pel1b pel2 oki2 oki3 audio_test_tuey firing_range hol2 ber3 mak living_battlefield all_mp,,,,,,,,,,,,,,,,,,40,60,0.55,1,,
gr_bar_mag_out,,SFX/Weapon/Rifle/BAR/Foley/bar_mag_out.wav,,0.75,0.8,50,300,,,,,reload,,curve3,,500,,curve4,0.95,1.05,,3d,,,,,pel1 pel1a pel1b pel2 oki2 oki3 audio_test_tuey firing_range hol2 ber3 mak living_battlefield all_mp,,,,,,,,,,,,,,,,,,40,60,0.55,1,,
gr_bar_tap,,SFX/Weapon/Rifle/BAR/Foley/bar_tap.wav,,0.75,0.8,50,300,,,,,reload,,curve3,,500,,curve4,0.95,1.05,,3d,,,,,pel1 pel1a pel1b pel2 oki2 oki3 audio_test_tuey firing_range hol2 ber3 mak living_battlefield all_mp,,,,,,,,,,,,,,,,,,40,60,0.55,1,,
gr_bar_charge_plr,,SFX/Weapon/Rifle/BAR/Foley/bar_charge.wav,,0.75,0.8,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,pel1 pel1a pel1b pel2 oki2 oki3 audio_test_tuey firing_range hol2 ber3 mak living_battlefield all_mp,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,
gr_bar_mag_in_plr,,SFX/Weapon/Rifle/BAR/Foley/bar_mag_in.wav,,0.75,0.8,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,pel1 pel1a pel1b pel2 oki2 oki3 audio_test_tuey firing_range hol2 ber3 mak living_battlefield all_mp,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,
gr_bar_mag_out_plr,,SFX/Weapon/Rifle/BAR/Foley/bar_mag_out.wav,,0.75,0.8,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,pel1 pel1a pel1b pel2 oki2 oki3 audio_test_tuey firing_range hol2 ber3 mak living_battlefield all_mp,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,
gr_bar_tap_plr,,SFX/Weapon/Rifle/BAR/Foley/bar_tap.wav,,0.75,0.8,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,
,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
weap_bar_move_plr_l,,SFX/Weapon/Rifle/M1_Carbine/Fire/ring/car_m_left.wav,,0.95,1,200,6000,3,oldest,,,decay,,curve5,,,,,0.98,1.02,,3d,,,,,all_sp all_mp,,,weap_bar_move_plr_r,,75,,,,,,,,,,,left_shot,4,90,90,0.25,1,,
weap_bar_move_plr_r,,SFX/Weapon/Rifle/M1_Carbine/Fire/ring/car_m_right.wav,,0.9,1,200,6000,3,oldest,,,decay,,curve5,,,,,1,1,,3d,,,,,all_sp all_mp,,,shell_eject_rifle,,100,,,,,,,,,,,right_shot,4,90,90,0.25,1,,
,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
weap_bar_move_mn_l,,SFX/Weapon/Rifle/M1_Carbine/Fire/ring/car_m_left.wav,,0.2,0.25,200,1800,3,oldest,,,decay,,curve3,,,,,0.98,1.02,,3d,,,,,all_sp all_mp,,,weap_bar_move_plr_r,,,,,,,,,,,,,left_shot,2,10,20,0.25,1,,
weap_bar_move_mn_r,,SFX/Weapon/Rifle/M1_Carbine/Fire/ring/car_m_right.wav,,0.2,0.25,200,1800,3,oldest,,,decay,,curve3,,,,,1,1,,3d,,,,,all_sp all_mp,,,shell_eject_rifle,,,,,,,,,,,,,right_shot,2,10,20,0.25,1,,
,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
weap_bar_fire_plr,,SFX/Weapon/rifle/bar/Fire/wpn_BAR_st_f.wav,,0.9,1,,,1,oldest,,,rfl_1st,,curve3,,,,,0.98,1.04,,2d,,,,0.75,pel1 pel1a pel1b pel2 oki2 oki3 audio_test_tuey firing_range hol2 ber3 mak living_battlefield all_mp,,,weap_bar_fire_act,,,wpn_all,,0.5,,,,,,,,,,90,90,0.25,1,,
weap_bar_fire_act,,SFX/Weapon/rifle/bar/Fire/wpn_BAR_st_act.wav,,0.85,0.95,,,3,oldest,,,rfl_1st,,curve3,,,,,1,1,,2d,,,,0.75,pel1 pel1a pel1b pel2 oki2 oki3 audio_test_tuey firing_range hol2 ber3 mak living_battlefield all_mp,,,weap_bar_move_plr_l,,,wpn_fnt,,0.5,,,,,,,,,,90,90,0.25,1,,
,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
# Rifles,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
#Browning Automatic Rifle (BAR),,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
#weap_bar_fire_plr,,SFX/Weapon/rifle/bar/Fire/wpn_BAR_st_f.wav,,0.9,1,,,2,oldest,,,rfl_1st,,curve3,,,,,0.98,1.04,,2d,,,,0.75,pel1 pel1a pel1b pel2 oki2 oki3 audio_test_tuey firing_range hol2 ber3 mak living_battlefield all_mp,,,weap_bar_fire_act,,,wpn_all,,0.5,,,,,,,,,,90,90,0.25,1,,
#weap_bar_fire_act,,SFX/Weapon/rifle/bar/Fire/wpn_BAR_st_act.wav,,0.96,1,,,3,oldest,,,rfl_1st,,curve3,,,,,1,1,,2d,,,,0.75,pel1 pel1a pel1b pel2 oki2 oki3 audio_test_tuey firing_range hol2 ber3 mak living_battlefield all_mp,,,weap_bar_move_plr_l,,,wpn_all,,0.5,,,,,,,,,,90,90,0.25,1,,
#weap_bar_fire,,SFX\Weapon\Rifle\BAR\Fire\mono_##,,0.85,1,250,2000,10,priority,3,oldest,pis_3rd,,,,2000,,,0.92,1.08,pitch variant,3d,,,,0.7,pel1 pel1a pel1b pel2 oki2 oki3 audio_test_tuey firing_range hol2 ber3 mak living_battlefield all_mp,,,weap_bar_fire_mn_act,,,,,,,,,,,,,,,50,90,0.35,1,,
#weap_bar_fire_mn_act,,SFX/Weapon/Rifle/BAR/Fire/act_##,,0.95,1,100,400,10,priority,3,oldest,pis_3rd,,,,1000,,,0.92,1.08,pitch variant,3d,,,,0.7,pel1 pel1a pel1b pel2 oki2 oki3 audio_test_tuey firing_range hol2 ber3 mak living_battlefield all_mp,,,weap_bar_fire_dist,,,,,,,,,,,,,,,50,90,0.35,1,,
#weap_bar_fire_dist,,SFX/Weapon/dist/us/dist_us_bar.wav,,0.8,0.9,700,6000,10,priority,2,oldest,dist_wpn,rcurve3,curve2,0.8,12000,rcurve1,rcurve3,0.92,1.08,pitch,3d,,,,0.7,pel1 pel1a pel1b pel2 oki2 oki3 audio_test_tuey firing_range hol2 ber3 mak living_battlefield all_mp,,,weap_bar_move_plr_l,,,,,,,,,,,,,,,70,20,0.35,1,,
#gr_bar_charge,,SFX/Weapon/Rifle/BAR/Foley/bar_charge.wav,,0.75,0.8,50,300,,,,,reload,,curve3,,500,,curve4,0.95,1.05,,3d,,,,,pel1 pel1a pel1b pel2 oki2 oki3 audio_test_tuey firing_range hol2 ber3 mak living_battlefield all_mp,,,,,,,,,,,,,,,,,,40,60,0.55,1,,
#gr_bar_mag_in,,SFX/Weapon/Rifle/BAR/Foley/bar_mag_in.wav,,0.75,0.8,50,300,,,,,reload,,curve3,,500,,curve4,0.95,1.05,,3d,,,,,pel1 pel1a pel1b pel2 oki2 oki3 audio_test_tuey firing_range hol2 ber3 mak living_battlefield all_mp,,,,,,,,,,,,,,,,,,40,60,0.55,1,,
#gr_bar_mag_out,,SFX/Weapon/Rifle/BAR/Foley/bar_mag_out.wav,,0.75,0.8,50,300,,,,,reload,,curve3,,500,,curve4,0.95,1.05,,3d,,,,,pel1 pel1a pel1b pel2 oki2 oki3 audio_test_tuey firing_range hol2 ber3 mak living_battlefield all_mp,,,,,,,,,,,,,,,,,,40,60,0.55,1,,
#gr_bar_tap,,SFX/Weapon/Rifle/BAR/Foley/bar_tap.wav,,0.75,0.8,50,300,,,,,reload,,curve3,,500,,curve4,0.95,1.05,,3d,,,,,pel1 pel1a pel1b pel2 oki2 oki3 audio_test_tuey firing_range hol2 ber3 mak living_battlefield all_mp,,,,,,,,,,,,,,,,,,40,60,0.55,1,,
#gr_bar_charge_plr,,SFX/Weapon/Rifle/BAR/Foley/bar_charge.wav,,0.75,0.8,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,pel1 pel1a pel1b pel2 oki2 oki3 audio_test_tuey firing_range hol2 ber3 mak living_battlefield all_mp,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,
#gr_bar_mag_in_plr,,SFX/Weapon/Rifle/BAR/Foley/bar_mag_in.wav,,0.75,0.8,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,pel1 pel1a pel1b pel2 oki2 oki3 audio_test_tuey firing_range hol2 ber3 mak living_battlefield all_mp,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,
#gr_bar_mag_out_plr,,SFX/Weapon/Rifle/BAR/Foley/bar_mag_out.wav,,0.75,0.8,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,pel1 pel1a pel1b pel2 oki2 oki3 audio_test_tuey firing_range hol2 ber3 mak living_battlefield all_mp,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,
#gr_bar_tap_plr,,SFX/Weapon/Rifle/BAR/Foley/bar_tap.wav,,0.75,0.8,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,
,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
#weap_bar_move_plr_l,,SFX/Weapon/Rifle/M1_Carbine/Fire/ring/car_m_left.wav,,0.95,1,200,6000,3,oldest,,,decay,,curve5,,,,,0.98,1.02,,3d,,,,,all_sp all_mp,,,weap_bar_move_plr_r,,75,,,,,,,,,,,left_shot,4,90,90,0.25,1,,
#weap_bar_move_plr_r,,SFX/Weapon/Rifle/M1_Carbine/Fire/ring/car_m_right.wav,,0.9,1,200,6000,3,oldest,,,decay,,curve5,,,,,1,1,,3d,,,,,all_sp all_mp,,,shell_eject_rifle,,100,,,,,,,,,,,right_shot,4,90,90,0.25,1,,
,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
#weap_bar_move_mn_l,,SFX/Weapon/Rifle/M1_Carbine/Fire/ring/car_m_left.wav,,0.2,0.25,200,1800,3,oldest,,,decay,,curve3,,,,,0.98,1.02,,3d,,,,,all_sp all_mp,,,weap_bar_move_plr_r,,,,,,,,,,,,,left_shot,2,10,20,0.25,1,,
#weap_bar_move_mn_r,,SFX/Weapon/Rifle/M1_Carbine/Fire/ring/car_m_right.wav,,0.2,0.25,200,1800,3,oldest,,,decay,,curve3,,,,,1,1,,3d,,,,,all_sp all_mp,,,shell_eject_rifle,,,,,,,,,,,,,right_shot,2,10,20,0.25,1,,
,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
#weap_bar_fire_plr,,SFX/Weapon/rifle/bar/Fire/wpn_BAR_st_f.wav,,0.9,1,,,1,oldest,,,rfl_1st,,curve3,,,,,0.98,1.04,,2d,,,,0.75,pel1 pel1a pel1b pel2 oki2 oki3 audio_test_tuey firing_range hol2 ber3 mak living_battlefield all_mp,,,weap_bar_fire_act,,,wpn_all,,0.5,,,,,,,,,,90,90,0.25,1,,
#weap_bar_fire_act,,SFX/Weapon/rifle/bar/Fire/wpn_BAR_st_act.wav,,0.85,0.95,,,3,oldest,,,rfl_1st,,curve3,,,,,1,1,,2d,,,,0.75,pel1 pel1a pel1b pel2 oki2 oki3 audio_test_tuey firing_range hol2 ber3 mak living_battlefield all_mp,,,weap_bar_move_plr_l,,,wpn_fnt,,0.5,,,,,,,,,,90,90,0.25,1,,
,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
![]() | Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. |
![]() | Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
Ok so if i dont want any of the main weapons that go through the mystery box do i check all the sounds in the weapons.cvs folder.
and if i want only guns that im going to add do i go to dlc3 and get ride of all guns and go to zombiemode weapons and get ride of all guns?
![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() | Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
Download T4M so you don't have to so much work, it increases the FX and Sound FX limits