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Contact Support - Help Center Get help on the UGX Discord. Join it now!Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Has shown excellence and experience in the area of custom scripting in the UGX-Mods community. | |
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Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. | |
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. | |
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I'm not sure it has anything to do with the randomization, if your using my script to randomize. It changes then entitiy_num in order to set the player model, and the entity_num is how it gets its index for the quote. If it were only the first time you played, that I posted a fix for that.
I'm wondering?
By default Dempsey is always in the game, so this would have never been a seen issue before. Maybe some quotes from some players are Dempsey saying things...? Have you checked the possible player quotes, and see if one of Richtofen's is Dempsey saying stuff? Does anyone know, I'm not at pc with tools to check... If that were the case, picking a quote you like and overwriting the converted quote you don't (back up first of course) could be an easy fix.
Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. | |
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BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
Im using your script to randomize characters,yes and ive used your fix for the power quotes,
i dont exactly undestand what you were saying but what im saying that while playing coop with for example richtofen,dempsey quotes will play(if i am host) and i am not talking about ALL quotes in fact the quotes work, i mean quotes that should play only when a specific character is surrounded or stuff like that.
I'm saying that by default, players don't randomize, and each players quotes were designed that Dempsey would always be in the game, and so on..., so maybe some of the other players quotes, are Dempsey talking to them, or other players talking to them? Its just a thought.
Edit: It's easy to check I would assume by looking in the sounds folder and playing there quotes?
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Oh ok yeah i got it, yes its dempsey talking to the character that you are currently playing,
while playing as richtofen in my map (as usual in coop) usually depsey is mocking richtofen and his undead army.
Right, so if you verify that one of Richtofen's quotes are in fact Dempsey talking smack, replace it...?
Edit: Or find the sound alias and change what file it points to (back up file of course)
Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. | |
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Ill check that if it that wasnt the case could you help me fix that?
If that isn't the case, I'm not sure what else it would be, since it works all the time, except for those instances and seems consistent.
If it is, I would just edit the csv probably. If you use sublime text 2 you can search the folder for the quote to find the csv it is in, and then try that.
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Damn, so much for that guess....
This line should be causing it:
if you add a print after that and it is not printing the correct number, then we can address why. If it is printing the right number, and not 0, then we have to look more.
Since there is a while loop here I question if this function is called once or more times. I assume just once? If so, then we need to add a wait here, 6 seconds would be fine, before the while loop, should do it. This will insure that everything runs and is set up before it gets the index.
Edit: If that wait fixes it, I'll add it to the tut then.
Edit: You could also simply move the index line to before it needs that var, so it gets it when it needs it.
^commented out the index line and then look for "//moved here"
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Ok,so adding the print without the wait gave me a 0 while being takeo on the first startup, then ive restarted level a bunch of time and it always gave the right number, then ive added the wait and never gave the wrong number, ill do a coop test ASAP an let you know if the wait is enough.
Sounds about right. It was the same issue that the power quotes had. I'll add that to the tut then. Thanks for pointing this issue out. If that wait is an issue, then you can just move the line down before it needs the index var then.