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Contact Support - Help Center Get help on the UGX Discord. Join it now!Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
Put a script_model in radiant give it a targetname of something like "ee_cookies"
In a script (load this in your map.gsc from around the main call) do this:
Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. | |
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. | |
BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
says uninitalized variable player Again i was think of replacing all 'player' with 'self' but that wouldent make any sense.
And decided not to do the challenge map
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
Your gonna have to either learn how to trouble shoot little things like that yourself or give more information. developer 1 in console, then start the game. find the line for the error and give more information other than "says uninitalized variable player Again". Include your current updated code or a screen shot or something. Your gonna find out that the error is simply you are using player somewhere and haven't told the script what a player is yet. And the previous fix for that error was that you wanted self because self was the player, because the function was thread on the player. Probably a similar issue. If you are using Dukips script then it should say player in it anymore anywhere. players and players yes, but not player.