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Put a script_model in radiant give it a targetname of something like "ee_cookies"
In a script (load this in your map.gsc from around the main call) do this:
I realized you were my friends list on WAW was wondering why your name looked familiar lol
![]() | Has released one or more maps to the UGX-Mods community. |
![]() | Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
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says uninitalized variable player Again i was think of replacing all 'player' with 'self' but that wouldent make any sense.
And decided not to do the challenge map
![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() | Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
Your gonna have to either learn how to trouble shoot little things like that yourself or give more information. developer 1 in console, then start the game. find the line for the error and give more information other than "says uninitalized variable player Again". Include your current updated code or a screen shot or something. Your gonna find out that the error is simply you are using player somewhere and haven't told the script what a player is yet. And the previous fix for that error was that you wanted self because self was the player, because the function was thread on the player. Probably a similar issue. If you are using Dukips script then it should say player in it anymore anywhere. players and players yes, but not player.